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Chapter 3 Physics

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.

A Normal Map is used to add surface detail to meshes without adding complex geometry.

a)

True

b)

False

2.

Which two properties are used to manipulate the reflectivity of the Standard Surface Shader material?

a)

Reflectiveness and Specularity

b)

Hue and Saturation

c)

Albedo and Emissive

d)

Metallic and Smoothness

3.

Which Rigidbody property controls the simulated quantity of matter in an object?

a)

Drag

b)

Angular Drag

c)

Mass

d)

Inertia

4.

What does the Drag property of the Rigidbody component control?

a)

How much air resistance affects the movement of an object

b)


The quantity of matter in that object.

c)

Whether the object is affected by gravity.

d)

How much air resistance affects the rotation of an object.

5.

Which type of Collider can be marked Convex to generate a closer approximation of an object's shape?

a)

MeshCollider

b)


BoxCollider

c)

SphereCollider

d)

CapsuleCollider

6.

Which Unity asset is used to control the friction and bounciness of an object?

a)

Physics Surface

b)

Surface Material

c)

Physic Material

d)

Collision Surface

7.

If two objects collide and one has a Bounciness of 1 and the other has a Bounciness of 0 but these objects are using Bounce Combine: Average, what will be the resulting Bounciness value applied to each object?

a)

1

b)

0

c)

0.5

d)

0.25

8.

What is the term used to refer to a single object with multiple colliders?

a)

A single object cannot have multiple colliders

b)

Collider Overload

c)

Compound Colliders

d)

Multiple Colliders

9.

What does the alpha value of a color control?

a)

The order of that color on the color wheel

b)

The saturation of that color

c)

The saturation of that color

d)

The opacity of that color

10.

Which Rigidbody property would we use to stop a Rigidbody from rotating on a specific axis?

a)

Stop Rotation

b)


Lock Rotation

c)

Freeze Rotation