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D_D_INNOVATE DOMAIN 1 L 1

Total questions: 22

Worksheet time: 18mins

Name
Class
Date
1.

When a company discovers a customer problem, it is its responsibility to find a bold and innovative____________

a)

solution

b)

suggestion

c)

competition strategy

2.

The lack of difficulty and effort the customer experiences when using the product or service is known as _________

a)

EASE

b)

BENEFIT

c)

a posiive emotion

d)

a solution

3.

The improvement the product or service makes in the customer’s life that makes it valuable to them

a)

EASE

b)

CUSTOMER

BENEFIT

c)

a posiive emotion

d)

a solution

4.

The pleasant feeling resulting from the customer’s experience with the product or service

a)

EASE

b)

CUSTOMER

BENEFIT

c)

a posiive emotion

d)

a solution

5.

Learning about a customer through observing and listening to them.

a)

GO BROAD TO GO NARROW

b)

RAPID EXPERIMENTS WITH CUSTOMERS

c)

DEEP CUSTOMER EMPATHY

d)

NOE OF THE CHOICES ARE CORRECT

6.

Conducting tests with a customer to gather and analyze data.

a)

GO BROAD TO GO NARROW

b)

RAPID EXPERIMENTS WITH CUSTOMERS

c)

DEEP CUSTOMER EMPATHY

d)

NOE OF THE CHOICES ARE CORRECT

7.

Coming up with a large variety of solution ideas and then focusing on the ideas that are most likely to provide customer delight.

a)

GO BROAD TO GO NARROW

b)

RAPID EXPERIMENTS WITH CUSTOMERS

c)

DEEP CUSTOMER EMPATHY

d)

NOE OF THE CHOICES ARE CORRECT

8.

This principle helps teams think of new and bold ideas.

a)

GO BROAD TO GO NARROW

b)

RAPID EXPERIMENTS WITH CUSTOMERS

c)

DEEP CUSTOMER EMPATHY

d)

NOE OF THE CHOICES ARE CORRECT

9.

This helps to cultivate a shared understanding with the customer.

a)

GO BROAD TO GO NARROW

b)

RAPID EXPERIMENTS WITH CUSTOMERS

c)

DEEP CUSTOMER EMPATHY

d)

NOE OF THE CHOICES ARE CORRECT

10.

This principle helps to save teams time and resources.

a)

GO BROAD TO GO NARROW

b)

RAPID EXPERIMENTS WITH CUSTOMERS

c)

DEEP CUSTOMER EMPATHY

d)

NOE OF THE CHOICES ARE CORRECT

11.

IN ENTREPRENEURSHIP, "MVP" STANDS FOR.......

a)

minimimal viable product

b)

most valuable player

c)

minimum variable price

d)

most valuable product

12.

Looping Concepts:

____________saves teams time as it is the quickest way to test whether the solution meets customers’ needs.

a)

brainstorming

b)

Prototyping

c)

Collaboration

d)

none of the choices are correct

13.

Looping Concepts:

____________saves teams time as it is the quickest way to test whether the solution meets customers’ needs.

a)

brainstorming

b)

Prototyping

c)

Collaboration

d)

none of the choices are correct

14.

Companies use ______________ to run rapid experiments to test solution ideas with real customers.

a)

brainstorming

b)

Prototypes

c)

Collaboration

d)

none of the choices are correct

15.

Evaluating how customers interact with a prototype helps teams decide whether to continue moving forward with the idea ______________________ .

a)

or pivot to a different idea

b)

or given up on the process

c)

or start the process all over again

d)

none of the choices are correct

16.

As teams move through the ever-escalating loops, they determine which solution ideas to __________ and which ideas to pursue.

a)

eliminate

b)

adopt

c)

revise

d)

none of the choices are correct

17.

Design for Delight consists of three principles that aid in solving customer problems to providing customers with the highest level of delight.

_________________ is the second principle in the design thinking process.

a)

DEEP CUSTOMER EMPATHY

b)

GO BROAD TO GO NARROW

c)

RAPID EXPERIMENTS

d)

GO BROAD TO GO BROADER

18.

Design for Delight consists of three principles that aid in solving customer problems to providing customers with the highest level of delight.

_________________ is the FIRST principle in the design thinking process.

a)

DEEP CUSTOMER EMPATHY

b)

GO BROAD TO GO NARROW

c)

RAPID EXPERIMENTS

d)

GO BROAD TO GO BROADER

19.

Design for Delight consists of 3 principles that aid in solving customer problems to providing customers with the highest level of delight.

_________________ is the 3RD principle in the design thinking process.

a)

DEEP CUSTOMER EMPATHY

b)

GO BROAD TO GO NARROW

c)

RAPID EXPERIMENTS

d)

GO BROAD TO GO BROADER

20.

Deep Customer Empathy helps teams gain insights into their customer’s world. They learn their customer’s needs, motivations , desires, and behaviors while practicing this principle

a)

NEEDS, WANTS, DESIRES AND BEHAVIORS

b)

NEEDS, MOTIVATIONS, DESIRES AND ATTITUDES

c)

NEEDS, MOTIVATIONS, DESIRES AND BEHAVIORS

d)

NONE OF THE CHOICES ARE CORRECT

21.

What are the 3 metrics that measures customer delight?

a)

NEEDS, WANTS, DESIRES AND BEHAVIORS

b)

CUSTOMER BENEFIT, EASE AND POSITIVE EMOTION

c)

NEEDS, MOTIVATIONS, DESIRES AND BEHAVIORS

d)

NONE OF THE CHOICES ARE CORRECT

22.

____________ is the reason your product or service is valuable to customers

a)

Customer benefit

b)

The Price

c)

The Discount Offered

d)

NONE OF THE CHOICES ARE CORRECT