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Adversarial Search and CSP Quiz

Total сұрақ: 26

Worksheet time: 14mins

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1.

What is the main objective of adversarial search in game theory?

a)

To minimize the opponent's score

b)

To maximize a player's score while minimizing the opponent's advantage

c)

To predict future game states

d)

To increase randomness in decision-making

2.

In the Minimax algorithm, the 'min' player tries to:

a)

Maximize the opponent's score

b)

Minimize their own score

c)

Minimize the opponent's score

d)

Maximize their own score

3.

Which type of games is the Minimax algorithm most commonly used for?

a)

Single-player games

b)

Deterministic and two-player games

c)

Stochastic games

d)

Multi-agent decision-making games

4.

What is the primary assumption in the Minimax algorithm?

a)

Players make random moves

b)

Opponent always plays optimally

c)

Game has multiple optimal solutions

d)

Players cooperate for mutual benefit

5.

The complexity of the Minimax algorithm is:

a)

O(log n)

b)

O(n)

c)

O(b^d)

d)

O(n^2)

6.

In Minimax, the depth of the search tree is:

a)

Determined by the branching factor

b)

Always infinite

c)

Unimportant for evaluation

d)

Never a factor

7.

Alpha-Beta pruning improves Minimax by:

a)

Reducing the number of nodes evaluated

b)

Increasing the depth of search

c)

Randomly selecting nodes

d)

Ignoring terminal states

8.

What is the best-case time complexity of Alpha-Beta pruning?

a)

O(b^d)

b)

O(b^(d/2))

c)

O(d^b)

d)

O(log b)

9.

Alpha and Beta values in Alpha-Beta pruning represent:

a)

The minimum and maximum score values found so far

b)

Randomly assigned thresholds

c)

Values determined at the end of the game

d)

The probability of winning

10.

Which of the following is an example of a CSP?

a)

Chess

b)

Sudoku

c)

Stock market prediction

d)

Image recognition

11.

In CSPs, variables must satisfy:

a)

At least one constraint

b)

All constraints

c)

A random set of constraints

d)

A predefined number of constraints

12.

Backtracking search in CSPs is used for:

a)

Randomized search

b)

Heuristic evaluation

c)

Systematic constraint checking

d)

Parallel computation

13.

Crypt arithmetic puzzles are solved using:

a)

Constraint satisfaction techniques

b)

Probability models

c)

Adversarial search

d)

Reinforcement learning

14.

What is the main challenge in Crypt arithmetic puzzles?

a)

Assigning values to letters while satisfying constraints

b)

Maximizing the sum of numbers

c)

Minimizing the total assigned value

d)

Randomly selecting digits

15.

Room colouring problems are an example of:

a)

Adversarial search

b)

Constraint satisfaction problems

c)

Heuristic learning

d)

Neural networks

16.

The primary goal in the room colouring problem is to:

a)

Minimize the number of colors used

b)

Maximize the number of colors used

c)

Randomly assign colors

d)

Predict future color assignments

17.

An intelligent agent is one that:

a)

Always succeeds in solving a problem

b)

Acts rationally based on observations

c)

Performs random actions

d)

Ignores environmental changes

18.

A rational agent aims to:

a)

Maximize its performance measure

b)

Randomly select actions

c)

Minimize environmental interference

d)

Learn from human intervention

19.

Performance measures of an intelligent agent should be:

a)

Subjective

b)

Measurable and objective

c)

Irrelevant

d)

Undefined

20.

Rationality of an agent depends on:

a)

The percept sequence, knowledge, and performance measure

b)

Random guessing

c)

How much data it has

d)

Ignoring external feedback

21.

Which of the following is NOT a type of intelligent agent?

a)

Reflex agent

b)

Model-based agent

c)

Genetic agent

d)

Goal-based agent

22.

A simple reflex agent:

a)

Acts only on current percepts

b)

Maintains an internal model

c)

Uses past history

d)

Learns from mistakes

23.

A goal-based agent selects actions by:

a)

Comparing goal states

b)

Performing random actions

c)

Minimizing computation

d)

Following predefined rules

24.

The task environment of an agent includes:

a)

Performance measure, environment, actuators, and sensors

b)

Only performance measures

c)

Only external world data

d)

Random event triggers

25.

A deterministic environment means:

a)

The outcome of actions is predictable

b)

The environment is always uncertain

c)

The agent has complete knowledge

d)

The agent must learn through experience

26.

REGISTER NUMBER

(a)