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Gaming Lessons 1-3 summative review

Total questions: 22

Worksheet time: 14mins

Name
Class
Date
1.

Which of the following helps you plan out every step of the animation?

a)

Codes

b)

Sprites

c)

Variable

d)

Storyboards

2.
 Check for a specific condition (true or false) and is often used in repetition and selection structures.
a)
assignment operator
b)
comparative Boolean
c)
conditional Boolean
d)
event handler
3.
Named units of code that perform a task or cause an action to take place, such as "move forward" or "jump.
a)
function
b)
expression
c)
event
d)
class
4.
The various characteristics of an object used in creating a class.
a)
property
b)
event
c)
operator
d)
argument
5.
Compare values and is often used in repetition and selection structures. 
a)
comparative Boolean
b)
assignment operator
c)
expression
d)
conditional Boolean
6.
Suggestions and ideas for improving or refining the game or issues with playing the game.
a)
criteria
b)
prototype
c)
chance
d)
feedback
7.

Which programming element is used to hold number values?

a)

Sprite

b)

Script

c)

Method

d)

Variable

8.

Which of the following helps you plan out every step of the animation?

a)

Codes

b)

Sprites

c)

Variables

d)

Storyboards

9.

A game that involves the use of dice or cards is which type of game?

a)

Skill

b)

Virtual

c)

Chance

d)

Role-playing

10.

A group of problem solving techniques that involve all members of the group contributing ideas spontaneously is called:

a)

Storyboarding

b)

Brainstorming

c)

Role-playing

d)

feedback

11.

Which term describes the information or criticism that a developer is given to suggest ways to improve a design?

a)

Feedback

b)

Prototype

c)

Brainstorming

d)

Storyboarding

12.

Which term describes the first operational model of a design such as a game?

a)

Feedback

b)

Prototype

c)

Flowchart

d)

Storyboard

13.

Which programming element is used to hold number values?

a)

Sprite

b)

Script

c)

Method

d)

Variable

14.

A programmer is:

a)

A person who uses tools to fix a computer.

b)

A person who creates computer games.

c)

A series of instructions in computer code.

15.

Which term describes a set of step by step instructions that must be executed in order to solve a problem?

a)

Syntax

b)

Algorithm

c)

Animation

d)

Storyboard

16.

When using Scratch, blocks are executed one after the other. What type of structure is this?

a)

Selection

b)

Algorithm

c)

Sequence

17.

Which programming term describes the various characteristics of an object, such as size and color?

a)

Parameter

b)

Property

c)

Method

d)

Class

18.

Method is the programming term used to describe the actions that an object can perform, such as jump.

a)

True

b)

False

19.

Which term describes an action that triggers a reaction, such as pressing a space bar to cause a program a to play a sound?

a)

Event

b)

Instance

c)

Argument

20.

What function do Boolean operators serve?

a)

String

b)

Arithmetic

c)

Comparison

21.

The event handler contains the instructions to execute when the even occurs

a)

True

b)

False

22.

The two types of Boolean operators we looked at were comparative and conditional.

a)

True

b)

False