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4th Digital Citizenship

Total questions: 14

Worksheet time: 8mins

Name
Class
Date
1.

What should you consider to make healthy media choice for yourself? (Pick three answers)

a)

How fast you are at media devices

b)

How much media you are consuming

c)

What type of media you are consuming

d)

When/time of day you are using the media

2.

Healthly media choice are . . . .

a)

the same for everyone

b)

the same for an age group

c)

different for each family & person

d)

different for boys vs girls

3.

Media balance is . . .

a)

may differ from day to day

b)

the same every day

c)

not important

4.

What are some ways to make healthier media choices? (Pick three answers)

a)

Limit breaks away from a device to 2 mins

b)

Choose a different activity one day a week instead of being on a device

c)

Limit the number of days you are on a device

d)

Choose your media time at the same time every day

e)

Limit the amount of time on devices

5.

What should you do when you want to use words or images that are not your own? (Pick three answers)

a)

Cite the image or resource you use

b)

Locate the perfect information that fits your research

c)

Ask for permission to use the write or photographer

d)

Give yourself credit for the resources that you borrowed

e)

Make sure to put the information in your own words

6.

True or False:

Copyright is legal protection that creators have over the things that they create.

a)

True

b)

False

7.

What types of things may be copyrighted? (Pick four)

a)

books

b)

recipes

c)

pictures

d)

songs

e)

shoe size

8.

True or False:

Copyright includes a set of rules that you don't have to follow in order to use someone's work.

a)

True

b)

False

9.

Attribution means. . . . .

a)

borrowing someone's work

b)

giving credit to the creator when you use their work

c)

rewriting someone's work as your own

10.

What is griefing?

a)

irritating or angering people in a video game

b)

being sad over losing in a video game

c)

standing up for another person during a video game

11.

Digital Footprints are . . . .

a)

everything that is recorded on a computer

b)

the record of your phone calls

c)

a record of what you do online including the sites visit and things you post

d)

foot prints left in the sand while carrying a device

12.

True or False:

You are always in control of your digital footprint.

a)

True

b)

False

13.

One example of negative online social interaction is . . . . .

a)

playing a game with a friend

b)

someone cheating in a game

c)

misspelling your username

d)

logging off a game

14.

One example of positive online social interaction is . . . . .

a)

playing a game with a friend

b)

someone cheating in a game

c)

someone helping you defeat a new level in a game

d)

a new player being added to the game