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Midterm Exam in IT Elective 3

Total questions: 50

Worksheet time: 17mins

Name
Class
Date
1.

Designers should first focus on how well their design will flow in the program.

a)

True

b)

False

2.

The primary goal of usability in HCI

a)

Aesthetics

b)

Functionality

c)

User satisfaction and efficiency

d)

Technical complexity

3.

Which of the following is NOT one of the five usability principles?

a)

Learnability

b)

Efficiency

c)

c) Memorability

d)

Security

4.

What does “learnability” refer to in usability design?

a)

How easily a system can be understood by users

b)

How quickly users can become proficient with the system

c)

How memorable the system's features are

d)

How the system ensures user privacy

5.

Which usability principle focuses on minimizing errors and providing help to users?

a)

Feedback

b)

Error Prevention

c)

Satisfaction

d)

Flexibility

6.

What is “affordance” in the context of HCI?

a)

The cost of implementing a design

b)

The perceived and actual properties of an object that determine how it could be used

c)

The aesthetic quality of a user interface

d)

The difficulty level of a task

7.

In usability testing, what does the term “task completion rate” measure?

a)

The number of tasks completed per session

b)

The number of user errors during a task

c)

The total time taken to complete a task

d)

The percentage of tasks completed successfully by users

8.

What is “cognitive load” and why is it important in HCI?

a)

The amount of mental effort required to perform a task; important to reduce it for better usability

b)

The physical strain on the user; important to consider for ergonomics

c)

The load time of a system; important for performance

d)

The complexity of code; important for development

9.

What does “feedback” in HCI design refer to?

a)

Comments from users on the design

b)

System responses to user actions that inform them of the results

c)

Error messages displayed to the user

d)

Suggestions for future improvements

10.

What is the purpose of a “persona” in user-centered design?

a)

To represent a typical user type to guide design decisions

b)

o create a detailed user manual

c)

To outline the technical specifications of a system

d)

To map out the user journey through the system

11.

Which type of testing involves observing users as they interact with a system in real-time?

a)

Remote usability testing

b)

A/B testing

c)

Laboratory usability testing

12.

What does “consistency” refer to in user interface design?

a)

Using the same design patterns and elements throughout the interface

b)

Ensuring the software runs without errors

c)

Consistent branding across all platforms

d)

Consistent updates to the software

13.

In usability testing, what does the term “task completion rate” measure?

a)

The number of tasks completed per session

b)

The percentage of tasks completed successfully by users

c)

The total time taken to complete a task

d)

The number of user errors during a task

14.

What is “cognitive load” and why is it important in HCI?

a)

The amount of mental effort required to perform a task; important to reduce it for better usability

b)

The physical strain on the user; important to consider for ergonomics

c)

The load time of a system; important for performance

d)

The complexity of code; important for development

15.

What does “feedback” in HCI design refer to?

a)

Comments from users on the design

b)

System responses to user actions that inform them of the results

c)

Error messages displayed to the user

d)

Suggestions for future improvements

16.

What is “visual hierarchy” in interface design?

a)

The order in which elements are displayed on a page

b)

The categorization of content by importance and relevance

c)

The ranking of system features by user preference

d)

The sequence of user tasks in a workflow

17.

Which method is commonly used to gather qualitative data on user experience?

a)

Analytics tracking

b)

A/B testing

c)

Surveys and interviews

d)

Automated error logs

18.

Which principle emphasizes that a system should provide support and feedback when users make mistakes?

a)

Help and Documentation

b)

Error Prevention

c)

User Control and Freedom

d)

Error Recovery

19.

Why is “user-centered design” important in HCI?

a)

It ensures the system meets business goals first

b)

It focuses on designing for developers rather than users

c)

It involves users throughout the design process to create a product that meets their needs

d)

It prioritizes the latest technological trends

20.

What is an important ethical consideration in usability testing?

a)

Compensating all participants

b)

Providing users with free products

c)

Ignoring user feedback

d)

Keeping user data confidential

21.

It is a method used to evaluate how easily and effectively users can interact with a system, product, or interface.

(a)  

22.

It refer to the principles and standards that guide the responsible design, development, and implementation of interactive systems.

(a)  

23.

In ethical considerations in HCI, ensuring that users' personal information is protected and not misused. Systems should handle sensitive data responsibly, with clear consent and transparency about data collection and usage.

a)

Informed Consent

b)

Accessibility and Inclusivity

c)

User Privacy and Data Security

d)

Non-Maleficence

24.

In ethical considerations, a systems should be designed to be usable by a wide range of users, including those with disabilities. This promotes fairness and equal access to technology for all

a)

Non-Maleficence

b)

Accessibility and Inclusivity

c)

Informed Consent

d)

User Privacy and Data Security

25.

In ethical considerations, the users should be informed about what the system does, the data it collects, and any potential risks. They should willingly agree to participate in interactions or testing with a clear understanding of their involvement.

a)

Accessibility and Inclusivity

b)

User Privacy and Data Security

c)

Non-Maleficence

d)

informed consent

26.

In ethical considerations, the system should not harm users, whether physically, emotionally, or psychologically. This includes avoiding designs that exploit users' vulnerabilities or promote addictive behaviors.

a)

Accessibility and Inclusivity

b)

Non-Maleficence

c)

User Privacy and Data Security

d)

Informed Consent

27.

In ethical considerations, the systems should respect users' freedom of choice, avoiding manipulative designs (e.g., "dark patterns") that trick or coerce users into unintended actions.

a)

User Feedback

b)

User Autonomy

c)

User Performance

d)

User Satisfaction

28.

In ethical considerations, Interactive systems should not reinforce bias or discrimination based on factors like race, gender, age, or socioeconomic status. This includes ensuring that algorithms and AI systems do not unintentionally promote harmful stereotypes.

a)

User Privacy and Data Security

b)

Transparency and Accountability

c)

Accessibility and Inclusivity

d)

Fairness and Non-Discrimination

29.

In ethical considerations, the designers and developers should be transparent about how systems work, including AI or algorithm-driven decisions. Also, the mechanisms should be in place to address issues if the system fails or harms users.

a)

Transparency and Accountability

b)

Accessibility and Inclusivity

c)

User Privacy and Data Security

d)

Fairness and Non-Discrimination

30.

tama o mali?

User Performance refers to the information, opinions, and reactions provided by users about their experiences while interacting with a system, product, or interface.

(a)  

31.

tama o mali?

Usability testing insights into how users feel about the product—whether they find it useful, enjoyable, or frustrating.

(a)  

32.

Deals with ideas or suggestions from users about new features or improvements that could enhance their experience.

(a)  

33.

tama o mali?

Usability Issues refers to the problems users encounter while performing tasks, such as confusing navigation, slow performance, or unclear instructions.

(a)  

34.

tama o mali?

User satisfaction refers to how effectively and efficiently users can complete tasks or achieve their goals while interacting with a system, product, or interface. It is a key measure of usability and helps assess the success of a design in supporting users' needs and objectives.

(a)  

35.

The number of mistakes or incorrect actions made by users during task completion. Lower error rates suggest a more intuitive and user-friendly interface.

(a)  

36.

  • The resources (time, effort, clicks, etc.) required for users to achieve their goals. A highly efficient system enables users to accomplish tasks with minimal effort and steps.



(a)  

37.

tama o mali?

User performance is crucial in understanding how well a system supports users in their tasks, and it helps designers identify areas for improvement to enhance usability and overall user experience (UX).

(a)  

38.

It helps the users know where they are online. Based on eye movement patterns,

the ideal place for the logo is the top-left corner of the screen.

(a)  

39.

For users to get the most from a website, they need to get from point A (the entry point) to point B (where they want to be) as quickly and easily as possible.

(a)  

40.

Organize content into manageable chunks through the use of headings, sub-headings, etc.

(a)  

41.

It offers an insight into the speed of response from your website.

(a)  

42.

tama o mali?

ALT tags are used in conjunction with images; they let you convey additional information about the image that isn’t displayed as part of the main text. ALT tags assist with indexing in search engines (they let you tell the search engine about the content of the image). They also not helping the screen-reader narration for visually impaired users.

(a)  

43.

tama o mali?

Usabilty refers to the ease of access and/or use of a product or website. It’s a sub-discipline of user experience design. Although user experience design (UX Design) and usability were once used interchangeably, we must now understand that usability provides an important contribution to UX; however, it’s not the whole of the experience. We can accurately measure usability.

(a)  

44.

The development team members divide the project into software modules and turn the software requirement into code that makes the product. 

a)

design

b)

define requirements

c)

planning and analysis

d)

development

45.

This phase is critical for converting the information gathered during the planning and analysis phase into clear requirements for the development team. This process guides the development of several important documents.

a)

Planning & Analysis

b)

Development

c)

Design

d)

Define Requirements

46.

In this stage, the users may find bugs and errors that were missed in the earlier testing phase. These bugs need to be fixed for better user experience and retention. In some cases, these can lead to going back to the first step of the software development life cycle. 

a)

Deployment

b)

Design

c)

Maintenance

d)

Testing

47.

In this SDLC stage, the validation was performed to make it sure that will functioning properly and does what it’s meant to do. In this stage, also can help hash out any major user experience issues and security issues. 

a)

design

b)

planning and analysis

c)

maintenance

d)

testing

48.

Types of testing that evaluates the software's user interface and overall user experience.

a)

Usability testing

b)

Functional testing

c)

Unit-testing

d)

Acceptance testing

49.

Conduct threat modeling, access control, encryption, and risk analysis.

a)

Planning & Requirement Analysis

b)

Software Development & Testing

c)

Architectural Design

d)

Deployment

50.

It is a structured process used in the design, development, and maintenance of information systems. It provides a systematic approach to building high-quality systems that meet both business and technical requirements. The methodology, consists of distinct phases, each with specific tasks and deliverables, ensuring that projects are completed in an organized, efficient manner.

a)

Agile Methodology

b)

Incremental Methodology

c)

Spiral Methodology

d)

SDLC Methodology