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WorksheetsITEC101 - Lesson 1 - Quiz 1
Total questions: 15
Worksheet time: 11mins
What does UX stand for in Human-Computer Interaction?
User Expectation
User Experience
User Execution
User Exploration
Which of the following is NOT a key factor in UX design?
Usability
Accessibility
Efficiency
Profitability
Which UX principle states that 'the more choices a user has, the longer it takes to make a decision'?
Fitts’ Law
Hick’s Law
Gestalt Principles
Cognitive Load
According to Fitts' Law, what makes an interactive element easier to use?
Making it smaller and further away
Making it larger and closer
Placing it randomly on the screen
Hiding it within a submenu
What is an example of a good application of the Mental Model principle?
Changing a cart icon to an unfamiliar symbol
Placing a menu at the bottom instead of the top
Using a magnifying glass icon for search functionality
Making all buttons the same color regardless of function
Which Gestalt Principle suggests that elements close together are perceived as related?
Similarity
Proximity
Figure-Ground
Closure
Which of the following is a BAD example of Cognitive Load in UX?
Google’s minimalistic search interface
A website with too many pop-ups and banners
A simple and well-structured dashboard
A mobile app with clear and direct navigation
What is a common UX issue with small buttons on mobile devices?
They are visually appealing
They are hard to click accurately
They reduce cognitive load
They encourage user engagement
What is the main purpose of UX design?
To make a website look artistic
To enhance user experience and usability
To make products expensive
To add unnecessary animations
Which of the following is an example of a good UX improvement for Google Classroom?
Requiring more steps to return assignments
Increasing cognitive load by adding pop-ups
Allowing teachers to pin important announcements
Removing the ability to customize class layout
It is the study of how users think, perceive, and interact with digital products, influencing UX design.
This law states that the larger and closer a button is, the easier it is to interact with.
(a)
A design principle where users see elements as a whole rather than individual parts.
It refers to the amount of mental effort required to process information in UX design.
(a)
This UX principle explains that users rely on past experiences to understand new systems.
(a)
