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Q1 Exam: Exploring Engineering and Technology Concepts

Total questions: 50

Worksheet time: 30mins

Name
Class
Date
1.

What is the primary purpose of maintaining an engineering design journal?

a)

To document the final product only

b)

To record the entire design process, including ideas, sketches, and revisions

c)

To keep track of team members' attendance

d)

To list materials used in the project

2.

Which of the following best describes the iterative process in engineering design?

a)

Completing a project in one attempt

b)

Repeating steps to refine and improve the design

c)

Ignoring feedback and moving forward

d)

Designing without a plan

3.

Explain how the five stages of team development can impact the success of an engineering project.

a)

They ensure that the project is completed on time.

b)

They help in understanding team dynamics and improving collaboration.

c)

They provide a checklist for project tasks.

d)

They determine the budget of the project.

4.

What does the acronym STEAM stand for?

a)

Science, Technology, Engineering, Art, Mathematics

b)

Science, Technology, Environment, Art, Mathematics

c)

Science, Technology, Engineering, Agriculture, Mathematics

d)

Science, Technology, Engineering, Art, Mechanics

5.

Identify two technologies developed during the Paleolithic Age.

a)

Pottery and weaving

b)

Stone tools and fire

c)

Bronze tools and writing

d)

Iron smelting and agriculture

6.

Compare the roles of scientists and engineers in the context of technological development.

a)

Scientists focus on applying technology, while engineers focus on theoretical research.

b)

Scientists develop theories and conduct experiments, while engineers apply these theories to create practical solutions.

c)

Scientists and engineers both focus on artistic design.

d)

Scientists and engineers both work exclusively in laboratories.

7.

How does the systematic approach in engineering design contribute to problem-solving?

a)

It allows for random experimentation.

b)

It provides a structured method to analyze and address complex problems.

c)

It eliminates the need for testing.

d)

It focuses solely on cost reduction.

8.

Define the term "technology" in the context of STEAM.

a)

The study of living organisms

b)

The application of scientific knowledge for practical purposes

c)

The creation of artistic works

d)

The use of mathematical theories

9.

What are two technologies developed during the Renaissance Age?

a)

Printing press and telescope

b)

Stone tools and fire

c)

Iron smelting and agriculture

d)

Pottery and weaving

10.

Discuss the impact of the Information Age on the roles of technologists and designers.

a)

It has made their roles obsolete.

b)

It has expanded their roles to include digital and virtual environments.

c)

It has limited their work to traditional methods.

d)

It has reduced the need for collaboration.

11.

What is the role of mathematics in the context of STEAM?

a)

To create artistic designs

b)

To provide a foundation for scientific analysis and engineering calculations

c)

To develop new technologies

d)

To study living organisms

12.

How does art contribute to the field of engineering within STEAM?

a)

By providing aesthetic value and innovative design solutions

b)

By focusing solely on technical specifications

c)

By eliminating the need for creativity

d)

By restricting the use of technology

13.

Which of the following best describes the role of technology in modern education?

a)

It is used only for entertainment purposes

b)

It enhances learning experiences through interactive and digital tools

c)

It replaces traditional teaching methods entirely

d)

It limits access to information

14.

Name 2 inventions made by mistake.

a)

crispy fries

b)

printing press

c)

microwave

d)

super glue

15.

What are the highest paying bachelor's degrees?

a)

Aerospace engineering ($120K)

b)

Finance ($130K)

c)

Chemical Engineering ($133K)

d)

AI Prompt Engineering ($151K)

16.

What is the significance of prototyping in the engineering design process?

a)

It is used to finalize the design without testing.

b)

It allows for testing and refining ideas before final production.

c)

It eliminates the need for further development.

d)

It focuses solely on aesthetic design.

17.

How does technology integration in classrooms impact student engagement?

a)

It decreases student participation.

b)

It enhances engagement through interactive learning tools.

c)

It makes traditional teaching methods obsolete.

d)

It restricts access to educational resources.

18.

What role does creativity play in the engineering design process?

a)

It is unnecessary and should be avoided.

b)

It helps in developing innovative solutions and designs.

c)

It focuses only on cost reduction.

d)

It limits the use of scientific principles.

19.

How does the integration of art in STEAM influence technological development?

a)

By providing aesthetic enhancements and creative problem-solving approaches.

b)

By focusing solely on technical specifications.

c)

By eliminating the need for scientific analysis.

d)

By restricting the use of engineering principles.

20.

What is the role of engineering in the context of STEAM?

a)

To create artistic designs.

b)

To apply scientific and mathematical principles to solve real-world problems.

c)

To study living organisms.

d)

To develop new languages.

21.

A group technique used for solving problems, getting ideas, and creative thinking by participation in discussion

a)

engineer

b)

brainstorming

c)

problem

d)

criteria

22.

A limit to the design process; a limitation or restriction.

a)

problem

b)

criteria

c)

constraints

d)

engineer

23.

A person who is trained in and uses technological and scientific knowledge to solve practical problems

a)

constraint

b)

criteria

c)

problem

d)

engineer

24.

Study of materials and sources in order to establish facts and reach new conclusions

a)

criteria

b)

research

c)

problem

d)

constraint

25.

A process that repeats a series of steps over and over until the desired outcome is reached

a)

research

b)

constraint

c)

criteria

d)

iterative

26.

Using knowledge, tools, and systems to make our lives easier and better

a)

iterative

b)

technology

c)

criteria

d)

constraint

27.

A new product, system, or process that has never existed before

a)

constraint

b)

criteria

c)

invention

d)

engineer

28.

A book in which an engineer will document his/her work that is associated with design projects

a)

civil engineering

b)

mechanical engineering

c)

electrical engineering

d)

engineering notebook

29.
An engineer has designed and built a prototype to improve the brake system of a car. What is the next step that the engineer should take in the process?
a)
Test the prototype.
b)
Make sketches of the prototype.
c)
Identify constraints.
d)
Collect and analyze the test results. 
30.
Once you've figured out what problem you want to tackle, you need to _____
a)
do your research
b)
design your solution
c)
build a prototype
d)
test your solution
31.
When they're trying to solve a problem, engineers follow a series of _____
a)
steps
b)
problems
c)
solutions
d)
tests
32.

What is the First Step of the Engineering Design Process?

a)

Testing Solutions

b)

Designing Solutions

c)

Identifying the Problem

d)

Planning Solutions

33.
After an engineer creates a solution, it's important to ______________.
a)
test it
b)
make it
c)
destroy it
d)
analyze it
34.
What is the first step in the Design Process?
a)
Identify the Problem
b)
Construct a Prototype
c)
Develop Possible Solutions
d)
Optimize
35.

Select the engineering design process into the correct category


Poor Design Practice

a)

study old prototypes

b)

test solutions only once

c)

identify criteria and constraints

d)

improve multiple times

e)

skip the testing stage

36.

Constraints are the _________________ on an engineering solution.

a)

criteria

b)

limitations

c)

requirements

d)

solutions

37.

Creating a final technical drawing using everyones ideas would be done during which step in the design process?

a)

Generate concepts

b)

Build and test

c)

Share or present

d)

Develop a solution

38.

Grace, Jackson, and Zoe are working on a school project. They are following the engineering design process. Which step is the final one they should take?

a)

Defining the problem they want to solve

b)

Developing possible solutions to the problem

c)

Communicating their results with their classmates and teacher

d)

Researching existing solutions to the problem

39.

Identify Pet Peeves of Ms. Wimbish?

a)

Talking while she is talking to the class.

b)

Walking in late and greeting individual people verbally or with hugs or handshakes while she is giving instruction. Greet everyone humbly without interruption.

c)

Using profanity or inappropriate language.

d)

Leaving evidence that you were sitting in a particular place. Put things back where you find them and put all trash in the trash!!

40.

How is work to be submitted to Ms. Wimbish?

a)

Complete all work using your best efforts in all areas (engineering, math, English, design, etc.)

b)

Submit in email always.

c)

Submit in EDJ always.

d)

Submit in Canvas always if possible.

41.

What is the final stage of team development?

(a)  

42.

Abigail, Harper, and Grace are planning to build a prototype of a solar-powered car for their science project. What steps should they take before starting the construction of the prototype? Select all that apply.

a)

Define the problem they are trying to solve

b)

Do research on solar-powered cars

c)

Communicate their results to the class

d)

Improve their design based on feedback

e)

Brainstorm ideas, evaluate them, and choose the best one

43.

A scientist is constructing a device that will predict exactly where hurricanes will travel. This device could save many lives but will be extremely expensive. Which term describes the high cost of this device?

a)

benefit

b)

criteria

c)

constraint

d)

technology

44.
Dishwashers and dryers are new technologies. Which is a way that these appliances changed people's lives?
a)
they make dishes and clothes last longer
b)
they never break, so people do not have to worry about them
c)
they make chores take longer because these appliances must be watched
d)
they make these chores take less time, which lets people do other things
45.

Which technology was crucial for the development of the first mobile phones in the 1980s?

a)

Transistors

b)

Vacuum tubes

c)

Microprocessors

d)

Optical fibers

46.

A key part of the engineering and design process is that it is...

a)

Iterative/ Cyclical

b)
Random
c)

Not helpful for STEM

d)

A science experiment

47.

Which of these is an example of iterative testing?

a)

A scientist collecting the same data every day

b)

Kanye West designing a single pair of shoes

c)

Edison designing over 3000 lightbulbs before landing on one

d)

Sardines swimming in the same direction

48.

What is iteration?

a)
Performing a single operation once
b)
Skipping a set of instructions
c)
Executing a sequence of steps in random order
d)

The continuous process of redesigning your product after receiving feedback from users and completing a cycle of the engineering design process

49.

(True/False) People have been using technology for ONLY the last few hundred years.

a)

True

b)

False

50.

Which of the following is NOT considered technology?

a)

car

b)

leaf

c)

shovel

d)

book