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STUDY GUIDE

Total questions: 55

Worksheet time: 37mins

Name
Class
Date
1.

Design Types

a)

human-centered design

b)

instructional design

c)

learning experience design

d)

design thinking process

2.

to create learning experiences that build upon learner's existing knowledge

iterative

planned

ordered steps

a)

learning experience design

b)

instructional design

c)

human-centered desin

d)

design thinking prcoess

3.

observation

evaluation

problem-solving that starts with people you are designing for and ends with new solutions designed to suit their needs

a)

instructional design

b)

leanring experience design

c)

understanding by design

d)

human-centered design

4.

learning experience design

a)

guides creation of: engaging, authentic, meaningful learning experiences

makes sure the learning experiences are: engaging, relevant, easy to navigate

b)

that provides a solution-based,

human-centric approach to solving problems. Design thinking is a highly

iterative process that involves five stages (empathize, define, ideate,

prototype, test)

c)

to create learning experiences that build upon learner's existing knowledge through planned ordered steps

d)

planning process and structure to

guide curriculum, assessment, and

instruction that focuses on teaching

and assessing for understanding and

learning transfer

5.

ADDIE

SAM

UbD

a)

design types

b)

learning types

c)

design models

d)

instructional design process models

6.

A - ADDIE

(a)  

7.

D1 - ADDIE

(a)  

8.

D2 - ADDIE

(a)  

9.

I - ADDIE

(a)  

10.

E - ADDIE

(a)  

11.

SAM

(a)  

12.

UbD

(a)  

13.

systematic / stepwise process

a)

UbD

b)

ADDIE

c)

design thinking process

d)

SAM

14.

instructional design process model that focuses on:

learning objectives (LO),

content,

or instructor activities

a)

ADDIE

b)

UbD

c)

SAM

d)

design thinking process

15.

iterative / rapid process

a)

UbD

b)

ADDIE

c)

SAM

16.

different approach / backwards design

a)

ADDIE

b)

SAM

c)

UbD

17.

begins with expected outcomes

then develops strategy for assessment

ends with developing learning experiences

(a)  

18.

instructional design process model that focuses on:

learner outcomes

a)

ADDIE

b)

UbD

c)

SAM

19.

designers gather information on the target audience's existing knowledge & skills to clarify instructional problem

a)

Analyze

b)

Design

c)

Develop

d)

Implement

e)

Evaluate

20.

designers write learning objectives, plan assessments, outline instructional content for learning experiences

a)

Analyze

b)

Design

c)

Develop

d)

Implement

e)

Evaluate

21.

designers create & assemble content assets and assessments

a)

Analyze

b)

Design

c)

Develop

d)

Implement

e)

Evaluate

22.

learners get to engage with the learning experience

a)

Analyze

b)

Design

c)

Develop

d)

Implement

e)

Evaluate

23.

designers gather feedback, revise, and improve the learning experience

a)

Analyze

b)

Design

c)

Develop

d)

Implement

e)

Evaluate

24.

SAM phases

a)

preparation

b)

iterative design

c)

iterative development

d)

alpha

beta

gold

releases

25.

design model that provides a solution-based, human-centic approach to solving problems

(a)  

26.

design thinking process steps:

(a)  

27.

empathize step =

(a)  

28.

define step =

(a)  

29.

ideate step =

(a)  

30.

prototype step =

(a)  

31.

prototype step =

(a)  

32.

test step =

(a)  

33.

instructional approaches to learning

a)

behaviorism

b)

cognitivism

c)

constructivism

d)

connectivism

34.

learning occurs by reinforcing desired behaviors through rewards & discouraging certain behaviors with consequences

a)

behaviorism

b)

cognitivism

c)

constructivism

d)

connectivism

35.

metacognition - awareness of your thoughts & thought processes

a)

behaviorism

b)

cognitivism

c)

constructivism

d)

connectivism

36.

learners construct new knowledge by integrating information from past experiences + gain knowledge through discovery

a)

behaviorism

b)

cognitivism

c)

constructivism

d)

connectivism

37.

social media

online networks

blogs

information databases

a)

behaviorism

b)

cognitivism

c)

constructivism

d)

connectivism

38.

this theory is best applied when learning tasks require

remembering

understanding

applying

the lower portion of Bloom's

a)

behaviorism

b)

cognitivism

c)

constructivism

d)

connectivism

39.

this theory is best applied when learners are faced with well-defined problems, which require learners to

understand

apply

analyze

evaluate

create

the upper portion of Bloom's

a)

behaviorism

b)

cognitivism

c)

constructivism

d)

connectivism

40.

this theory is best applied when learners are faced with complex, or ill-structured, problems requiring learners to

understand

apply

analyze

evaluate

create

the upper portion of Bloom's

a)

behaviorism

b)

cognitivism

c)

constructivism

d)

connectivism

41.

stimulus-response

a)

behaviorism

b)

cognitivism

c)

constructivism

d)

connectivism

42.

prior knowledge-new knowledge

a)

behaviorism

b)

cognitivism

c)

constructivism

d)

connectivism

43.

exploration-inquiry

a)

behaviorism

b)

cognitivism

c)

constructivism

d)

connectivism

44.

learning challenges the way a learner thinks & helps them to grow from new perspectives

a)

pedagogy learning

b)

andragogy learning

c)

transformative learning

d)

experimental learning

e)

self-directed learning

45.

adults - tapping into prior knowledge

a)

pedagogy learning

b)

andragogy learning

c)

transformative learning

d)

experimental learning

e)

self-directed learning

46.

trying (doing) to make meaning

a)

pedagogy learning

b)

andragogy learning

c)

transformative learning

d)

experimental learning

e)

self-directed learning

47.

adult learners who are persistent in their education & take the initiative to learn independently

a)

pedagogy learning

b)

andragogy learning

c)

transformative learning

d)

experimental learning

e)

self-directed learning

48.

foundational knowledge

application

integration

human dimension

caring

learning how to learn

a)

Bloom's Taxonomy

b)

Fink's Taxonomy

c)

Gagne's Events

d)

Merrill's Principals

49.

gain attention

inform learner of objectives

prior learning

present content

provide guidance

practice

provide feedback

assess performance

enhance retention & transfer to the job

a)

Bloom's Taxonomy

b)

Fink's Taxonomy

c)

Gagne's Events

d)

Merrill's Principals

50.

gain attention

inform learner of objectives

prior learning

present content

provide guidance

practice

provide feedback

assess performance

enhance retention & transfer to the job

a)

Bloom's Taxonomy

b)

Fink's Taxonomy

c)

Gagne's Events

d)

Merrill's Principals

51.

activation

demonstration

application

integration

problem-centered

a)

Bloom's Taxonomy

b)

Fink's Taxonomy

c)

Gagne's Events

d)

Merrill's Principals

52.

multiple means of engagement

(the why)

multiple means of representation

(the what)

*multiple means of expression & action

(the how)

(a)  

53.

multiple means of engagement

a)

the why

b)

the what

c)

the how

d)

the where

54.

multiple means of representation

a)

the why

b)

the what

c)

the how

d)

the where

55.

multiple means of expression & action

a)

the why

b)

the what

c)

the how

d)

the where