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U Artist Compiled Practice 2

Total questions: 41

Worksheet time: 21mins

Name
Class
Date
1.

Which tab is this

a)

View

b)

Inspector

c)

Project

d)

Game

2.

_ lets you reuse a 2D image in various sizes

a)

Tile draw mode

b)

9-Slicing

c)

8-Slicing

3.

This is _ view

a)

Inspector

b)

Game

c)

Camera

d)

Scene

4.

Which light creates a cone shaped light.

a)

Directional Light

b)

Spot Light

c)

Area Light

d)

Point Light

5.

T or F

Tile draw mode is used when sprites dimensions change and you want the sprite to scale

a)

T

b)

F

6.

Which tab is this

a)

Scene

b)

View

c)

Game

d)

Project

7.

Choose the import setting for an asset that is used to display transparencies

a)

Border Mip Maps

b)

Filter Mode

c)

Alpha source

d)

Texture Type

8.

Which light are useful for creating effects such as sunlight in your scenes. This light doesn’t have any identifiable source position and so the light object can be placed anywhere in the scene

a)

Directional

b)

Point

c)

Spot

d)

Area

9.

This is the

a)

Animation tool

b)

Camera

c)

Game view

d)

Record live gameplay button

10.

this allows an img keep dimensions of corners while the top, bottom, and sides stretch horizontally and vertically

a)

tile draw mode

b)

9-slicing

c)

sliced draw mode

d)

8-slicing

11.

T or F

Render mode in sprite renderer component allows a sprite to maintain size and repeat vertically and horizonatally

a)

T

b)

F

12.

This is the _ tab

a)

Hierarchy

b)

Scene

c)

Game

d)

Project

13.

Which lighting setting effects lighting in this way: Light dims every time it is reflected off a surface and it does not affect the initial brightness.

a)

Indirect Multiplier

b)

Intensity

c)

Render Mode

d)

Type

14.

Which light outputs light in every direction?

a)

Spot

b)

Directional

c)

Point

d)

Area

15.

Working with terrain: What does the neighbor tool do?

a)

Creates adjoining terrain that automatically connects to your current terrain

b)

Erases neighboring terrain to enable to create custom adjoining terrain

c)

Generates a random similar looking terrain to the one you are working with currently

d)

There is no neighbor tool

16.

Series: Name the Light based on the image

a)

point

b)

directional

c)

area

d)

spot

17.

Name the Light based on the image

a)

point

b)

directional

c)

area

d)

spot

18.

Name the Light based on the image

a)

point

b)

directional

c)

area

d)

spot

19.

Name the Light based on the image

a)

point

b)

direcitonal

c)

area

d)

spot

20.

If a texture does not wrap on the model, which material setting should be checked?

a)

Shader

b)

Rendering

c)

Albedo

d)

Tiling

21.

Find the imposter: Which one of these statements is inaccurate regarding scaling objects

a)

You can change scale by dragging the value in the inspector

b)

You can type different scale value in the inspector

c)

If you scale an obj it will pixelate the edges

22.

Is the mouse on the correct position to change the height of the current keyframe?

a)

Yes

b)

No

23.

You want to reset the value of the scale of the object, while not affecting the position or rotation. What is the best course of action?

a)

Add a reset scale component

b)

If you reset rotation it will always interfere with the other values

c)

Reset the transform by right clicking on the word/logo

d)

Click the 3 vertical dots, choose reset property, and choose scale

24.

Which tool let's you resize, move, and rotate an object?

a)

b)

c)

d)

25.

What tab is this

a)

Game

b)

View

c)

Project

d)

Animation

26.

Find the imposter 2: Choose the incorrect statement or your voted out buddy!

a)

A game obj can have multiple animations clips assigned at a time

b)

You cannot modify or create a keyframe until you create an animation clip

c)

You have to click add property to add an animatable property

27.

This lighting is pre-calculated before running

a)

Baked

b)

Realtime

c)

Neither

28.

Which package is for greyboxing?

a)

Frame One

b)

ProBuilder

c)

Terrain Tool

29.

Are these ProBuilder tools accurately labeled?

a)

Yes

b)

No

c)

These are not probuilder tools

30.

T or F

Texture maps are added to materials in unity

a)

T

b)

F

31.

T or F

Normal mapping is for bumps, scratcdhes, and surface detail

a)

T

b)

F

32.

Normal Mapping uses which colors

a)

b)

c)

d)

33.

T or F

Hard shadows take the nearest shadow map pixel. Soft shadows average several shadow map pixels, resulting in smoother looking shadows. However, soft shadows are more expensive to render. No shadows take the least amount of processing

a)

T

b)

F

34.

Which one of these is not a template for building a game in Unity

a)

2D Core

b)

3D Core

c)

2D VR

d)

3D Mobile

35.

How would you go about creating a prefab?

a)

Move game obj from hierarchy to project window

b)

Move game obj from project to hierarchy window

c)

Move game object from inspector to hierarchy window

d)

You cannot create a prefab in Unity

36.

To slice a sprite the sprite mode must be set to

a)

single

b)

multiple

c)

You need to edit wrap mode

d)

You need to edit filter mode

37.

What are culling masks used for

a)

slice sprites

b)

stop rendering objects getting farther away

c)

animating sprites

d)

greyboxing

38.

Which one of these statements is incorrect

a)

you have to execute a script to use a culling mask

b)

culling masks let you display a subset of layers available

c)

They are both correct

39.

This lighting is constantly calculated at every frame

a)

Baked

b)

Realtime

c)

Niehter

d)

Both

40.

T or F

Culling mask are used to render objects on same layer

a)

T

b)

F

41.

You can/cannot implement lighting that is pre-calculated and live calculated

a)

can

b)

cannot