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12 Principles of Animation

Total questions: 12

Worksheet time: 6mins

Name
Class
Date
1.

This principle of animation explains that animated objects will get longer or flatter to emphasize speed, momentum, weight, or mass

a)

Arcs

b)

Appeal

c)

Squatch & Stretch

d)

Follow Through

2.

This principle depicts a character preparing to do an action which gives the audience a clue of what will happen next.

a)

Arcs

b)

Staging

c)

Follow Through

d)

Anticipation

3.

This principle of animation is greatly affected by the number of frames inserted between each main action.

a)

Appeal

b)

Timing

c)

Slow In & Slow Out

d)

Arcs

4.

This principle is when a movement begins slowly, builds speed, & finishes slowly achieving "life-like" motion.

a)

Slow In & Slow Out

b)

Arcs

c)

Squash & Stretch

d)

Staging

5.

This principle is a presentation of any idea so that it is completely & unmistakingly clear to the audience. Acting, Timing, Camera Angle, Position & Setting are used to achieve this.

a)

Arcs

b)

Staging

c)

Timing

d)

Appeal

6.

These principles are the two methods used to animate drawings. One is drawing as you go, the other is drawing the beginning & the end, & then going back to fill in the drawings in between.

a)

Appeal & Solid Drawing

b)

Timing & Exaggeration

c)

Straight Ahead & Pose to Pose

d)

Arcs & Timing

7.

This principle is that most living creatures will move in a "circular path."

a)

Timing

b)

Arcs

c)

Staging

d)

Anticipation

8.

This principle states that every action, pose, & expression can be taken to the next level to increase the amount of impact on the viewer

a)

Appeal

b)

Exaggeration

c)

Staging

d)

Arcs

9.

This principle states that the character you animate should be pleasing to look at. Use different shapes & proportions.

a)

Appeal

b)

Timing

c)

Arcs

d)

Staging

10.

This principle makes sure that forms feel like they are in 3 dimensional space using Volume, Weight, & Balance.

a)

Arcs

b)

Anticipation

c)

Solid Drawing

d)

Staging

11.

This principle describes the method of having body parts, appendages, & clothing drag behind the body & continue to move when the body stops.

a)

Exaggeration

b)

Follow Through & Overlapping Action

c)

Slow In & Slow Out

d)

Straight Ahead & Pose to Pose

12.

This principle describes gestures that support the main action to add more dimension to the character.

a)

Arcs

b)

Timing

c)

Appeal

d)

Secondary Action