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Game Maker 8.0 Lite Quiz

Total questions: 20

Worksheet time: 10mins

Name
Class
Date
1.

What is the file path to access the monster images?

a)

Documents > This PC > Shared Resources > Miss Mitchell > Class Name > Monsters

b)

Documents > This PC > Shared Resources > Miss Mitchell > Class Name > Animals

c)

Documents > This PC > Shared Resources > Miss Mitchell > Class Name > Creatures

d)

Documents > This PC > Shared Resources > Miss Mitchell > Class Name > Characters

2.

What is the default depth value for a new object in Game Maker?

a)

10

b)

0

c)

5

d)

1

3.

Which tab contains the 'Move Fixed' button?

a)

main1

b)

control

c)

move

d)

draw

4.

After creating a new monster object, what should you name it?

a)

obj_Pacman

b)

obj_Monster1

c)

obj_Wall

d)

obj_Coin

5.

What is the purpose of clicking the opposite arrows within the 'moved fixed' action?

a)

To change the color

b)

To suit your object's movement

c)

To delete the action

d)

To save the project

6.

Which section do you drag the 'Move Fixed' button into?

a)

Events

b)

Action

c)

Control

d)

Main

7.

Do you need to save your work before logging off?

a)

Yes

b)

No

8.

Which would you click to have the Pacman eat the coins?

a)

Create

b)

Destroy

c)

Collision

d)

Alarm

9.

Which of the following is a possible event type in the software?

a)

Key Press

b)

Save

c)

Load

d)

Print

10.

What is the main action described in the image?

a)

Deleting an event

b)

Adding a collision event

c)

Saving the project

d)

Drawing a new object

11.

What event would you give obj_pacman to stop him going through the wall?

a)

Destroy

b)

Key Press

c)

Collision

d)

Key Release

12.

What action would you give to stop obj_pacman moving through the wall?

a)

Move Fixed

b)

Move Free

c)

Bounce Back

d)

Reverse Horizontal

13.

Does the obj_wall need to be set to 'solid'?

a)

Yes

b)

No

14.

Why does the wall need to be set to be 'solid'?

a)

To look ripped

b)

To allow the pacman to bounce off it

c)

To be visually appealing

d)

To hurt the pacman's feelings

15.

Why is it important to use 'obj_Pacman' instead of 'objectpacman'? (CHOOSE 2)

a)

To get used to using the _ button

b)

To get used to programming language

c)

To program correctly

16.

What is the purpose of setting an object to 'solid' in Game Maker?

a)

To make it invisible

b)

To prevent other objects from passing through it

c)

To increase its speed

d)

To change its color

17.

Which event type would you use to detect when a key is released?

a)

Key Press

b)

Alarm

c)

Key Release

d)

Collision

18.

Which event type would you use to detect when two objects overlap?

a)

Key Press

b)

Collision

c)

Alarm

d)

Key Release

19.

What is the purpose of the 'Move Free' action in Game Maker?

a)

To stop an object

b)

To move an object freely in any direction

c)

To move an object in a fixed direction

d)

To change the object's color

20.

What is the function of the 'Key Press' event in Game Maker?

a)

To save the project

b)

To change the object's color

c)

To detect when a key is pressed

d)

To load a new level