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Freelance vs Employee

Total questions: 13

Worksheet time: 7mins

Name
Class
Date
1.

What is the main topic of the podcast episode discussed?

a)

The differences between being a freelancer or an employee in the game industry

b)

Upcoming game industry events

c)

The best video game development tools

d)

How to become a game designer

2.

What is a freelancer in the context of the game industry?

a)

A worker who is not an employee of the game studio but works under a contract

b)

A worker who is an employee of the game studio

c)

A worker who creates games independently without any contract

d)

A full-time game studio executive

3.

What is one major financial responsibility of a freelancer?

a)

Paying for their own health and medical benefits

b)

Paying for the company's taxes

c)

Paying for office space

d)

Paying for game studio equipment

4.

Why might someone choose to become a freelancer?

a)

To avoid working on game projects

b)

To have less income

c)

To work on projects they choose with flexibility

d)

To avoid building a professional network

5.

What is a key difference in job stability between freelancers and employees?

a)

Employees pay more taxes

b)

Freelancers need to constantly search for their next gig

c)

Freelancers have guaranteed long-term contracts

d)

Employees need to find their own projects

6.

What is recommended for someone starting out in the game industry?

a)

Start as a freelancer immediately

b)

Start as a full-time employee before considering freelancing

c)

Avoid working in the game industry

d)

Only work on independent projects

7.

What can working full-time in a game studio help you build?

a)

An independent contractor license

b)

A portfolio of shipped titles and a professional network

c)

A collection of video games

d)

A personal game studio

8.

What is a common term used in the game industry for a freelancer?

a)

Game tester

b)

Independent contractor

c)

Lead designer

d)

Studio executive

9.

What should freelancers be sure to understand to avoid legal issues?

a)

Game design principles

b)

The tax situations and self-employment taxes

c)

The latest game development software

d)

Employee benefits packages

10.

Why might freelancing be appealing despite its challenges?

a)

Because of the lower income potential

b)

Because it requires less skill

c)

Because of the lack of flexibility and choice in projects

d)

Because of the higher per-hour pay rates and flexibility

11.

What advantage does working in a game studio offer over freelancing?

a)

Less work stability

b)

More independence on projects

c)

Access to larger, more complex projects

d)

Higher taxes

12.

How can freelancers in the game industry find new projects?

a)

By attending game development conferences

b)

By waiting for clients to contact them

c)

By only working on personal projects

d)

By avoiding networking events

13.

What is a significant challenge for freelancers in the game industry?

a)

Having too many long-term contracts

b)

Dealing with too much job security

c)

Managing their own business aspects, like taxes and healthcare

d)

Having access to too many resources