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D4D PRACTICE TEST

Total questions: 20

Worksheet time: 10mins

Name
Class
Date
1.

Narrow ideas down to see which make the most sense to solve.

a)

Storyboarding

b)

10x2 Narrowing

c)

2x2 Narrowing

d)

2x9B Narrowing

2.

Define a problem or inconvenience that a customer encounters while using a product or service that causes a negative emotion.

a)

Problem

b)

Pain Point

c)

Empathy Debrief

d)

Customer Benefit

3.

The minimum required to test your leap of faith assumption. Must measure real behavior.

a)

Customer problem statement

b)

Preventative action

c)

Root cause hypothesis

d)

Hypothesis statement

4.

Used to collect as many solution ideas as possible, no matter how unachievable they may seem.

a)

Problem Solving

b)

Constraints

c)

Brainstorming

d)

Design Process

5.

Definition: part of the front-end experience or back-end technology is fake or incomplete.

a)

Fully Built A/b Test

b)

Concierge Test

c)

Technical Test

d)

Fake-o-test

6.

Definition: The second principle in the design thinking process.

a)

Technical test

b)

Customer benefit

c)

7 to get 1

d)

Go broad to go narrow

7.

Definition: learning about a customer through observing and listening to them.

a)

Empathy debrief

b)

What should teams do when narrowing?

c)

Deep customer empathy

d)

Customer benefit

8.

Definition: the improvement the product or service makes in the customers' life that makes it valuable to them.

a)

Customer strategy

b)

Deep customer empathy

c)

Pain point

d)

Customer benefit

9.

Definition: coming up with a large variety of solution ideas and then focusing on the ideas that are most likely to provide customer delight.

a)

Empathy debrief

b)

Go broad to go narrow process

c)

Experiment plan

d)

Hypothesis statement

10.

Definition: when a customer problem is discovered, the team will come up with a bold way to solve the problem.

a)

Solvent

b)

Colloid

c)

Emulsion

d)

Solution

11.

Definition: the whole idea is fully built before being tested.

a)

Fully built A/B test in Production

b)

Fake-o-test

c)

Concierge test

d)

Technical test

12.

Definition: Sketch/demonstrate the customer experiencing the solution.

a)

Scripting

b)

Storyboarding

c)

Interactive

d)

Rapid Experiments With Customers

13.

Reflect on what you learned about the customer and the pain points they encountered during your observation. Which term best fits this definition?

a)

Leap Of Faith Assumption

b)

Deep Customer Empathy

c)

Pain Point

d)

Empathy Debrief

14.

Generate lots of ideas before settling on an idea. Which term best fits this definition?

a)

technical test

b)

7 to get 6

c)

7 to get 1

d)

93 to get 1

15.

Conducting tests with a customer to gather and analyze data. Which term best fits this definition?

a)

Technical test

b)

Rapid experiments with customers

c)

Experiment plan

d)

Fast cycle sketch test

16.

Review results of your experiment (data and surprises) and decide what changes you will make to the original solution idea. Which term best fits this definition?

a)

Technical Test

b)

Experiment Plan

c)

Solution

d)

Hypothesis Statement

17.

Teams observe testers using a prototype that has been drawn out on paper. What is this test called?

a)

Fake-o-test

b)

Concierge test

c)

Fast cycle sketch test

d)

Rapid experiments with customers

18.

What term is used to describe behaviors or methods that customers use that are eye-opening or unexpected?

a)

Pitfalls

b)

Brainstorming

c)

Mistakes

d)

Surprises

19.

An experiment delivered manually with everything built is known as what type of test?

a)

Consumer mapping test

b)

Concierge test

c)

Technical test

d)

Fake-o-test

20.

What is the term for when the whole idea is fully built and then tested?

a)

Concierge test

b)

Fake-o-test

c)

Fully built A/B Test

d)

Technical test