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CP L4 Vocabulary

Total questions: 13

Worksheet time: 7mins

Name
Class
Date
1.

Variables

a)

A placeholder for a piece of information that can change.

b)

A piece of code that you can easily call over and over again

c)

the process of making things move around a page, scene or app

d)

the interface used in code.org to code animations for your scene

2.

Function

a)

A placeholder for a piece of information that can change.

b)

A piece of code that you can easily call over and over again

c)

the process of making things move around a page, scene or app

d)

the interface used in code.org to code animations for your scene

3.

Animations

a)

A placeholder for a piece of information that can change.

b)

A piece of code that you can easily call over and over again

c)

the process of making things move around a page, scene or app

d)

the interface used in code.org to code animations for your scene

4.

Animation Tab

a)

A placeholder for a piece of information that can change.

b)

A piece of code that you can easily call over and over again

c)

the process of making things move around a page, scene or app

d)

the interface used in code.org to code animations for your scene

5.

Sprite

a)

Trying again and again, even when something is very hard

b)

An extra piece of information passed to a function to customize it for a specific need.

c)

the speed at which the computer graphic may be moved on-screen and otherwise manipulated as single entity

d)

a computer graphic which may be moved on-screen and otherwise manipulated as a single entity

6.

Sprite Velocity

a)

Trying again and again, even when something is very hard

b)

An extra piece of information passed to a function to customize it for a specific need.

c)

the speed at which the computer graphic may be moved on-screen and otherwise manipulated as single entity

d)

a computer graphic which may be moved on-screen and otherwise manipulated as a single entity

7.

Parameters

a)

Trying again and again, even when something is very hard

b)

An extra piece of information passed to a function to customize it for a specific need.

c)

the speed at which the computer graphic may be moved on-screen and otherwise manipulated as single entity

d)

a computer graphic which may be moved on-screen and otherwise manipulated as a single entity

8.

Persistence

a)

Trying again and again, even when something is very hard

b)

An extra piece of information passed to a function to customize it for a specific need.

c)

The speed at which the computer graphic may be moved on-screen and otherwise manipulated as single entity

d)

A computer graphic which may be moved on-screen and otherwise manipulated as a single entity

9.

Pixel

a)

A lossless format for image files that supports both animated and static images

b)

The process of running your code continuously, so that the same things are repeated again and again

c)

Typically ran after all other code in your program. This code will cause Game Lab to run the animation at 30 frames per second

d)

To use dot notation, write the name of the object, followed by a dot (.), followed by the name of the property.

e)

Short for "picture element", the fundamental unit of a digital image, typically a tiny square or dot that contains a single point of color of a larger image.

10.

Dot Notation

a)

a lossless format for image files that supports both animated and static images

b)

the process of running your code continuously, so that the same things are repeated again and again

c)

Typically ran after all other code in your program. This code will cause Game Lab to run the animation at 30 frames per second

d)

To use dot notation, write the name of the object, followed by a dot (.), followed by the name of the property.

e)

Short for "picture element", the fundamental unit of a digital image, typically a tiny square or dot that contains a single point of color of a larger image.

11.

Draw Loop

a)

a lossless format for image files that supports both animated and static images

b)

the process of running your code continuously, so that the same things are repeated again and again

c)

Typically ran after all other code in your program. This code will cause Game Lab to run the animation at 30 frames per second

d)

To use dot notation, write the name of the object, followed by a dot (.), followed by the name of the property.

e)

Short for "picture element", the fundamental unit of a digital image, typically a tiny square or dot that contains a single point of color of a larger image.

12.

Loop

a)

a lossless format for image files that supports both animated and static images

b)

the process of running your code continuously, so that the same things are repeated again and again

c)

Typically ran after all other code in your program. This code will cause Game Lab to run the animation at 30 frames per second

d)

To use dot notation, write the name of the object, followed by a dot (.), followed by the name of the property.

e)

Short for 'picture element', the fundamental unit of a digital image, typically a tiny square or dot that contains a single point of color of a larger image.

13.

Gif

a)

a lossless format for image files that supports both animated and static images

b)

the process of running your code continuously, so that the same things are repeated again and again

c)

Typically ran after all other code in your program. This code will cause Game Lab to run the animation at 30 frames per second

d)

To use dot notation, write the name of the object, followed by a dot (.), followed by the name of the property.

e)

Short for 'picture element', the fundamental unit of a digital image, typically a tiny square or dot that contains a single point of color of a larger image.