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Middle Test Digital Technology in ELT

Total questions: 15

Worksheet time: 1hrs 10mins

Name
Class
Date
1.

What is the main purpose of using multimedia in ELT?

a)

To replace textbooks entirely

b)

To combine text, image, and sound for enhanced learning

c)

To make classes longer

d)

To test students automatically

2.

Which of the following is an example of gamification in English learning?

a)

Reading a grammar book

b)

Watching a movie

c)

Using Kahoot or Quizizz for class activities

d)

Writing a traditional essay

3.

The ability to use technology responsibly and critically refers to:

a)

Information literacy

b)

Digital literacy

c)

ICT literacy

d)

Media literacy

4.

One of the challenges of implementing LMS in Indonesia is:

a)

High student motivation

b)

Limited internet access

c)

Easy access to materials

d)

Strong digital skills

5.

Which of the following platforms is an example of LMS?

a)

TikTok

b)

Duolingo

c)

Google Classroom

d)

Canva

6.

When using digital storytelling in English learning, what skill combination is primarily developed?

a)

Listening and reading only

b)

Writing and grammar only

c)

Speaking, creativity, and digital competence

d)

Translation and note-taking

7.

In an LMS like Google Classroom, which feature best supports interactive communication between teacher and students?

a)

Uploading grades only

b)

The comment and discussion section

c)

The assignment submission page

d)

The attendance form

8.

Which of the following situations best reflects ethical digital literacy in ELT?

a)

Copying materials from online sources without citation

b)

Sharing copyrighted videos on social media

c)

Using online materials responsibly and crediting the source

d)

Downloading all learning apps without checking their privacy

9.

What is the main reason teachers integrate gamification tools such as Kahoot! or Quizizz in English classes?

a)

To replace grammar books entirely

b)

To reduce class participation

c)

To increase motivation and engagement through challenges and rewards

d)

To evaluate students without any feedback

10.

What is one key benefit of using multimedia (videos, podcasts, animations) in English language teaching?

a)

It focuses only on visual learners

b)

It encourages memorization over understanding

c)

It supports multiple learning styles and authentic language exposure

d)

It reduces the need for teacher guidance

11.

In your opinion, how can English teachers act as digital role models for their students? Give examples.

4 lines
12.

Suppose you are an English teacher of secondary students, how do you deal with the use of Gamification? What kinds of game that you will apply for your students? Give the reasons why you choose the game!

4 lines
13.

From the six components of digital literacy, choose one (e.g. media literacy, ICT literacy, or critical literacy) and analyze its importance in English learning activities.

4 lines
14.

Compare the use of LMS and Gamified Learning. How can they complement each other in ELT?

4 lines
15.

Suppose you are teaching listening comprehension. Choose one digital tool (e.g. YouTube, Spotify, BBC Learning English) and explain how you would use it to improve students’ listening and speaking skills.

4 lines