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4.1b: 4.01 Terminology

Total questions: 25

Worksheet time: 13mins

Name
Class
Date
1.

What is an infinite line representing one dimension in 3D space called?

a)

Bevel

b)

Axis

c)

Coordinate

d)

Chamfer

2.

What term is used to describe creating an angled face between the adjacent faces of a 3D solid object?

a)

Axis

b)

Coordinate

c)

Bevel/Chamfer

d)

Dimension

3.

What is any point along an axis referred to as?

a)

Bevel

b)

Axis

c)

Coordinate

d)

Chamfer

4.

What does the Cut/Multicut tool do in 3D modeling?

a)

Create additional edges that divide a face into multiple faces.

b)

Connects two vertices to define an edge.

c)

Moves a face in the direction of Normal.

d)

Connects all edges in a direct line end-to-end.

5.

What is an Edge in the context of 3D modeling?

a)

A tool to move faces.

b)

A line that connects two vertices and defines the edge of one two-dimensional section of an object.

c)

A collection of connected edges.

d)

A method to divide a face into multiple sections.

6.

What is an Edge loop?

a)

A tool to create additional faces.

b)

A line that connects two vertices.

c)

All edges in a direct line connected end-to-end.

d)

A method to move a face in the direction of Normal.

7.

What does the Extrude tool do in 3D modeling?

a)

Connects two vertices.

b)

Moves a face in the direction of Normal, creating additional faces between the edges and the original edge location.

c)

Divides a face into multiple sections.

d)

Connects all edges in a direct line end-to-end.

8.

What is a two-dimensional polygon defined by at least three edges that intersect at vertices?

a)

Face

b)

N-gon

c)

Normals

d)

Object orientation

9.

What is a polygon that consists of more than four vertices called?

a)

Face

b)

N-gon

c)

Normals

d)

Object orientation

10.

What term is used to define which side of a face or vertex is considered the "out" side?

a)

Face

b)

N-gon

c)

Normals

d)

Object orientation

11.

What does object orientation refer to in terms of coordinate planes?

a)

Two-dimensional polygon

b)

Polygon with more than four vertices

c)

Defining the "out" side of a face

d)

Coordinate planes aligned with a selected object

12.

What does the term "Offset/Inset" refer to in 3D modeling?

a)

Create and scale a connected copy of all edges along the plane of a face.

b)

A two-dimensional space that combines all points within two axes.

c)

Face of an object that consists of lines and vertices.

d)

Simple objects in 3D space like cubes, cones, and spheres.

13.

What is a "Plane" in the context of 3D modeling?

a)

Create and scale a connected copy of all edges along the plane of a face.

b)

A two-dimensional space that combines all points within two axes.

c)

Face of an object that consists of lines and vertices.

d)

Simple objects in 3D space like cubes, cones, and spheres.

14.

What is a "Polygon" in 3D modeling?

a)

Create and scale a connected copy of all edges along the plane of a face.

b)

A two-dimensional space that combines all points within two axes.

c)

Face of an object that consists of lines and vertices.

d)

Simple objects in 3D space like cubes, cones, and spheres.

15.

What are "Primitives" in 3D modeling?

a)

Create and scale a connected copy of all edges along the plane of a face.

b)

A two-dimensional space that combines all points within two axes.

c)

Face of an object that consists of lines and vertices.

d)

Simple objects in 3D space like cubes, cones, and spheres.

16.

What is a quad?

a)

A three-sided polygon

b)

A four-sided polygon with four vertices connected by edges

c)

A five-sided polygon

d)

A circle

17.

What does the term "scale" refer to in design?

a)

The color of an object

b)

The texture of an object

c)

The size and position of objects relative to each other or to the design space

d)

The weight of an object

18.

What does "Select and Move" allow you to do?

a)

Change the color of an object

b)

Change the location of an object, line, or vertex along one or more axes

c)

Change the size of an object

d)

Change the texture of an object

19.

What is the function of "Select and Rotate"?

a)

Change the color of an object

b)

Change the size of an object

c)

Change the rotation of an object, line, or vertex relative to a coordinate plane

d)

Change the texture of an object

20.

What does the term "Select and Scale" refer to?

a)

Change the size of an object, line, or vertex relative to one or more coordinate planes.

b)

Designate a fixed increment for transformations.

c)

Change the properties of an object in the design space, such as move, rotate, and scale.

d)

Three-sided polygon that has exactly three vertices that are connected by edges.

21.

What is the function of "Snap" in design?

a)

Change the size of an object, line, or vertex relative to one or more coordinate planes.

b)

Designate a fixed increment for transformations.

c)

Change the properties of an object in the design space, such as move, rotate, and scale.

d)

Three-sided polygon that has exactly three vertices that are connected by edges.

22.

What does "Transform" allow you to do in a design space?

a)

Change the size of an object, line, or vertex relative to one or more coordinate planes.

b)

Designate a fixed increment for transformations.

c)

Change the properties of an object in the design space, such as move, rotate, and scale.

d)

Three-sided polygon that has exactly three vertices that are connected by edges.

23.

What is a "Tri" in geometric terms?

a)

Change the size of an object, line, or vertex relative to one or more coordinate planes.

b)

Designate a fixed increment for transformations.

c)

Change the properties of an object in the design space, such as move, rotate, and scale.

d)

Three-sided polygon that has exactly three vertices that are connected by edges.

24.

What is a vertex in 3D space?

a)

A point where two lines intersect or end

b)

A flat surface in a 3D model

c)

A line connecting two points

d)

A shape with four sides

25.

What does world orientation refer to in design space?

a)

The alignment of coordinate planes with the design space

b)

The color scheme of a design

c)

The size of objects in a model

d)

The texture applied to a surface