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Y8 - GM - L02 - Do Now Quiz (Co-ordinates–Angles–Axis-Variables)

Total questions: 13

Worksheet time: 18mins

Name
Class
Date
1.

Maths Links in Gamemaker

The axis system in Gamemaker is slightly different from what you have experienced. The X axis values are the same but the Y axis values are reversed.

-

Can you label the axis values correctly for Gamemaker?

2.

Gamemaker Co-ordinates System

In Gamemaker to move an object to the RIGHT you will need to:​ (a)   the objects ​ (b)   axis value

In Gamemaker to move an object to the LEFT you will need to:​ ​ (c)   the objects ​ (d)   ​ axis value

Choose from the below words
INCREASE
X
DECREASE
Y
3.

Gamemaker Co-ordinates System

In Gamemaker to move an object UP you will need to:​ ​ (a)   the objects ​ (b)   axis value

In Gamemaker to move an object DOWN you will need to:​ ​ (c)   the objects ​ ​ (d)   ​ axis value

Choose from the below words
INCREASE
Y
X
DECREASE
4.

Maths Links in Gamemaker

The angles system in Gamemaker is different from what you are used to in Maths. In Gamemaker 0 degrees points to the right.

-

Using this information can you correctly label the angles?

5.

Angles in Gamemaker

-

In Gamemaker to point an object UP on the screen you will need to set its angle to?

(a)  

6.

Angles in Gamemaker

-

In Gamemaker to point an object LEFT on the screen you will need to set its angle to?

(a)  

7.

Angles in Gamemaker

-

In Gamemaker to point an object DOWN on the screen you will need to set its angle to?

(a)  

8.

Angles in Gamemaker

-

In Gamemaker to point an object RIGHT on the screen you will need to set its angle to?

(a)  

9.

Maths Links in Gamemaker

The Gamemaker co-ordinates system is slightly different from what you are used to seeing in Maths. The X axis behaviours as you would expect but on the Y axis positive numbers go down and negative numbers go up the axis.

-

Also in Gamemaker the room coordinates start in the top left of each room with 0,0.

-

Can you correctly label the room co-ordinates?

10.

Maths Links: ​ Co-ordinates in Gamemaker

You want to create an object off the top of the screen in Gamemaker.

  • -

  • Which Y axis coordinate should you use?,

  • ​ (a)  

Choose from the below words
-50
32
0
50
11.

Image Alpha Value

The alpha value of an image is how transparent it is.

You can set the transparency value between 0 and 1.

1 is no transparency and 0 is completely transparent, 0.5 is 50% transparency.

-

Can you correctly label the transparency levels of the bubble graphics?

12.

A ​ (a)   is a reserved area of ​ (b)   where you can store some information while your program is running. They are essential for remembering ​ (c)   during the game.

You must tell the computer what type of ​ (d)   you are going to store in variable when you set it up. This is so the ​ computer knows how to treat and handle the data when it is stored as a computer treats text differently to numbers, i.e. the computer will not allow maths ​ (e)   to be carried out on text.

Choose from the below words
data
operations
variable
memory
information
13.

Variable Data Types

There are lots of different data types that can be set for a variable depending on what data you want to store.

To store WHOLE NUMBERS only (no decimals) you must set the variable data type to: ​ (a)  

To store TEXT you must set the variable data type to: ​ ​ (b)  

To store a TRUE or FALSE value you must set the variable data type to: ​ ​ (c)  

To store DECIMAL NUMBERS you must set the variable data type to: ​ ​ (d)  

Choose from the below words
Integer
String
Boolean
Real