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Animation and Game Design Unit 2 Quiz

Total questions: 22

Worksheet time: 17mins

Name
Class
Date
1.

All of the following are character archetypes except

a)

Hero

b)

Anti-hero

c)

Donor

d)

Director

2.

Which of the following relate to shape language

a)

Circles

b)

Trapeziums

c)

Squares

d)

Triangles

3.

True or False: The protagonist is always the good guy in the story.

a)

True

b)

False

4.

Describe the following image

a)

Daytime, Eye level, Side scroller, Grassy

b)

Nighttime, Top-down, Muddy

c)

Afternoon, Side scroller, Mechanical

d)

Daytime, Platformer, POV

5.

Good User Interface has all of the following except:

a)

Immediate feedback

b)

Ease of understanding

c)

Simplified controls

d)

Complex instructions

6.

The following is an example of good user interface

a)

True

b)

False

7.

All of the following are camera views in games except:

a)

Isometric

b)

Still

c)

Top-down

d)

Third person

8.

Name two game design software/tools:

4 lines
9.

Name two 3D animation software

4 lines
10.

Movements in a game include:

a)

Jump

b)

Shoot

c)

Run

d)

Walk

11.

Which of the following is not a game genre?

a)

Casual

b)

Adventure

c)

Causal

d)

Action

12.

Name and explain ONE constraint to game design

4 lines
13.

Games must increase in difficulty with each level

a)

True

b)

False

14.

The 3D shortcut for "extrude" in Blender is

a)

E

b)

X

c)

Ctrl+E

d)

Ctrl+X

15.

Shortcut keys for "Move", "Rotate" and "Scale" are

a)

M

R

S

b)

W

R

S

c)

P

R

Z

d)

A

S

D

16.

All of the following are modes in Blender except:

a)

Edit

b)

Adjust

c)

Object

d)

Wireframe

17.

The modifier that allows you to curve the edges of an object is:

a)

Shape

b)

Bevel

c)

Mirror

d)

Skin

18.

Types of Lighting in 3D animation

a)

Spotlight

b)

Area light

c)

Sunlight

d)

Pointlight

19.

Which of the following is not a Principle of Animation

a)

Exaggeration

b)

Appeal

c)

Squish and Squash

d)

Follow through and overlapping

20.

According to Disney, there are __ Principles of Animation

a)

10

b)

11

c)

14

d)

12

21.

What is the correct order of a walk cycle?

a)

Contact, Down, Pass, Up, Contact

b)

Down, Pass, Down, Contact

c)

Pass, Contact, Down, Up, Contact

d)

Up, Pass, Contact, Down, Contact

22.

What is meant by the term: "Persistence of Vision"?

4 lines