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Integrated Technology Review

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.

What does "Modification" allow in the SAMR model?

a)

Significant task redesign

b)

Direct substitution with no change

c)

Creation of new tasks

d)

Functional improvement

2.

What does the "R" in SAMR stand for?

a)

Redefinition

b)

Reorganization

c)

Reflection

d)

Reassessment

3.

What is an example of redefinition in the SAMR model?

a)

Creating a podcast for the classroom website

b)

Using Google Earth to explore a locale

c)

Using a digital whiteboard instead of a chalkboard

d)

Typing an essay instead of writing it by hand

4.

What is the main focus of the TPACK framework?

a)

To determine the cost of technology

b)

To integrate technology into teaching practices

c)

To evaluate the popularity of technology

d)

To replace traditional teaching methods

5.

What does the RAT axis in the PICRAT model examine?

a)

Student behavior

b)

Teacher's knowledge

c)

Technology's impact on instruction

d)

Classroom management

6.

What role does feedback play in gamified learning environments?

a)

No role, as feedback is not necessary in gamification

b)

A minor role, as it's less important than in traditional learning environments

c)

A critical role, as it helps students understand their progress and areas for improvement

d)

Only negative feedback is useful to motivate students

7.

Which of the following is the most accurate definition for differentiated instruction?

a)
  1. Facilitating a lesson that caters to different personalities and learning styles to achieve academic and social development

b)
  1. Providing different materials to different students to give differentiated instruction 

c)

Meeting the needs of all learning, including making adjustments to meet the needs of individual learners

d)
  1. Facilitating differentiated lessons for the kids to receive instruction by experts

8.

What is the role of digital literacy in digital citizenship?

a)

To restrict technology use

b)

To allow full electronic participation in society

c)

To promote online gaming

d)

To limit social media interaction

9.

What is the purpose of teaching and learning about technology according to the document?

a)

Enhancing artistic creativity

b)

Promoting physical education

c)

Teaching advanced coding skills

d)

Addressing digital citizenship

10.

What does digital citizenship mean?

a)

Using digital media safely, responsibly, and ethically.

b)

Any information about you on the Internet

c)

An online membership

d)

Not giving credit to someone else's work