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Gamification

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.

What is gamification?

a)


the act of playing games

b)

the use of game design elements and game mechanics in non-game contexts

c)

the methods in designing a game

d)

the specific way in which players interact with a game

2.

What is the essence of gamification?

a)


Giving Badges & Rewards

b)

Gaming in the Classroom

c)

Changing Behaviors

d)

Increasing student motivation & engagement

3.

What are examples of gamification mechanics used?

a)


community interaction (social)

b)

leaderboards

c)

point-based reward system

d)

teacher-centered

4.

Gaming provides teachers with the opportunity to...

a)

have free time in class.

b)

differentiate for the different levels of students.

c)

not give choice to students

d)

lower student engagement

5.

Including games in learning allows students to learn that failure is part of the process of learning.

a)


True

b)


False

6.

What is one benefit of adding gaming to your class?

a)

Less planning

b)


Higher student engagement

c)

Students don't learn about failing

d)

More distraction

7.

Gamification will require me to change everything about my classroom and I will need to create a full game experience to be successful.

a)

FALSE

b)

TRUE

8.

Which is NOT included when experimenting a game design?

a)

Rules

b)

Goals

c)

Feedback

d)

Winner

9.

Which of these factors are elements of gamification?

a)

immediate feedback

b)

team collaboration

c)

rewards (like badges) for completing tasks

d)

All the above

10.

Symbols of achievements that can be collected in games are called ____.

a)


Pins

b)

Badges

c)

Coins

d)

Leaderboard