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Crash Course Computer Science #23 - Screens & 2D Graphics

Total questions: 16

Worksheet time: 11mins

Name
Class
Date
1.

What were early computer screens used for?

a)

typing commands into the computer

b)

keeping track of a program's operations

c)

providing visual confirmation of calculations

d)

eliminating the need to have computers and its peripherals separate

2.

The earliest and most influential display technology

a)

cathode ray tubes

b)

LED screens

c)

glass monitors

d)

plastic terminals

3.

What are the two ways to draw graphics with CRTs?

a)

vector scanning

b)

raster scanning

c)

grid scanning

d)

light node scanning

4.

Modern __ also use raster scanning, but for colored pixels instead.

a)

LED screens

b)

liquid crystal displays

c)

plasma displays

d)

CRTs

5.

Why didn't early screens use pixels?

a)

They couldn't - the technology was too advanced

b)

It was low quality, and images often hard to read

c)

Too expensive to manufacture

d)

It took up too much memory

6.

What were the first graphics cards, used to read characters and convert into raster graphics?

a)

RAM modules

b)

ASCII reader

c)

character generator

d)

integrated circuits

7.

The character generator would use the __ from the computer's memory.

a)

character bank

b)

screen buffer

c)

text library

d)

ASCII databank

8.

Character generators were a clever way to save ​ (a)   , but they didn't provide any way to draw arbitrary ​ (b)   .

Choose from the below words
memory
shapes
9.

Vector mode on CRTs eliminated the ASCII limits by creating all visual displays with

a)

pixels

b)

points

c)

lines

d)

text

10.

Vector graphics use a __ to generate designs.

a)

grid

b)

table

c)

circle

d)

3D plane

11.

An early video game from 1962, ___, used vector animation.

a)

Zork

b)

Spacewar

c)

Asteroids

d)

blickblock

12.

Sketchpad, an early CAD software, used a stylus-like pen to draw lines. What could it do?

a)

make lines perfectly parallel

b)

make corners 90 degrees

c)

scale shapes up and down

d)

independently create shapes

13.

When did pixel graphics emerge?

a)

1950s

b)

1960s

c)

1970s

d)

1980s

14.

Pixel ​data was used from the ​ (a)   buffer on the ​ (b)   of the graphics card.

Choose from the below words
frame
VRAM
screen
RAM
15.

The pixel coding example eventually turns into

a)

a smiley face

b)

a pong game

c)

a slice of pizza

d)

a PacMan

16.

How many computers had interactive graphical screens in 1971?

(a)