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Up and Over Lesson 2, Claw Design

Total questions: 5

Worksheet time: 10mins

Name
Class
Date
1.
  1. Which of the following best describes a claw?

a)
  1. It is a type of wheel that can turn in multiple directions

b)
  1. It is a type of block in VEXcode IQ

c)
  1. It makes it easier for you to code your robot to drive or turn specific distances

d)
  1. It is a type of gripper that is used to pick up and transport objects

2.
  1. Which of the following is NOT true of how a claw can work mechanically?

a)

A claw is often mechanically connected to a motor using a shaft, which turns elements such as gears, in order to open and close the claw

b)

A claw does not move and stays fixed at all times

c)

A claw is often powered by a motor or power source

3.
  1. Which of the following would NOT be a consideration when designing an effective claw?

a)

The weight of the object it is meant to move

b)

The shape of the object it is meant to move

c)

The size of the object it is meant to move

d)

The color of the object it is meant to move

4.
  1. Scouting can best be described as which of the following?

a)
  1. Copying another team’s robot to get a better grade

b)
  1. Researching other teams so that you can make knowledgeable and informed decisions about your designs

c)
  1. The act of driving the robot in a competition

d)
  1. Building a project in VEXcode IQ to pick up and move a cube with your robot

5.
  1. A team’s scout should do which of the following when they are talking to other teams?

a)

Document their conversation

b)

Have questions ready

c)

Be dishonest about their robot design to try to trick another team

d)

Both

Document their conversation

and

Have questions ready