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Gamification/Flipped classroom

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.

First step of a flipped classroom

a)

Buy in

b)

Peer assessment

2.

Flipped classroom requires

a)

Teacher's hardwork

b)

Teacher's planning

3.

Gamification is...

a)

Letting children play for relaxation

b)

An approach to learning that associates gaming elements in learning

4.

In a flipped class students do...

a)

Work problems

b)

Listen to the teacher's lecture

5.

In traditional model classrooms, content is delivered at

a)

Home

b)

school

6.

Flipped classroom makes students

a)

Addictive to gadgets

b)

Make the best use of gadgets

7.

A crossword puzzle is an example of

a)

Gamification

b)

Game based learning

8.

Role-Playing Games with score card and game elements

a)

Gamification

b)

Game Based Learning

9.

Flipped classroom

a)

Requires a lot of time to deliver a content

b)

Is a game changer when planned

10.

In a flipped classroom, learners with difficulty in understanding concepts

a)

get individual attention from peers and teacher

b)

often fail