WorksheetsCP L4 Vocabulary
Total questions: 13
Worksheet time: 7mins
Variables
A placeholder for a piece of information that can change.
A piece of code that you can easily call over and over again
the process of making things move around a page, scene or app
the interface used in code.org to code animations for your scene
Function
A placeholder for a piece of information that can change.
A piece of code that you can easily call over and over again
the process of making things move around a page, scene or app
the interface used in code.org to code animations for your scene
Animations
A placeholder for a piece of information that can change.
A piece of code that you can easily call over and over again
the process of making things move around a page, scene or app
the interface used in code.org to code animations for your scene
Animation Tab
A placeholder for a piece of information that can change.
A piece of code that you can easily call over and over again
the process of making things move around a page, scene or app
the interface used in code.org to code animations for your scene
Sprite
Trying again and again, even when something is very hard
An extra piece of information passed to a function to customize it for a specific need.
the speed at which the computer graphic may be moved on-screen and otherwise manipulated as single entity
a computer graphic which may be moved on-screen and otherwise manipulated as a single entity
Sprite Velocity
Trying again and again, even when something is very hard
An extra piece of information passed to a function to customize it for a specific need.
the speed at which the computer graphic may be moved on-screen and otherwise manipulated as single entity
a computer graphic which may be moved on-screen and otherwise manipulated as a single entity
Parameters
Trying again and again, even when something is very hard
An extra piece of information passed to a function to customize it for a specific need.
the speed at which the computer graphic may be moved on-screen and otherwise manipulated as single entity
a computer graphic which may be moved on-screen and otherwise manipulated as a single entity
Persistence
Trying again and again, even when something is very hard
An extra piece of information passed to a function to customize it for a specific need.
The speed at which the computer graphic may be moved on-screen and otherwise manipulated as single entity
A computer graphic which may be moved on-screen and otherwise manipulated as a single entity
Pixel
A lossless format for image files that supports both animated and static images
The process of running your code continuously, so that the same things are repeated again and again
Typically ran after all other code in your program. This code will cause Game Lab to run the animation at 30 frames per second
To use dot notation, write the name of the object, followed by a dot (.), followed by the name of the property.
Short for "picture element", the fundamental unit of a digital image, typically a tiny square or dot that contains a single point of color of a larger image.
Dot Notation
a lossless format for image files that supports both animated and static images
the process of running your code continuously, so that the same things are repeated again and again
Typically ran after all other code in your program. This code will cause Game Lab to run the animation at 30 frames per second
To use dot notation, write the name of the object, followed by a dot (.), followed by the name of the property.
Short for "picture element", the fundamental unit of a digital image, typically a tiny square or dot that contains a single point of color of a larger image.
Draw Loop
a lossless format for image files that supports both animated and static images
the process of running your code continuously, so that the same things are repeated again and again
Typically ran after all other code in your program. This code will cause Game Lab to run the animation at 30 frames per second
To use dot notation, write the name of the object, followed by a dot (.), followed by the name of the property.
Short for "picture element", the fundamental unit of a digital image, typically a tiny square or dot that contains a single point of color of a larger image.
Loop
a lossless format for image files that supports both animated and static images
the process of running your code continuously, so that the same things are repeated again and again
Typically ran after all other code in your program. This code will cause Game Lab to run the animation at 30 frames per second
To use dot notation, write the name of the object, followed by a dot (.), followed by the name of the property.
Short for 'picture element', the fundamental unit of a digital image, typically a tiny square or dot that contains a single point of color of a larger image.
Gif
a lossless format for image files that supports both animated and static images
the process of running your code continuously, so that the same things are repeated again and again
Typically ran after all other code in your program. This code will cause Game Lab to run the animation at 30 frames per second
To use dot notation, write the name of the object, followed by a dot (.), followed by the name of the property.
Short for 'picture element', the fundamental unit of a digital image, typically a tiny square or dot that contains a single point of color of a larger image.
