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Video Game Design - Basic Vocabulary

Total questions: 14

Worksheet time: 7mins

Name
Class
Date
1.

What does Virtual Reality refer to in video game design?

a)

A) A network of software and services

b)

B) Three-dimensional images or interactions which the gamer accepts as a real environment

c)

C) The initial program allowing software to communicate with hardware

d)

D) The ability to run the same hardware or software as an older model of a device

2.

What is the role of the Central Processing Unit (CPU) in a gaming system?

a)

A) Manages the various systems of the gaming system

b)

B) Accepts and processes arithmetic and logic operations

c)

C) Carries out instructions given to the gaming system

d)

D) Stores data permanently on the device

3.

An electronic circuit which accepts and processes Arithmetic and Logic Operations, is called a what?

a)

A) VCO - Video Circuit Operating System

b)

B) ECP - Electronic Circuit Processor

c)

C) ALU - Arithmetic Logic Unit

d)

D) ASC - Another Stinking Computer

4.

What is the purpose of Primary Memory in video game design?

a)

A) To store data permanently on the device

b)

B) To manage the various systems of the gaming system

c)

C) To be erased and re-programmed multiple times

d)

D) To allow for future versions of devices

5.

What does the term 'Backward Compatibility' mean in the context of video games?

a)

A) The ability to run the same hardware or software as an older model of a device

b)

B) The initial program allowing software to communicate with hardware

c)

C) The way in which information and organization of data is stored in a computer

d)

D) Three-dimensional images or interactions which the gamer accepts as a real environment

6.

What is the definition of 'Concept' in video game design?

a)

A) The initial program allowing software to communicate with hardware

b)

B) Various types of programs used to create and interact with applications

c)

C) A general idea

d)

D) The ability to run the same hardware or software as an older model of a device

7.

What does the Game Design Document (GDD) describe?

a)

The storyline of a single video game

b)

The marketing strategies for video games

c)

Every aspect of game design from start to finish

d)

The distribution methods for video games

8.

What is the purpose of the Story or Plot in a video game?

a)

To provide conversation between characters

b)

To describe the game's marketing plan

c)

To make the arrangement of the game understandable to the player

d)

To create the game's background and scenery

9.

What do Characters in a video game represent?

a)

The game's marketing strategy

b)

The game's distribution channels

c)

The game's user interface and controls

d)

Fictional figure representation

10.

What does the Environment section of a video game design refer to?

a)

The process of sharing and delivering video games

b)

The creation of background and scenery

c)

The advertisement, promotion, or selling of a product

d)

The means of interaction with the game

11.

What is the role of User Interface and Controls in a video game?

a)

Means of interaction

b)

Conversation between characters

c)

Advertisement and promotion

d)

Sharing and delivering video games

12.

What is the Dialog in a video game primarily used for?

a)

Sharing and delivering video games

b)

Advertisement and promotion

c)

Conversation between two people or characters

d)

Describing every aspect of game design

13.

What is the focus of Marketing in the context of video game design?

a)

Creation of background and scenery

b)

Means of interaction with the game

c)

Advertisement, promotion or selling of a product

d)

Arrangement of the game's story

14.

What does Distribution refer to in the video game industry?

a)

The creation of background and scenery

b)

The conversation between characters

c)

The advertisement and promotion of games

d)

The process of sharing and delivering video games