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HCI Prelim

Total questions: 25

Worksheet time: 13mins

Name
Class
Date
1.

Association for Computing Machinery (ACM):

“discipline concerned with the design, evaluation & implementation of interactive computer systems for human use & with the study of major phenomena surrounding them” (1992)

a)

TRUE

b)

FALSE

2.

Dix:

“HCI is study of people, computer technology and the ways these influence each other. We study HCI to determine how we can make this computer technology more usable by people” (1998)

a)

TRUE

b)

FALSE

3.

Carroll:

“HCI is the study and practice of usability. It is about understanding and creating software and other technology that people will want to use, will be able to use, and will find effective when used.” (2002)

a)

TRUE

b)

FALSE

4.

Task  - write document, calculate budget, solve equation, drive home.

a)

TRUE

b)

FALSE

5.

Allow users to carry out tasks:

-Safely

-Effectively

-Efficiently

-Enjoyably

a)

TRUE

b)

FALSE

6.

Usability

Combination of:

-Ease of learning

-High speed of user task performance

-Low user error rate

-Subjective user satisfaction

-User retention over time

a)

TRUE

b)

FALSE

7.

Improving interfaces

-Know the user

-Physical abilities

-Cognitive abilities

-Personality differences

-Skill differences

-Cultural Diversity

-Motivation

-Special needs

a)

TRUE

b)

FALSE

8.

Design evaluation

1.Some things that can be measured

-Time to learn

-Speed of performance

-Rate of errors by user

-Retention over time

-Subjective satisfaction

a)

TRUE

b)

FALSE

9.

1.“Looks good to me” – not good enough

a)

TRUE

b)

FALSE

10.

Digital computer grounded in ideas from 1700’s & 1800’s

a)

TRUE

b)

FALSE

11.

Computer had one task, performed sequentially

a)

TRUE

b)

FALSE

12.

Punch cards, tapes for input

a)

TRUE

b)

FALSE

13.

Memex device by Vannebar Bush

a)

TRUE

b)

FALSE

14.

Timesharing (1950s)

a)

TRUE

b)

FALSE

15.

SketchPad - ‘63 PhD thesis at MIT

a)

TRUE

b)

FALSE

16.

The first direct human-computer interface experience for many in the 1960s

a)

TRUE

b)

FALSE

17.

Douglas Engelbart inventor of mouse.

a)

TRUE

b)

FALSE

18.

Dynabook - Notebook sized computer loaded with multimedia and can store everything

a)

TRUE

b)

FALSE

19.

Xerox PARC – mid 1970’s

a)

TRUE

b)

FALSE

20.

Star $15k cost.

a)

TRUE

b)

FALSE

21.

Innovator: Ted Nelson

-Computers can help people, not just business

-Coined and popularized term “hypertext”

a)

TRUE

b)

FALSE

22.

Innovator: Nicholas Negroponte

MIT machine architecture & AI group ’69’-80s

a)

TRUE

b)

FALSE

23.

Innovator: Mark Weiser

-Introduced notion of “calm technology”

-It’s everywhere, but recedes quietly into background

-CTO of Xerox PARC

a)

TRUE

b)

FALSE

24.

Paradigm: VR & 3D Interaction

- Realistic appearance, interaction, behavior

a)

TRUE

b)

FALSE

25.

Paradigm: Mobile Computing

-Device used in a variety of contexts

a)

TRUE

b)

FALSE