Font size
WorksheetsERGO 2
Total questions: 128
Worksheet time: 1hrs 27mins
Recognizing a previously encountered person
Imagination
Decision Making
Memory Formation and Retrieval
Attention
Remembering a phone number
Reasoning
Perception
Memory Formation and Retrieval
Attention
Resolving conflicts in a team
Perception
Problem Solving
Decision Making
Perception
Ignoring background noise while reading a book
Perception
Attention
Decision Making
Problem Solving
Finding the shortest route between two points
Attention
Emotion Regulation
Decision Making
Problem Solving
Perceiving the meaning of a poem
Memory Formation and Retrieval
Reasoning
Attention
Perception
Concentrating on a task at hand during a busy workday.
Decision Making
Attention
Perception
Memory Formation and Retrieval
Predicting the outcome of an experiment
Decision Making
Perception
Reasoning
Attention
Discriminating between similar-looking faces
Reasoning
Perception
Attention
Memory Formation and Retrieval
Remembering the steps of a dance routine
Perception
Attention
Memory Formation and Retrieval
Imagination
Identifying cause and effect relationships
Problem Solving
Decision Making
Reasoning
Attention
Focusing on a difficult math problem while ignoring distractions
Attention
Decision Making
Problem Solving
Memory Formation and Retrieval
Deducing the solution to a logical puzzle
Attention
Reasoning
Problem Solving
Decision Making
Recalling a childhood memory
Decision Making
Perception
Attention
Memory formation and retrieval
Generating a coherent written response
Attention
Decision Making
Perception
Language Processing
A set of cognitive processes that control and coordinate other cognitive processes including planning, decision making and goal-oriented behavior.
Executive Function
Problem Solving
Emotion Regulation
Decision Making
Choosing between different job offers
Perception
Problem Solving
Decision Making
Reasoning
To provide a framework for organizing information
Retrieval
Encoding
Sensory
Long Term
Working
Perception is driven by environmental stimulus (desired)
Bottom up
Top down
To temporarily store and process information
Retrieval
Encoding
Sensory
Long Term
Working
Recognizing a familiar melody
Memory Formation and Retrieval
Attention
Perception
Reasoning
Visualizing the solution to a complex problem
Problem Solving
Imagination
Perception
Decision Making
Sensory evidence is poor and perception is driven by expectations
Bottom up
Top down
Refers to all the processes by which sensory input is transformed, reduced, elaborated, stored, recovered, and used.
Cognitive Ergonomics
Human factors
Cognition
Human Information Processing
This is a system how people receive, store, process, and use information.
Cognition
Information Processing Theory
Human Factors
Cognitive Ergonomics
Identifying an object in a cluttered room
Perception
Memory Formulation and Retrieval
Attention
Reasoning
To preserve the qualities of sensory information
Retrieval
Encoding
Sensory
Long Term
Working
To translate information into a form that can be stored in memory
Retrieval
Encoding
Sensory
Long Term
Working
Overcoming anxiety in a public speaking engagement
Attention
Emotion Regulation
Perception
Memory formation and retrieval
To access information stored in memory
Retrieval
Encoding
Sensory
Long term
Working
To reconstruct memories
Retrieval
Encoding
Sensory
Long Term
Working
To filter irrelevant information from stimuli
Retrieval
Encoding
Sensory
Long Term
Working
To store and retrieve semantic knowledge
Retrieval
Encoding
Sensory
Long Term
Working
To register incoming sensory information
Retrieval
Encoding
Sensory
Long Term
Working
To trigger the release of stored information in response to relevant cues.
Retrieval
Encoding
Sensory
Long Term
Working
To direct attention to relevant information
Retrieval
Encoding
Sensory
Long Term
Working
To facilitate decision-making processes
Retrieval
Encoding
Sensory
Long Term
Working
To recall information in a meaningful and coherent manner
Retrieval
Encoding
Sensory
Long Term
Working
To enhance the retrievability of information
Retrieval
Encoding
Sensory
Long Term
Working
To increase the likelihood of information being transferred to long-term memory
Retrieval
Encoding
Sensory
Long Term
Working
To store information for a brief period of time
Retrieval
Encoding
Sensory
Long Term
Working
To store and retrieve episodic memories
Retrieval
Encoding
Sensory
Long Term
Working
To preserve the temporal order of sensory information
Retrieval
Encoding
Sensory
Long Term
Working
To store information in a hierarchical manner
Retrieval
Encoding
Sensory
Long Term
Working
To provide a basis for future decision-making and problem-solving
Retrieval
Encoding
Sensory
Long Term
Working
To store information for an extended period of time
Retrieval
Encoding
Sensory
Long Term
Working
To discriminate between similar memories
Retrieval
Encoding
Sensory
Long Term
Working
To allow for manipulation of information
Retrieval
Encoding
Sensory
Long Term
Working
To integrate new information with existing knowledge
Retrieval
Encoding
Sensory
Long Term
Working
To integrate new information with existing knowledge
Retrieval
Encoding
Sensory
Long Term
Working
To associate information with existing knowledge
Retrieval
Encoding
Sensory
Long Term
Working
the failure to notice a stimulus due to lack of attention.
INATTENTIONAL BLINDNESS
CHANGE BLINDNESS
failure to notice changes in a stimulus that is already attention to.
INATTENTIONAL BLINDNESS
CHANGE BLINDNESS
is any indication that persisted overtime
(a)
This refers to the ability to focus on two or more tasks or stimuli simultaneously
(a)
What is the capacity of the long term memory?
(a)
If the stimulus is never stored in the long-term memory, what type of recall failure is this?
(a)
This subtype of sensory memory are generally triggered through vision
(a)
This subtype of sensory memory are generally triggered through aural or hearing.
(a)
If the stimulus is stored but cannot be recalled, what type of recall failure is this?
(a)
This refers to the ability to maintain focus on particular tasks or stimulus for an extended period of time.
Sustained
Executive
Divided
Selective
Spatial
is the ability to monitor and control one's own thoughts and actions in order to achieve a goal.
Sustained
Executive
Divided
Selective
Spatial
the ability to focus on a particular location in a space.
Sustained
Executive
Divided
Selective
Spatial
This refers to ability to focus on one particular aspect of the environment while ignoring other stimulus present in the environment.
Sustained
Executive
Divided
Selective
Spatial
knowledge or experiences that can be consciously remembered.
(a)
It allows the storage of general information, facts and principles.
(a)
Recall shapes and colors as well as their locations and movements
(a)
processing verbal / sounds to words.
(a)
To recall and mentally reexperience specific episodes from one's personal past.
(a)
cannot consciously access
(a)
A second burglar enters the room, and this time the security system successfully detects the motion.
Hit
Miss
False Alarm
Correct Rejection
The burglar enters the room, but the security system fails to detect the motion.
Hit
Miss
False Alarm
Correct Rejection
A cleaning crew enters the room during the scheduled cleaning time, and the motion detector triggers an alarm.
Hit
Miss
False Alarm
Correct Rejection
An authorized employee enters the room and the motion detector does not trigger an alarm.
Hit
Miss
False Alarm
Correct Rejection
A fire alarm goes off and a person wakes up and evacuates the building.
Hit
Miss
False Alarm
Correct Rejection
A person hears a noise and thinks it’s an intruder but it turns out to be the wind.
Hit
Miss
False Alarm
Correct Rejection
A doctor identifies a disease correctly based on a patient’s symptoms.
Hit
Miss
False Alarm
Correct Rejection
A teacher fails to see that a student is struggling and needs help.
Hit
Miss
False Alarm
Correct Rejection
A metal detector beeps when a person with a metal object walks through it and a security guard stops them.
Hit
Miss
False Alarm
Correct Rejection
A person sees a car parked outside their house and assumes it’s their neighbor’s which is correct.
Hit
Miss
False Alarm
Correct Rejection
A doctor determines that the patient does not have a disease based on their symptoms and tests.
Hit
Miss
False Alarm
Correct Rejection
A radar detects an enemy aircraft, and a pilot takes invasive action.
Hit
Miss
False Alarm
Correct Rejection
A radiologist overlooks a tumor in a patient’s scan.
Hit
Miss
False Alarm
Correct Rejection
A lifeguard fails to notice a person struggling in the water and they drown.
Hit
Miss
False Alarm
Correct Rejection
A person smells smoke, investigates, and finds a small fire and they put out.
Hit
Miss
False Alarm
Correct Rejection
A metal detector beeps when a person without a metal object walks through it and the security guard searches them.
Hit
Miss
False Alarm
Correct Rejection
A smoke detector goes off due to steam from cooking and a person panics.
Hit
Miss
False Alarm
Correct Rejection
A car driver fails to see a pedestrian crossing the road and hits them.
Hit
Miss
False Alarm
Correct Rejection
A person does not hear their phone ringing and misses an important call.
Hit
Miss
False Alarm
Correct Rejection
A person hears a noise, checks it, and finds nothing to worry about.
Hit
Miss
False Alarm
Correct Rejection
A person looks for their lost keys, but they were not where they thought they would be.
Hit
Miss
False Alarm
Correct Rejection
A person thinks they see a snake on the grass, but it turns out to be a stick.
Hit
Miss
False Alarm
Correct Rejection
A person suspects their partner of cheating, but they find out later it was not founded.
Hit
Miss
False Alarm
Correct Rejection
A security guard observes a person without any prohibited item in their luggage and they let them go.
Hit
Miss
False Alarm
Correct Rejection
Is a measure of how well a specific user in a specific context can use a product/design to achieve a defined goal effectively, efficiently and satisfactorily.
(a)
It is an individuals’ prediction of how easy it will be to learn specific information.
(a)
A basic concept that describes how easily users can use a product.
(a)
Doing things right
(a)
Doing the right things
(a)
The theory is imbedded for integrating entertainment within the interface.
(a)
Designing systems that are leaned towards the level of usability for the users.
(a)
The interface should be a series of areas on the screen that are used consistently for different purposes.
(a)
Users should always be aware of where they are in the system and what information is being displayed.
(a)
Interfaces should be functional and inviting to users through careful use of white space, colors, and fonts.
(a)
Enables users to predict what will happen before they perform a function. It is one of the most important elements in ease of learning, ease of use, and aesthetics.
(a)
The interface should be simple to use.
(a)
A field of engineering that aims to ground designs of systems of people, machine, and information to be centered around usability.
(a)
The intensity at which a signal will be reported as being present
(Not the intensity at which it is perceived)
(a)
The difference between the means.
(a)
Correctly reporting the presence of the signal.
(a)
Correctly reporting the absence of the signal.
(a)
Incorrectly reporting presence of the signal when it did not occur
(a)
The greater the value of the d’, the harder it gets to distinguish between signal or noise, defects or without defects.
True
False
Failing to report the presence of the signal when it occurred.
(a)
It is a meaningful sensory information.
(a)
Unnecessary information within the stimuli/environment that interferes the signal.
(a)
The rate at which the system makes a correct prediction
(a)
Perception is leaned towards detecting errors.
(a)
Perception is leaned towards not detecting errors.
(a)
The smaller the value of the d’, the easier it gets to distinguish between signal or noise, defects or without defects.
True
False
Helps system designers to determine how to design systems in such a way that will minimize the gap between detecting and not detecting.
(a)
Measure of sensitivity of observer, or strength of signal relative to background noise (how easy the task is)
(a)
How easy it is to detect an error or signal in an event or task.
(a)
A framework or model that would explain how people would detect/distinguish a signal from a noise.
(a)
It is a Quantitative approach which uses a cartesian plane, mapping out the levels of characteristics that are common to different respondents – characteristics that are the same with one cluster to other clusters.
(a)
It is a qualitative approach wherein, in order to analyze there is a need to group people with similar characteristics. Pattern out characteristics of people based on responses from surveys.
(a)
A principle focuses on having a deep understanding of users, what they need, what they value, their abilities, and also their limitations. Novice users or infrequent users of software will prefer ease of learning, whereas frequent users will prefer ease of use.
(a)
Dialog between the customer and the designer
(a)
