WorksheetsQuiz 1 for Finals
Total questions: 32
Worksheet time: 32mins
The 12 principles of animation were first introduced by Disney animators
Ollie Johnston and Frank Thomas
Ollie Johnson and Frank Tomas
Frank Johnston and Ollie Thomas
Ollie John and Frank Sinatra
The 12 principles of animation were first introduced by Disney animators in the book,
The Illusion of Life: Disney Animation
The Illusion of Animation: Disney Life
The Animation of Life: Disney Life
The Illusion of Disney: Life Animation
The book where the 12 principles of animation were first introduced by Disney animators was released in
1981
1982
1983
1984
This principle is considered the most important of the 12 principles of animation. When applied, it gives your animated characters and objects the illusion of gravity, weight, mass and flexibility
Squash and stretch
Straight ahead action and pose to pose
Staging
Anticipation
This principle helps to prepare the viewer for what's about to happen. When applied, it has the effect of making the object's action more realistic.
Anticipation
Staging
Slow in and slow out
Arc
Its purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene
Staging
Follow through and overlapping action
Slow in and slow out
Squash and stretch
Drawing technique where scenes are animated frame by frame from beginning to end
Straight ahead action
pose to pose
Drawing technique where it involves starting with drawing a few key frames, and then filling in the intervals later
Straight ahead action
pose to pose
is a general heading for two closely related techniques which help to render movement more realistically, and help to give the impression that characters follow the laws of physics, including the principle of inertia.
Follow through and overlapping action
Follow action and overlapping through
Follow through
overlapping action
It means that loosely tied parts of a body should continue moving after the character has stopped and the parts should keep moving beyond the point where the character stopped only to be subsequently "pulled back" towards the center of mass or exhibiting various degrees of oscillation damping
"Follow through"
"Overlapping action"
drag
is the tendency for parts of the body to move at different rates (an arm will move on different timing of the head and so on).
Overlapping action
Follow through
drag
This concept emphasizes the object's extreme poses. Inversely, fewer pictures are drawn within the middle of the animation to emphasize faster action
Slow in and slow out
Staging
Anticipation
Squash and stretch
This technique can be applied to a moving limb by rotating a joint, or a thrown object moving along a parabolic trajectory
Arc
Secondary action
Timing
Slow in and slow out
Adding ___________ to the main action gives a scene more life, and can help to support the main action.
Secondary action
Timing
Exaggeration
Solid drawing
refers to the number of drawings or frames for a given action, which translates to the speed of the action on film
Timing
Exaggeration
Secondary action
Arc
Is an effect especially useful for animation, as animated motions that strive for a perfect imitation of reality can look static and dull
Exaggeration
Solid drawing
Appeal
Arc
means taking into account forms in three-dimensional space, or giving them volume and weight.
Solid drawing
Appeal
Timing
Secondary action
in a cartoon character corresponds to what would be called charisma in an actor.
Appeal
Solid drawing
Exaggeration
Timing
where a character starts to move and parts of them take a few frames to catch up
Drag
Overlapping action
Follow through
Which principle helps give objects the illusion of gravity, weight, and volume as they move?
Anticipation
Squash and Stretch
Timing
Staging
