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review semester exam- CTHEI

Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.

Code

a)

A set of steps in a particular order to complete a task.

b)

An action that causes something to happen in Scratch.

c)

The language that can be understood by a computer.

d)

 Which tool allows you to move code from one program to another 

                                       Program?

2.

Backdrop

a)

Area to the left of the code area which stores all the blocks.

b)

The image shown on the stage behind the sprites in Scratch.

c)

The place that you put code blocks in Scratch to build scripts that 

                                       control the program.

d)

Groups of blocks that are attached to each other in the Code Area and 

                                        run in a specific order.

3.

Initializing

a)

 Which tool allows you to move code from one program to another 

                                       Program?

b)

Assigning an initial (beginning) value to a variable or an object in a  

                                       program.

c)

The language that can be understood by a computer.

d)

 A set of steps in a particular order to complete a task

4.

Algorithm

a)

 A character or object in Scratch that is controlled with code.

b)

Instructions written in code, which are then run by a computer.

c)

A set of steps in a particular order to complete a task.

d)

An action that causes something to happen in Scratch.

5.

Sprite

a)

Instructions written in code, which are then run by a computer.

b)

An action that causes something to happen in Scratch.

c)

A character or object in Scratch that is controlled with code.

d)

The language that can be understood by a computer.

6.

Event

a)

The horizontal (x) and vertical (y) address of any point on a computer 

                                        screen.

b)

 Sets of instructions that run at the same time.

c)

Finding and fixing errors in a program.

d)

An action that causes something to happen in Scratch.

7.

X Y Coordinates

a)

A character or object in Scratch that is controlled with code.

b)

.Area to the left of the code area which stores all the blocks.

  

c)

The horizontal (x) and vertical (y) address of any point on a computer 

                                        screen.

d)

Single instructions for a sprite that can be dragged and snapped          

                                       together.

8.

Parallelism

a)

 Sets of instructions that run at the same time.

b)

 A character or object in Scratch that is controlled with code.

c)

Single instructions for a sprite that can be dragged and snapped          

                                       together.

d)

An action that causes something to happen in Scratch.

9.

Debugging

a)

The area in Scratch that displays a finished program when it is being 

                                       run.

b)

When clicked in Scratch, starts all scripts in a program.

c)

Sets of instructions that run at the same time.

d)

 Finding and fixing errors in a program.

10.

Scratch

a)

Groups of blocks that are attached to each other in the Code Area and 

                                        run in a specific order.

b)

The programming language and online community you used this year 

                                        to create interactive stories, games, and animations.

c)

The image shown on the stage behind the sprites in Scratch.

d)

The place that you put code blocks in Scratch to build scripts that 

                                       control the program.

11.

Vector

a)

The programming language and online community you used this year 

                                        to create interactive stories, games, and animations.

b)

A digital image file stored as pixels

c)

A digital image stored as mathematical equations for points, lines, and 

                                      shapes.

d)

 Finding and fixing errors in a program.

12.

Bitmap

a)

A digital image stored as mathematical equations for points, lines, and 

                                      shapes.

b)

The horizontal (x) and vertical (y) address of any point on a computer 

                                        screen.

c)

The area in Scratch that displays a finished program when it is being 

                                       run.

d)

A digital image file stored as pixels

13.

Loop

a)

Sets of instructions that run at the same time.

b)

 A sequence of steps or instructions that repeats.

c)

A statement which must be true or false and can be used as conditions 

                                       in programming.

d)

Assigning an initial (beginning) value to a variable or an object in a  

                                       program.

14.

Frame

a)

One image in a series of many images.

b)

.One image in a series of many images.

c)

Sets of instructions that run at the same time.

d)

When clicked in Scratch, starts all scripts in a program.

15.

Animation

a)

A digital image file stored as pixels

b)

 What does the Boolean statement 4 + 5 = 10 evaluate to?

c)

 A series of still frames, shown in succession.

d)

Sets of instructions that run at the same time.