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WorksheetsFortnite Competitive Circuit Quiz
Total questions: 15
Worksheet time: 8mins
Which company partnered with PlayVS to offer competitions of the game Rocket League?
Psyonix
Blizzard
Valve
Ubisoft
How many conferences are assigned to each time zone of the United States for the high school competition?
Six
Four
Eight
Ten
What is the first tiebreaker criterion?
Total points scored
Total Victory Royales
Average eliminations
Coin flip
How many automatic qualifying teams can each school have for the playoffs?
Three
Two
Four
Five
What is the total number of teams that will earn a playoff spot?
32
16
24
40
What is the last tiebreaker criterion mentioned?
Coin flip
Total seconds survived
Average placement
Average eliminations
What event marked the beginning of the "Fortnite" esports existence?
The first college esports competition
The inaugural World Cup
The launch of the game
The first online tournament
Why has the NCAA been unwilling to integrate esports?
Lack of interest from students
Concerns about game violence
Conflicts with rules on paying student-athletes
Technical difficulties
Which organization announced a "Fortnite" competition for February?
NCAA
Epic Games
National Association of Collegiate Esports (NACE)
College Board
What is a notable aspect of "Fortnite's" push into college sports?
Its partnership with the NBA
Its official push into college sports
Its collaboration with high schools
Its focus on single-player competitions
Who is currently in discussions with NACE about a "Fortnite" competition?
NCAA
Epic Games
Microsoft
Sony
What is the main reason for the NCAA's conflict with esports?
Lack of interest
Prize money and sponsorships
Technical issues
Game violence
Which organization is not officially authorized by Epic Games for a "Fortnite" competition?
NCAA
NACE
College Board
High School Esports League
What does NACE stand for?
National Association of College Education
National Association of Collegiate Esports
National Association of Competitive Events
National Association of College Events
What is a significant challenge for college esports?
Lack of student interest
Competing organizations
High costs
Limited technology
