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Beginner’s Guide to Games Worksheet

Total questions: 33

Worksheet time: 19mins

Name
Class
Date
1.

What does the "bucket fill" tool do?

a)

Erases the entire stage

b)

Changes the color of the entire background or selected area

c)

Draws a circle

d)

Adjusts the sprite’s size

2.

How can you adjust the corners of a shape in Scratch?

a)

By using the "Eraser" tool

b)

By clicking on the shape and dragging the corners

c)

By using the "Resize" option

d)

By changing the background color

3.

What is the purpose of duplicating a sprite?

a)

To create identical copies with similar properties

b)

To delete the sprite

c)

To change the sprite's size

d)

To move the sprite to a new position

4.

How do you set a sprite's position on the stage?

a)

Drag the sprite manually

b)

Enter X and Y coordinates

c)

Use the "Duplicate" tool

d)

Use the "Rotate" tool

5.

What happens when you duplicate a sprite multiple times?

4 lines
6.

Why should the "Meow" sound effect be replaced?

a)

It is not suitable for most games

b)

It is unavailable in Scratch

c)

It cannot be edited

d)

It automatically loops

7.

What happens when "Next Costume" is used without a delay?

a)

The animation appears smooth

b)

The animation runs too fast and looks unrealistic

c)

The sprite stops moving

d)

The costume changes in reverse

8.

How can you slow down costume changes?

a)

By adding a "Wait" block with a small delay

b)

By reducing the number of costumes

c)

By pausing the project manually

d)

By increasing the sprite size

9.

How can you add a new sprite to serve as an enemy?

a)

Paint a new sprite or select one from the library

b)

Duplicate an existing sprite

c)

Drag and drop a sprite from another project

d)

Use the "Pen Tool"

10.

What should you do after creating an enemy sprite?

a)

Add movement and animations for the enemy

b)

Delete the sprite to save space

c)

Reduce the size to 10%

d)

Place it at the center of the stage

11.

What does the "Move 10 Steps" block do?

a)

Moves a sprite 10 steps in the direction it is facing

b)

Rotates the sprite by 10 degrees

12.

How do you make an enemy chase the player?

a)

Use "Forever" with "Move" and "Point Towards Player" blocks

b)

Use "Duplicate" to create more enemies

c)

Use "Bounce" blocks

d)

Stop all scripts

13.

How can you prevent the enemy from visually rotating while moving?

a)

Set rotation style to "Don't Rotate"

b)

Use the "Wait" block

c)

Increase the sprite's size

d)

Use the "Hide" block

14.

What does the "Stop All" block do?

a)

Ends the entire game

b)

Pauses the animation

c)

Stops a single sprite

d)

Deletes the project

15.

How can you indicate that the player has died?

a)

Use the "Broadcast" block to display a death screen

b)

Stop the game without any message

c)

Add a new sprite without a message

d)

Use the "Rotate" block

16.

What is the function of the "Broadcast" block?

a)

Displays a message across all sprites

b)

Hides the player sprite

c)

Resets the game

d)

Stops all animations

17.

What does the "Hide" block do?

a)

Removes the sprite permanently

b)

Temporarily hides the sprite from view

c)

Deletes the sprite's code

d)

Changes the sprite's color

18.

How do you create a death screen in Scratch?

a)

Use the "Paint" tool to design a "You Died" sprite

b)

Add a new sprite from the library

19.

How do you reset the game after the player dies?

a)

Use "Broadcast" to restart the game

b)

Duplicate all sprites

c)

Add a "Hide" block to every sprite

d)

Use "Forever" blocks to pause movement

20.

How can you add more enemies to the game?

a)

Duplicate the enemy sprite and adjust its properties

b)

Use the "Paint" tool to draw enemies

c)

Reduce the player's speed

d)

Create new costumes for the player

21.

What happens when an enemy touches the player?

a)

The "Stop All" block ends the game

b)

The player gains points

c)

The enemy disappears

d)

The game continues

22.

How can you track player scores in Scratch?

a)

Use a variable to store the score

b)

Add multiple sprites for each score point

c)

Use "Costumes" to represent scores

d)

Use "Broadcast" blocks

23.

What should you do if an enemy starts at the wrong position?

a)

Adjust the X and Y coordinates manually

b)

Delete and recreate the enemy

c)

Use the "Rotate" block

d)

Duplicate the player sprite

24.

How do you ensure that enemies face the player?

a)

Use "Point Towards Player" blocks

b)

Use "Hide" blocks

c)

Change the sprite's costume

d)

Increase the enemy's speed

25.

What is the purpose of the "Wait" block?

a)

To pause animations for a set amount of time

b)

To reset the game

26.

How can you simplify adding new features to your game?

a)

Use duplicate and broadcast features

b)

Start a new project for every feature

c)

Delete unused sprites

d)

Increase the stage size

27.

What happens when a sprite duplicates its script?

a)

The script applies to all duplicates

b)

Only the original sprite runs the script

c)

The script is deleted

d)

The game crashes

28.

What is the advantage of using "Forever" loops?

a)

Ensures continuous actions like movement

b)

Ends the game automatically

c)

Deletes unused scripts

d)

Adjusts sprite colors

29.

What is the function of the "Green Flag"?

a)

Starts the game scripts

b)

Stops all actions

c)

Adjusts sprite sizes

d)

Deletes the stage

30.

Why should you test your game regularly?

a)

To identify bugs and improve gameplay

b)

To avoid saving too often

c)

To reset all sprites

d)

To reduce the file size

31.

What is the benefit of adding sound effects to your game?

a)

Enhances the player's experience

b)

Increases sprite speed

c)

Reduces script errors

d)

Simplifies animations

32.

How do you prevent the game from starting before all sprites are ready?

a)

Add a "Wait" block at the start of each script

b)

Use the "Stop All" block

c)

Start each sprite manually

d)

Reduce the sprite count

33.

What can you use the "You Died" sprite for?

a)

To display a death screen when the player loses

b)

To delete the player's progress

c)

To restart the game automatically

d)

To pause the game