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Worksheets

Tynker Programming 1A Blocks - Hazel

Total questions: 42

Worksheet time: 27mins

Name
Class
Date
1.

Which of the following can be an Actor?

a)

Rocket

b)

Tree

c)

House

d)

Plant

2.

Which block makes the Actor move forward?

a)

Walk

b)

Jump

c)

Forward

d)

Blast

3.

The 'blast' block is used to ______.

a)

Move forward

b)

Jump over an object

c)

Destroy objects with a blast

d)

Rotate left.

4.

The 'eat' block makes the Actor ______.

a)

Move forward

b)

Jump over an object

c)

Destroy objects

d)

Eat objects

5.

What does the 'turn right' block do?

a)

Rotate the Actor left.

b)

Rotate the Actor right.

c)

Make the Actor jump.

d)

Make the Actor stop.

6.

What is the purpose of the 'repeat until false' block?

a)

Repeat forever.

b)

Repeat until a condition is true.

c)

Repeat until a condition is false.

d)

Repeat once.

7.

Fill in the blank: The 'repeat 3' block is used to repeat blocks inside it a specified number of ______.

a)

A) times

b)

B) days

c)

C) hours

d)

D) minutes

8.

Fill in the blank: 'If statements' are used to check if something is ______ or not.

a)

A) blue

b)

B) true

c)

C) red

d)

D) green

9.

What does the 'repeat until false' block require to stop repeating?

a)

A true condition.

b)

A false condition.

c)

A blue condition.

d)

A red condition.

10.

What action does the 'Walk' block perform in Tynker?

a)

Move the Actor one step forward

b)

Jump over an obstacle

c)

Start the program

d)

Repeat actions.

11.

Fill in the blank: The 'Jump' block in Tynker makes the Actor ______ over an obstacle.

a)

A) Walk

b)

B) Jump

c)

C) Stop

d)

D) Repeat

12.

What is the function of the 'repeat' block in Tynker?

a)

To start the program

b)

To move the Actor forward

c)

To repeat blocks a specified number of times

d)

To jump over obstacles.

13.

Fill in the blank: An action that repeats one or more commands over and over is called a ______.

a)

A) Code

b)

B) Sequence

c)

C) Command

d)

D) Loop

14.

What does the 'repeat until false' block do?

a)

Moves the Actor forward

b)

Rotates the Actor left

c)

Repeats a loop until a condition is true

d)

Repeats a loop until a condition is false.

15.

Fill in the blank: A 'Condition' is a logical expression that evaluates to ______.

a)

true or false

b)

numbers

c)

letters

d)

colors

16.

What does the 'turn left' block do?

a)

Make the Actor stop.

b)

Rotate the Actor left.

c)

Rotate the Actor right.

d)

Make the Actor jump.

17.

Fill in the blank: The 'move backward' block makes the Actor move ______.

a)

forward

b)

backward

c)

upward

d)

downward

18.

What is the function of the 'stop' block in Tynker?

a)

To start the program

b)

To stop the Actor's actions

c)

To jump over obstacles

d)

To repeat actions

19.

What does the 'move forward' block do?

a)

Make the Actor jump.

b)

Move the Actor forward.

c)

Move the Actor backward.

d)

Rotate the Actor right.

20.

Fill in the blank: The 'wait' block is used to pause the program for a specified number of ______.

a)

D) days

b)

C) hours

c)

B) minutes

d)

A) seconds

21.

Fill in the blank: The 'turn around' block makes the Actor rotate ______ degrees.

a)

360

b)

270

c)

180

d)

90

22.

What does the 'glide' block do in Tynker?

a)

Move the Actor slowly forward

b)

Make the Actor jump

c)

Stop the Actor's actions

d)

Rotate the Actor left

23.

Fill in the blank: The 'wait until' block pauses the program until a specified ______ is met.

a)

condition

b)

time

c)

action

d)

event

24.

What does the 'hide' block do in Tynker?

a)

Make the Actor visible

b)

Make the Actor invisible

c)

Move the Actor forward

d)

Rotate the Actor right

25.

Fill in the blank: The 'show' block is used to make the Actor ______.

a)

jump

b)

stop

c)

invisible

d)

visible

26.

What is the function of the 'broadcast' block in Tynker?

a)

To repeat actions

b)

To move the Actor backward

c)

To stop the program

d)

To send a message to all Actors

27.

Coding is used ...

a)

in robotics

b)

in the automotive industry

c)

in the medical field

d)

all of the above

28.

What are these called in coding?

a)

Tiles

b)

Segments

c)

Actors

d)

Blocks

29.

What is another word for coding?

a)

Typing

b)

Programming

c)

Computing

d)

Commanding

30.

An if-then statement is a ...

a)

input

b)

command

c)

conditional statement

d)

infinite loop

31.

Special instructions in a special language is called

a)

code

b)

directions

c)

function

d)

foreign

32.

What program are we using to code?

a)

Tinker

b)

Scratch

c)

Typing Club

d)

Tynker

33.

What do these blocks help you to do?

a)

Make sound

b)

Repeat Steps

c)

Move Forward

d)

Hide an actor

34.

This is an example of a ...

a)

conditional statement

b)

infinite loop

c)

costume change

d)

stage

35.

To make the monster walk you can ...

a)

add a walk block

b)

add next costume

c)

change stage

d)

hit play

36.

Why are we learning with Tynker?

a)

Just for fun

b)

To learn how to code

c)

To play on computers

d)

To have something to do

37.

What is a character to animate?

a)

stage

b)

background

c)

scene

d)

actor

38.

What is the background called?

a)

Screen

b)

Stage

c)

Field

d)

Window

39.

What is the function of the 'stop all' block in Tynker?

a)

To start the program

b)

To move the Actor backward

c)

To stop all actions

d)

To repeat actions

40.

What does the 'forever' block do in Tynker?

a)

Move the Actor backward

b)

Stop all actions

c)

Repeat actions indefinitely

d)

Repeat actions a specified number of times

41.

Fill in the blank: The 'turn right' block makes the Actor rotate ______.

a)

90 degrees

b)

180 degrees

c)

360 degrees

d)

45 degrees

42.

What is the purpose of the 'set size' block in Tynker?

a)

To change the Actor's color

b)

To move the Actor forward

c)

To make the Actor jump

d)

To change the Actor's size