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AC Activity 1.1 & 1.2 Vocabulary - PLTW

Total questions: 13

Worksheet time: 37mins

Name
Class
Date
1.

Fill in the blank: ________ is a type of software application designed to run on a mobile device, such as a smartphone or tablet computer.

a)

Mobile Applications

b)

Desktop Applications

c)

Web Applications

d)

Console Applications

2.

Fill in the blank: The writing of compound words by starting each word with a capital letter is known as ________. Procedures and variables are named using this style, but the first word in the name is not capitalized.

a)

camelcase

b)

snake_case

c)

PascalCase

d)

kebab-case

3.

Fill in the blank: ________ is the view where you lay out what your app will look like.

a)

Designer View

b)

Code View

c)

Preview Mode

d)

Debug Mode

4.

Fill in the blank: A separate view that allows for the programmers to use coding blocks to program the functions of the components in the mobile application is called ________.

a)

Blocks Editor

b)

Code Viewer

c)

Function Designer

d)

Component Manager

5.

Fill in the blank: A drawer that contains the basic components that you can use when designing a mobile application is known as ________.

a)

User Interface

b)

Navigation Drawer

c)

Component Library

d)

Design Palette

6.

Fill in the blank: The process of completing a task using a series of clearly defined steps is called ________.

a)

Algorithmic thinking

b)

Random guessing

c)

Trial and error

d)

Intuitive reasoning

7.

What is the definition of 'Viewer'?

a)

A) A simulator that imitates a program or events.

b)

B) A section, or pane, in the Designer View that allows the programmer to view how the mobile application will appear on a device.

c)

C) An ordered set of instructions that are used to carry out a task.

d)

D) A diagram that represents an algorithm, work flow, or process.

8.

What is the definition of 'Palette'?

a)

A) A section, or pane, in the Designer View that contains all of the possible features that a user can use when interacting with a mobile application.

b)

B) A feature that a programmer can use inside of a mobile application.

c)

C) A simulator that imitates a program or events.

d)

D) An ordered set of instructions that are used to carry out a task.

9.

What is the definition of 'Components'?

a)

A feature that a programmer can use inside of a mobile application that can be visible/non-visible and interactive/fixed for the user.

b)

A section, or pane, in the Designer View that allows the programmer to view how the mobile application will appear on a device.

c)

A simulator that imitates a program or events.

d)

An ordered set of instructions that are used to carry out a task.

10.

What is the definition of 'emulator'?

a)

A) A simulator that imitates a program or events.

b)

B) A section, or pane, in the Designer View that allows the programmer to view how the mobile application will appear on a device.

c)

C) An ordered set of instructions that are used to carry out a task.

d)

D) A diagram that represents an algorithm, work flow, or process.

11.

What is the definition of 'algorithm'?

a)

An ordered set of instructions that are used to carry out a task.

b)

A simulator that imitates a program or events.

c)

A section, or pane, in the Designer View that allows the programmer to view how the mobile application will appear on a device.

d)

A diagram that represents an algorithm, work flow, or process.

12.

What is the definition of 'flowchart'?

a)

A diagram that represents an algorithm, work flow, or process, and uses geometric symbols connected by arrows to show the direction of the flow of action.

b)

A simulator that imitates a program or events.

c)

An ordered set of instructions that are used to carry out a task.

d)

A section, or pane, in the Designer View that allows the programmer to view how the mobile application will appear on a device.

13.

Which term describes the first functional example of a game that you are developing?

a)

Storyboard

b)

Prototype

c)

Design

d)

Project