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Scratch Assesment /Football

Total questions: 24

Worksheet time: 16mins

Name
Class
Date
1.

What happens if the runner touches the defenders in the game?

a)

Wins the game

b)

Loses the game

c)

Scores a point

d)

Gets a bonus

2.

What is one of the key components of the lesson instruction?

a)

Add sound

b)

Write a report

c)

Create a presentation

d)

Solve math problems

3.

What is the purpose of the lesson plan?

a)

To teach drawing

b)

To create a soccer game

c)

To learn about colors

d)

To practice typing

4.

What should be placed inside the 'go to' block?

a)

The name of the sprite

b)

The coordinates for the initial location

c)

The color of the sprite

d)

The size of the sprite

5.

What is the warning mentioned about adding a clapping sound?

a)

It can become annoying

b)

It is too loud

c)

It is not available

d)

It is expensive

6.

Select all that apply! Which of the following are benefits of game-based learning?

a)

multitasking, communication

b)

collaboration, problem-solving

c)

Deliver synchronous and asynchronous content to support instruction

d)

crushed egos after a defeat

7.

Which of these blocks can be identified as Iteration.

a)

When Space key pressed

b)

Forever

c)

Move 10 Steps

d)

If on edge, bounce

8.
To change the appearance of a sprite we can give it a different
a)
costume
b)
look
c)
style
d)
stage
9.

This shows the script for a character in a game.


What happens to the score when the character touches the edge?

a)

Score will remain the same

b)

Score will increase by 1

c)

Score will decrease by 1

d)

Score will increase by 2

10.
Repeating a statement more than once or until a condition is met is called a..?
a)
Loop
b)
Sequence
c)
Repetition
d)
Event
11.
What is the final value of b?
a)
0
b)
9
c)
10
d)
11
12.

Which categories does this command blocks belong to?

a)

Looks

b)

Sensing

c)

Sound

d)

Motion

13.

Looking at the script block below. What is the ghost's starting position?

a)

(X:100, Y:50)

b)

(X:50, Y:50)

c)

(X:100, Y:100)

d)

 

(X:0, Y:0)

14.

Which sprite has the most available costume options?

a)
b)
c)
d)
15.

A blocks that hold value and can be changed

a)

Operational Blocks

b)

Event Blocks

c)

Sensing Blocks

d)

Variable Blocks

16.

Which command let the sprites walk?

a)

Walk

b)

Run

c)

Move

d)

Go

17.

These blocks are different examples of what?

a)

motion

b)

events

c)

controls

d)

sound

18.

Variables are used to hold data that cannot change.

a)

True

b)

False

19.

What will the cat say when this script is run?

a)

Have a nice day. (only)

b)

Here's some fruit. (only)

c)

Here's some fruit. Have a nice day.

d)

You can't have any. Have a nice day.

20.

To add a new sprite to your code, you click on:

a)
b)
c)
21.

What is the variable in this code?

a)

keep score

b)

random position

c)

edge

22.

To make character pause or slow in scratch, control that is added to script is

a)

Forever

b)

Repeat

c)

Wait

d)

Next costume

23.

What does this block do?

a)

Repeat the code forever

b)

Repeat the code 2 times

c)

Repeat the code until touching the sprite

24.
What would this code do?
a)
Make a character dance
b)
Make a sound play
c)
rotate a character
d)
chase the mouse