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Unity part_2

Total questions: 25

Worksheet time: 15mins

Name
Class
Date
1.

The HIERARCHY window holds all of your game objects that are currently being used.

a)

TRUE

b)

FALSE

2.

The ___________ window holds game object details.

a)

INSPECTOR

b)

HIERARCHY

c)

GAME

d)

SCENE

e)

PROJECT

3.

The ___________ "+" menu allows you to create game objects.

a)

INSPECTOR

b)

HIERARCHY

c)

CREATE

d)

ASSET

e)

BUILD SETTINGS

4.

The ___________ window shows all game in the scene editor.

a)

INSPECTOR

b)

HIERARCHY

c)

GAME

d)

SCENE

e)

PROJECT

5.

The ___________ window shows how your finished game will look.

a)

INSPECTOR

b)

HIERARCHY

c)

GAME

d)

SCENE

e)

PROJECT

6.

The FILE menu allows you to import or export assets.

a)

TRUE

b)

FALSE

7.

The FILE menu allows you to save or create scenes.

a)

TRUE

b)

FALSE

8.

The BUILD SETTINGS allows you to select what platform the game will work on.

a)

TRUE

b)

FALSE

9.

The CREATE EMPTY button is found on the ________ window

a)

HIERARCHY

b)

SCENE

c)

INSPECTOR

d)

GAME

e)

PROJECT

10.

The ________ window holds all of your game files

a)

HIERARCHY

b)

SCENE

c)

INSPECTOR

d)

GAME

e)

PROJECT

11.

Using the _____ tool in the SCENE window will allow you to ______ an object using the X (red left/right), Y (green up/down), Z (blue forward/backward) axis

(a)  

12.

Using the _____ tool in the SCENE window will allow you to ______ an object using the X (red left/right), Y (green up/down), Z (blue forward/backward) axis

(a)  

13.

Using the (a)   tool in the SCENE window will allow you to stretch/shrink an object using the X (red left/right), Y (green up/down), Z (blue forward/backward) axis

14.

Using the (a)   tool in the SCENE window will allow you to stretch/shrink a TEXT BOX or button using the 4 corners of the object.

15.

The ______ is code that tells the program what an object can do.

a)

SCRIPT

b)

CODE

c)

RIGIDBODY

d)

COLLIDER

16.

The ________ is what stops an object from going through another object like a ghost.

a)

SCRIPT

b)

CODE

c)

RIGIDBODY

d)

COLLIDER

17.

The ______________ adds GRAVITY to an object. This allows for objects to fall, stand, or move.

a)

SCRIPT

b)

CODE

c)

RIGIDBODY

d)

COLLIDER

18.

An (a)   is what will hold a UI (user interface) object in place (text box, buttons, sliders, etc).

19.

Using the ____ tool, we resized the text box so that the font would fit.

a)

VIEW

b)

MOVE

c)

ROTATE

d)

SCALE

e)

RECT

20.

The position is the ________ using X, Y, Z coordinates of where an object is located in the world.

a)

LOCATION

b)

SIZE

21.

The scale is the _____ of the object using the X, Y, Z planes.

a)

LOCATION

b)

SIZE

22.

We created MATERIALS using the create “+” button in the _______ window.

a)

SCENE

b)

GAME

c)

PROJECT

d)

INSPECTOR

e)

HIERARCHY

23.

In the ________ window, we click on the create “+” button to create EMPTY (folders), 3D OBJECTS (sphere, plane, cube), and UI (user interface objects: text boxes)

a)

SCENE

b)

GAME

c)

PROJECT

d)

INSPECTOR

e)

HIERARCHY

24.

To create a “folder” for objects, we must use the _____________ button from the HIERARCHY window

a)

CREATE EMPTY

b)

DOMAIN EXPANSION

c)

CREATE OBJECTS

d)

CREATE SOMETHING

25.

What is the name of the PROGRAM we are using?

a)

UNITY

b)

UNITE

c)

UNREAL

d)

The Mother Boxes