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ACNH Audience

Total questions: 14

Worksheet time: 9mins

Name
Class
Date
1.

True or False: Fans could purchase merchandise at Nintendo's live events.

a)

True

b)

False

2.

Nintendo held a live music event featuring DJ K.K. in 2022 in which country?

a)

Japan

b)

USA

c)

UK

d)

Australia

3.

Which non-official Nintendo event is mentioned in the Nintendo of America post?

a)

PAXEast

b)

E3

c)

Comic-Con

d)

Gamescom

4.

What is a 'Prosumer'?

a)

A producer who sells products

b)

A consumer who becomes involved with designing or customizing products for their own needs

c)

A consumer who only buys products

d)

A producer who only creates products

5.

What are the advantages and disadvantages of fan-made games for fans?

a)

Fan-made games allow fans to explore new content and ideas, but they may lack the polish of official releases.

b)

Fan-made games are always better than official games.

c)

Fan-made games have no disadvantages.

d)

Fan-made games are illegal and should not be played.

6.

What are the advantages and disadvantages of fan-made games for Nintendo?

a)

Fan-made games increase brand engagement but may infringe on copyrights.

b)

Fan-made games have no impact on Nintendo's brand.

c)

Fan-made games are officially supported by Nintendo.

d)

Fan-made games decrease interest in official Nintendo products.

7.

In-game protests were streamed on Twitch, allowing fans to donate money to which movement.

a)

Black Lives Matter

b)

Greenpeace

c)

Kick it Out

d)

Free Palestine

8.

The portraits created by players on their islands were meant to honor:

a)

Famous historical figures

b)

Their ancestors

c)

Game developers

d)

Mythical creatures

9.

What event caused the Hong Kong protests to move in-game?

(a)  

10.

What slang word is used to mean "altering hardware, software, or anything else to perform a function not originally intended by the designer, or to achieve a bespoke specification or appearance?"

(a)  

11.

What are the consequences of using games in this way?

a)

Increased engagement and motivation

b)

Decreased focus and productivity

c)

Improved problem-solving skills

d)

No significant impact

12.

How has Nintendo responded to ACNH being used by brands, political campaigns and protests?

a)

Nintendo has embraced the use of ACNH in this way.

b)

Nintendo has ignored the use of ACNH in this way.

c)

Nintendo has restricted the use of ACNH in this way.

d)

Nintendo has encouraged the use of ACNH in this way.

13.

What does the proliferation of technology mean for audiences?

a)

Have choice of options in terms of ways to consume video games. E.g. mac/PC, Xbox/Playstation, Nintendo Swithc, iPad, Android, etc...

b)

Audiences have more control over game access and experience - online, multiplayer, single offline, downloaded game, game card, etc...

c)

Enables a development of a community

d)

Fans can make and share their own content

14.

Why might proliferation of technology be considered a disadvantage for industries?

a)

Piracy is easier.

b)

The range of platforms means there could be compatibility problems and bugs.

c)

Game producers can charge for in-game purchases.

d)

Game developers can continue to develop games after initial release.