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Fortnite Competitive Circuit Quiz

Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.

Which company partnered with PlayVS to offer competitions of the game Rocket League?

a)

Psyonix

b)

Blizzard

c)

Valve

d)

Ubisoft

2.

How many conferences are assigned to each time zone of the United States for the high school competition?

a)

Six

b)

Four

c)

Eight

d)

Ten

3.

What is the first tiebreaker criterion?

a)

Total points scored

b)

Total Victory Royales

c)

Average eliminations

d)

Coin flip

4.

How many automatic qualifying teams can each school have for the playoffs?

a)

Three

b)

Two

c)

Four

d)

Five

5.

What is the total number of teams that will earn a playoff spot?

a)

32

b)

16

c)

24

d)

40

6.

What is the last tiebreaker criterion mentioned?

a)

Coin flip

b)

Total seconds survived

c)

Average placement

d)

Average eliminations

7.

What event marked the beginning of the "Fortnite" esports existence?

a)

The first college esports competition

b)

The inaugural World Cup

c)

The launch of the game

d)

The first online tournament

8.

Why has the NCAA been unwilling to integrate esports?

a)

Lack of interest from students

b)

Concerns about game violence

c)

Conflicts with rules on paying student-athletes

d)

Technical difficulties

9.

Which organization announced a "Fortnite" competition for February?

a)

NCAA

b)

Epic Games

c)

National Association of Collegiate Esports (NACE)

d)

College Board

10.

What is a notable aspect of "Fortnite's" push into college sports?

a)

Its partnership with the NBA

b)

Its official push into college sports

c)

Its collaboration with high schools

d)

Its focus on single-player competitions

11.

Who is currently in discussions with NACE about a "Fortnite" competition?

a)

NCAA

b)

Epic Games

c)

Microsoft

d)

Sony

12.

What is the main reason for the NCAA's conflict with esports?

a)

Lack of interest

b)

Prize money and sponsorships

c)

Technical issues

d)

Game violence

13.

Which organization is not officially authorized by Epic Games for a "Fortnite" competition?

a)

NCAA

b)

NACE

c)

College Board

d)

High School Esports League

14.

What does NACE stand for?

a)

National Association of College Education

b)

National Association of Collegiate Esports

c)

National Association of Competitive Events

d)

National Association of College Events

15.

What is a significant challenge for college esports?

a)

Lack of student interest

b)

Competing organizations

c)

High costs

d)

Limited technology