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Previous Years Exams

Total questions: 92

Worksheet time: 46mins

Name
Class
Date
1.

Multimedia is the integration of multiple forms of

a)

Media

b)

Technologies

c)

Devices

d)

All of the above

2.

The display area where the action takes place is a window called

a)

Stage

b)

Cast window Stage

c)

Score

d)

Viewport

3.

What is the other name for interactive multimedia?

a)

Print media

b)

Graphic media

c)

Hypermedia

d)

Hypertext

4.

Which of the following is NOT a multimedia team member?

a)

Computer programmer

b)

Project manager

c)

Interface designer

d)

Modeler

5.

Which of the following is the last stage of multimedia production?

a)

Distribution

b)

Testing

c)

Marketing

d)

Conceptualizing

6.

How many basic layers you need for creating a Mask Effect in Flash?

a)

1

b)

2

c)

3

d)

4

7.

-Bitmap images are resolution-dependent as they contain a fixed number of

a)

Colours

b)

Pixels

c)

Texels

d)

Bits

8.

Under which animation type morphing effect can create?

a)

Classic tween animation

b)

Shape tween animation

c)

Both A and B

d)

None of the above

9.

Which term of the following refers to the processing, accessing and storing of multimedia contents using the services and applications available in the cloud without physically acquiring them

a)

Multimedia Communications

b)

Multimedia Computing

c)

Both A and B

d)

None of the above

10.

Before you start a multimedia project, you should

a)

Plan your approach

b)

Outline you project and your graphic ideas

c)

Organize your tools

d)

All of the above

11.

MIDI is device dependent, while digitized audio is device independent

a)

TRUE

b)

FALSE

12.

MIDI files are much smaller than digitized audio files

a)

TRUE

b)

FALSE

13.

The method used for digitizing sound is called sampling

a)

TRUE

b)

FALSE

14.

The number of channels is two for stereo and one for monophonic.

a)

TRUE

b)

FALSE

15.

The series of frames in between the key-frames are drawn in a process called Tweening

a)

TRUE

b)

FALSE

16.

How many key-frames are necessary for creating motion tween animations?

a)

4

b)

1

c)

2

d)

3

17.

Under Which Multimedia Application Category, Adobe Flash belongs to:

a)

Playback environment

b)

Development environment

c)

None of the above

d)

both A and B

18.

Multimedia Kiosks can be found in

a)

Museums

b)

Hotels

c)

Airports

d)

All of the above

19.

Which media type from the following have a time dimension

a)

Dynamic media

b)

Static media

c)

BOTH

d)

NONE

20.

Two models for combining elements of different media types exist: page based and synchronization-page. Under which one of them books and magazines belongs to

a)

Page-based

b)

Synchronization-based

c)

Both A and B

d)

None of the above

21.

How many basic types of tweens can be created using Flash?

a)

4

b)

2

c)

1

d)

3

22.

Under which animation type morphing effect can create?

a)

Classic tween animation

b)

Motion Tween animation

c)

Shape tween animation

d)

None of the above

23.

How many layers you need for creating a Mask Effect?

a)

1

b)

2

c)

3

d)

5

24.

Which panels from the following are useful panels that help you re-use and fine-tune motion tweens

a)

The Motion Presets panel

b)

The Motion Editor panel

c)

Both A and B

d)

None of the above

25.

The common functions of Multimedia Systems are to capture, generate, store, retrieve and present multimedia data

a)

TRUE

b)

FALSE

26.

HyTime and MPEG are examples of standardization techniques in multimedia systems

a)

TRUE

b)

FALSE

27.

All video that you want to use in Flash must be converted into Flash video in the FLV format before it can be used in a Flash project.

a)

TRUE

b)

FALSE

28.

Movie clip Timelines depend on the length and action of animation on the main Timeline

a)

TRUE

b)

FALSE

29.

How many frames you need, if you want an object to be in motion for 2 seconds and you decide to go with 15fps

a)

10

b)

20

c)

30

d)

40

30.

Which media type from the following represents a dynamic media?

a)

Alphanumeric data

b)

Static image

c)

Animation

d)

All of the above

31.

Developing interactive projects under authoring tool such as Adobe Director require:

a)

Assembling media elements

b)

Designing interactivity

c)

User interface

d)

All of the above

32.

A combination of multiple media types is called:

a)

Multimedia data

b)

Multimedia System

c)

Multimedia Perception

d)

None of the above

33.

A subjective satisfaction with the quality of multimedia presentation is called:

a)

Multimedia data

b)

Multimedia System

c)

Multimedia Perception

d)

Multimedia computing

34.

Any system capable of handling multimedia information is called:

a)

Multimedia data

b)

Multimedia System

c)

Multimedia computing

d)

Multimedia Communication

35.

A ..... multimedia project allows users to sit back and watch it just as they do a movie or the TV.

a)

Linear

b)

Non-linear

c)

A and B

d)

None of the above

36.

Which of the following is NOT a stage of multimedia production?

a)

Designing and producing

b)

Planning and costing

c)

Testing

d)

Marketing

37.

Which of the following is the LAST stage of multimedia production?

a)

Conceptualizing

b)

Testing

c)

Marketing

d)

Distribution

38.

What you need to make good interactive multimedia Project?

a)

Authoring tools

b)

Hardware and software

c)

Creativity

d)

All of the above

39.

The correct or desired temporal appearance or presentation of the media item is called:

a)

Multimedia Synchronization

b)

Multimedia Perception

c)

Multimedia Computing

d)

Multimedia Communication

40.

Multimedia Synchronization can be measured by

a)

Delay

b)

Delay Jitter

c)

Inter-media skew

d)

All of the above

41.

Under which multimedia authoring tools, Flash belongs to? and Adobe?

a)

Icon-based tool

b)

Page-based tool

c)

Time-based tool

d)

None of the above

42.

The different Synchronization Specification Approaches for multimedia (are/is)

a)

Language-based specification

b)

Flow-graph-based specification

c)

Time-line-based specification

d)

All of the above

43.

Under which specification Petri nets (PN) belongs to?

a)

Language-based specification

b)

Flow-graph-based specification

c)

Time-line-based specification

d)

All of the above

44.

Consider the following media streams: Audiol, Audio2, Audio3, Video1, Video2 and slide sequences (P1-P3).

,which Synchronization Specification approach the following example belongs to?

a)

Language-based specification

b)

Time-line-based specification

c)

Flow-graph-based specification

d)

All of the above

45.

Allen approach identified seven possible temporal relationships for representing all possible temporal relationships between two objects (media-streams),

based on Allen approach for the following cases (media streams) say A and B: The first case is for Audio 1 = A and Video 1 = B

a)

A starts B

b)

A before B

c)

A during B

d)

A equals B

46.

Allen approach identified seven possible temporal relationships for representing all possible temporal relationships between two objects (media-streams),

based on Allen approach for the following cases (media streams),

say A and B, The second case is for the slide sequences ( P1-P3) =A and Audio 2 =B?

a)

A equals B

b)

A ends B

c)

A overlaps B

d)

A meets B

47.

Allen approach identified seven possible temporal relationships for representing all possible temporal relationships between two objects (media-streams),

based on Allen approach for the following cases (media streams),

say A and B, The third case is for Audio3 = A and Video 2= B?

a)

A equals B

b)

A meets B

c)

A starts B

d)

A during B

48.

Multimedia authoring tool includes:

a)

Multimedia elements

b)

User interface

c)

Designing interactivity

d)

All of the above

49.

Choosing an authoring tool include

a)

Delivery features

b)

Interactivity features

c)

Editing features

d)

All of the above

50.

What a user sees on a screen and how he/she interacts with it is called

a)

Prototype

b)

Template

c)

Favorite

d)

Look and feel

51.

Before you developing a multimedia project you should

a)

Estimate the time you will need

b)

Prepare a budget

c)

Develop a structure and a navigational system

d)

All of the above

52.

Raster images are

a)

Bitmaps

b)

Scalars

c)

Vectors

d)

Tensors

53.

How many phases, any multimedia project should go through?

a)

2

b)

3

c)

5

d)

6

54.

Under which phase, planning and costing belongs to?

a)

Production phase

b)

Pre-production phase

c)

Post-production phase

d)

None of the above

55.

Under which phase, designing and producing belongs to?

a)

Pre-production phase

b)

Production phase

c)

Post-production phase

d)

None of the above

56.

Under which phase, testing and delivering belongs to?

a)

Pre-production phase

b)

Post-production phase

c)

Production phase

d)

None of the above

57.

A storyboard is classified into:

a)

Storyboard for still images

b)

Animation Storyboards

c)

Both A and B

d)

None of the above

58.

What are vector graphics typically used for?

a)

Photos

b)

Production phase

c)

Line and color graphics

d)

All of the above

59.

A graphical outline that displays the scope of the project is called

a)

Storyboard

b)

Animation

c)

Multimedia data

d)

Multimedia system

60.

A multimedia writer is responsible for:

a)

Creating characters and actions

b)

Writing proposals

c)

Scripting actor's narrations

d)

All of the above

61.

Who decide the budget of the multimedia project?

a)

Project manager

b)

Video specialist

c)

Audio specialist

d)

Multimedia writer

62.

Which of the following is NOT a multimedia team member?

a)

Modeler

b)

Project manager

c)

Interface designer

d)

Video specialist

63.

Which of the following are different uses of text in multimedia?

a)

Advertisement

b)

Film titles and credits

c)

Websites

d)

Al of the above

64.

The factors affecting legibility of text are/is?

a)

Size and style

b)

Background and foreground colours

c)

Leading

d)

All of the above

65.

A general term for delivering hosted services over the Internet on demand is called

a)

Multimedia system

b)

Multimedia data

c)

Cloud computing

d)

None of the above

66.

Browsing an online photo album is an example under

a)

Text communication

b)

Video communication

c)

Audio communication

d)

Image communication

67.

Listening to an online radio station or playing a music file is an example under:

a)

Text communication

b)

Video communication

c)

Audio communication

d)

Image communication

68.

YouTube is an example under

a)

Text communication

b)

Video communication

c)

Audio communication

d)

Image communication

69.

The processing, accessing and storing of multimedia contents like audio, video and image using the services and applications available in the cloud without physically acquiring them is called

a)

Multimedia cloud computing

b)

Multimedia system

c)

Multimedia data

d)

None of the above

70.

We need to process multimedia data in cloud computing environment because of

a)

Simplicity

b)

Storage

c)

Scalability

d)

All of the above

71.

Which type of multimedia emphasizes multimedia information capturing, transmission and presentation?

a)

Multimedia communications

b)

Multimedia computing

c)

both of them

d)

none of them

72.

Multimedia is the integration of multiple forms of

a)

Audio

b)

Video

c)

Text

d)

All of the above

73.

How many frames you need, if you want an object to be in motion for 3 seconds and you decide to go with 20 fps?

a)

30

b)

50

c)

60

d)

80

74.

Which language Unity 3D use for scripting?

a)

JavaScript

b)

C# language

c)

Both of them

d)

None of them

75.

Which term from the following is referred for pre-fabricated object template in Unity?

a)

Scene

b)

GameObject

c)

Build

d)

Prefab

76.

Every object present within the game in Unity is called

a)

Scene

b)

Components

c)

Prefab

d)

None of the above

77.

PowerPoint presentation is one of the most common examples of

a)

Linear multimedia

b)

Non-linear multimedia

c)

Both A and B

d)

None of the above

78.

Consider you have three media streams: stream 1, stream 2 and stream 3 as shown below,

Which Synchronization Specification approach the above example (figure) belongs to?

a)

Language-based specification

b)

Time-line-based specification

c)

Flow-graph-based specification

d)

All of the above

79.

What is media?

a)

Anything which conveys a message electronically

b)

A Person

c)

Anything which conveys a message

d)

None of the above

80.

What Media types are Included in a Photo?

a)

Animation

b)

Still Image

c)

Simulation

d)

video

81.

Which of these are NOT Multimedia types?

a)

Published Book

b)

Animation

c)

Video

d)

Audio

82.

Under which multimedia authoring tools, Director Software belongs to

a)

Time-based tools

b)

Card-based tools

c)

None of the above

d)

Icon-based tooks

83.

What is a Multimedia Product?

a)

A still 2D Image

b)

An object using all sorts of means to convey a message

c)

An animation for the viewers to enjoy

d)

None of the above

84.

A movie contains?

a)

Video

b)

Still images

c)

Audio

d)

Both Video and Audio

85.

Which compressions provide some loss of quality?

a)

Lossy

b)

Lossless

c)

Both of them

d)

None of the above

86.

How many frames you need, if you want an object to be in motion for 3 seconds and you decide to go with 25 fps?

a)

60

b)

65

c)

70

d)

75

87.

Making a story board belongs to which stage of multimedia approach

a)

Designing

b)

Planning

c)

Production

d)

None of the above

88.

Multimedia approach requires:

a)

Several media

b)

Visual Media

c)

Audio Media

d)

None of the above

89.

are like building blocks that are needed for creating game experience.

a)

Game attributes

b)

Game elements

c)

Both of them

d)

None of the above

90.

is an imaginary place where players go during playing the game.

a)

Game attributes

b)

Game Object

c)

Game elements

d)

Game World

91.

The set of activities repeated by the learner throughout the game is called

a)

Game attributes

b)

Game elements

c)

Game world

d)

Game mechanics

92.

The process that involves doing something because it's personally rewarding to you

a)

Intrinsic motivation

b)

Extrinsic motivation

c)

Both of them

d)

None of the above