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Production Pipeline in Games

Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.

Where does the video game journey typically begin for most people?

a)

On a gaming console

b)

In a game development studio

c)

Apple, Google Play Store, Steam, or video game store

d)

At the couch

2.

What are the three main stages of creating a video game?

a)

Concept, Development, Marketing

b)

Design, Build, Test

c)

Pre-production, Production, Post-production

d)

Planning, Designing, Launching

3.

What is the first phase of the video game development production cycle?

a)

Pre-production

b)

Conceptualization

c)

Post-production

d)

Production

4.

What percentage of the total estimated time of game development should pre-production be?

a)

20 to 30 percent

b)

30 to 40 percent

c)

10 to 20 percent

d)

5 to 10 percent

5.

What is a macro design document?

a)

A comprehensive list of game assets

b)

A document listing all the game's bugs

c)

A short, high-level description plan for the game

d)

A detailed plan of the game's design

6.

During which phase is the game actually developed?

a)

Production

b)

Pre-production

c)

Conceptualization

d)

Post-production

7.

What is a vertical slice in game development?

a)

A type of game testing

b)

A section of the game that is fully representative of the final product

c)

A graphical representation of game levels

d)

A method of cutting down game features

8.

What does 'pre-alpha' refer to in game development?

a)

The final testing phase

b)

The initial game concept

c)

Activities performed before official testing

d)

The phase after beta testing

9.

When does the alpha phase begin?

a)

At the start of game development

b)

Before the game design document is created

c)

Once the game is released

d)

After the game is content complete

10.

What is the main goal during the beta phase?

a)

To market the game

b)

To add new content

c)

To fix bugs and stabilize the project

d)

To design game characters

11.

What does it mean when a game is considered 'gold'?

a)

It is in the early stages of development

b)

It has sold over one million copies

c)

It is ready to be tested by the publishing outlet

d)

It has received critical acclaim

12.

What is the purpose of a post-mortem in game development?

a)

To fix remaining bugs

b)

To plan the next game

c)

To learn from the development process

d)

To celebrate the game's release

13.

What is included in a closing kit?

a)

Marketing materials

b)

All the game's source assets and code

c)

The game's budget details

d)

A list of future game ideas

14.

Why might content be cut during game development?

a)

Due to time and suitability

b)

Lack of interest from the team

c)

Insufficient funding

d)

Because of too much content

15.

What is a common challenge during the production phase?

a)

Balancing creativity with time management

b)

Finding a publisher

c)

Choosing game colors

d)

Deciding on the game title