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NASA Space Apps Sarawak Quiz - Figma Prototyping

Total questions: 12

Worksheet time: 6mins

Name
Class
Date
1.

Which of the following is NOT a common use case for Figma?

a)

Designing logos

b)

Creating mobile app interfaces

c)

Prototyping user interfaces

d)

Editing videos

2.

How can students and educators’ access Figma for free?

a)

By paying a monthly subscription fee.

b)

By downloading the mobile app.

c)

By creating an account and getting verified.

d)

By purchasing a physical software package.

3.

Which of the following is NOT a benefit of using Figma's real-time collaboration feature?

a)

Reduced design file sizes.

b)

Improved team communication and coordination.

c)

Seamless remote collaboration among team members.

d)

Faster design iteration and feedback gathering.

4.

What is one advantage of using Figma for collaborative design projects?

a)

It's completely free for everyone.

b)

It allows multiple users to work on the same project in real-time.

c)

It can only be accessed on desktop computers.

d)

It has no design templates.

5.

What is the primary difference between Figma's "Frame" and "Group" features in organizing design elements?

a)

Frames can only contain text, while Groups can contain various elements.

b)

Frames are for 3D design, and Groups are for 2D design.

c)

Frames are used for creating animations, while Groups are for static designs.

d)

Frames define a specific area on the canvas with a fixed size, while Groups are used for organizing elements without fixed dimensions.

6.

How can plugins enhance the efficiency and productivity of designers using Figma?

a)

By automating repetitive tasks and providing additional functionality.

b)

By adding unnecessary complexity to design tasks.

c)

By slowing down the design process.

d)

By limiting the design options available in Figma.

7.

Among the following options, which game engine is often used in game development?

a)

Ureal Unity Game Engine

b)

Unral Game Engine

c)

Unreal 3D Game Engine

d)

Unreal Game Engine

8.

Which of the following is NOT a factor that contributes to making a game fun?

a)

Complex controls

b)

Clear game goals

c)

Gameplay mechanics

d)

Progression and rewards

9.

What is the primary purpose of feedback mechanisms in games?

a)

To confuse players.

b)

To create frustrating challenges.

c)

To provide information to players about their actions and progress.

d)

To slow down the gameplay.

10.

Why is testing the game an important step in game development?

a)

It's not necessary; games can be launched without testing.

b)

Testing ensures that the game runs smoothly on any hardware.

c)

Testing helps identify and fix bugs and issues to improve game quality.

d)

Testing is primarily for marketing purposes.

11.

In a game development team, who is primarily responsible for crafting the visual look of characters and environments?

a)

Writer or Storyteller

b)

Concept Artist

c)

Programmer

d)

Sound Engineer

12.

Which element in a game primarily contributes to emotional engagement and player attachment to the game's characters and story?

a)

Gameplay mechanics

b)

Story and narrative

c)

Clear game goals

d)

Sound effects and music