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Quiz 1 for Finals

Total questions: 32

Worksheet time: 32mins

Name
Class
Date
1.
What principle of animation helps create the illusion of gravity, weight, and mass?
a)
a) Follow through and overlapping action
b)
b) Slow in and slow out
c)
c) Squash and stretch
d)
d) Anticipation
2.
Which principle helps prepare the viewer for what's about to happen?
a)
a) Appeal
b)
b) Secondary action
c)
c) Anticipation
d)
d) Timing
3.
Which principle is similar to composition in artwork and guides the viewer's eye?
a)
a) Squash and stretch
b)
b) Staging
c)
c) Arc
d)
d) Exaggeration
4.
Which technique involves drawing frame-by-frame from start to finish?
a)
a) Straight ahead action
b)
b) Pose to pose
c)
c) Follow through
d)
d) Slow in and slow out
5.
What principle involves different parts of an object stopping at different rates?
a)
a) Slow in and slow out
b)
b) Arc
c)
c) Follow through and overlapping action
d)
d) Secondary action
6.
How is the principle of slow in and slow out achieved in animation?
a)
a) By adding more frames at the beginning and end of an action sequence
b)
b) By following the laws of physics
c)
c) By pushing the limits beyond what's possible
d)
d) By creating secondary actions
7.
Which principle emphasizes the importance of sticking with the laws of physics?
a)
a) Secondary action
b)
b) Timing
c)
c) Arc
d)
d) Solid drawing
8.
What principle of animation adds more dimension to characters and objects?
a)
a) Secondary action
b)
b) Timing
c)
c) Exaggeration
d)
d) Appeal
9.
Why is timing important in animation?
a)
a) To add appeal to characters and objects
b)
b) To control the mood and reaction of characters and objects
c)
c) To make animations more dynamic
d)
d) To achieve realistic movement
10.
Which principle involves adding some exaggeration to characters and objects?
a)
a) Follow through and overlapping action
b)
b) Solid drawing
c)
c) Exaggeration
d)
d) Appeal
11.
Which principle emphasizes understanding the basics of drawing?
a)
a) Anticipation
b)
b) Squash and stretch
c)
c) Solid drawing
d)
d) Exaggeration
12.
What does the principle of appeal involve?
a)
a) Creating secondary actions
b)
b) Adding anticipation to movements
c)
c) Making animations more dynamic
d)
d) Ensuring characters and objects appeal to the viewer
13.

The 12 principles of animation were first introduced by Disney animators

a)

Ollie Johnston and Frank Thomas

b)

Ollie Johnson and Frank Tomas

c)

Frank Johnston and Ollie Thomas

d)

Ollie John and Frank Sinatra

14.

The 12 principles of animation were first introduced by Disney animators in the book,

a)

The Illusion of Life: Disney Animation

b)

The Illusion of Animation: Disney Life

c)

The Animation of Life: Disney Life

d)

The Illusion of Disney: Life Animation

15.

The book where the 12 principles of animation were first introduced by Disney animators was released in

a)

1981

b)

1982

c)

1983

d)

1984

16.

This principle is considered the most important of the 12 principles of animation. When applied, it gives your animated characters and objects the illusion of gravity, weight, mass and flexibility

a)

Squash and stretch

b)

Straight ahead action and pose to pose

c)

Staging

d)

Anticipation

17.

This principle helps to prepare the viewer for what's about to happen. When applied, it has the effect of making the object's action more realistic.

a)

Anticipation

b)

Staging

c)

Slow in and slow out

d)

Arc

18.

Its purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene

a)

Staging

b)

Follow through and overlapping action

c)

Slow in and slow out

d)

Squash and stretch

19.

Drawing technique where scenes are animated frame by frame from beginning to end

a)

Straight ahead action

b)

pose to pose

20.

Drawing technique where it involves starting with drawing a few key frames, and then filling in the intervals later

a)

Straight ahead action

b)

pose to pose

21.

is a general heading for two closely related techniques which help to render movement more realistically, and help to give the impression that characters follow the laws of physics, including the principle of inertia.

a)

Follow through and overlapping action

b)

Follow action and overlapping through

c)

Follow through

d)

overlapping action

22.

It means that loosely tied parts of a body should continue moving after the character has stopped and the parts should keep moving beyond the point where the character stopped only to be subsequently "pulled back" towards the center of mass or exhibiting various degrees of oscillation damping

a)

"Follow through"

b)

"Overlapping action"

c)

drag

23.

is the tendency for parts of the body to move at different rates (an arm will move on different timing of the head and so on).

a)

Overlapping action

b)

Follow through

c)

drag

24.

This concept emphasizes the object's extreme poses. Inversely, fewer pictures are drawn within the middle of the animation to emphasize faster action

a)

Slow in and slow out

b)

Staging

c)

Anticipation

d)

Squash and stretch

25.

This technique can be applied to a moving limb by rotating a joint, or a thrown object moving along a parabolic trajectory

a)

Arc

b)

Secondary action

c)

Timing

d)

Slow in and slow out

26.

Adding ___________ to the main action gives a scene more life, and can help to support the main action.

a)

Secondary action

b)

Timing

c)

Exaggeration

d)

Solid drawing

27.

refers to the number of drawings or frames for a given action, which translates to the speed of the action on film

a)

Timing

b)

Exaggeration

c)

Secondary action

d)

Arc

28.

Is an effect especially useful for animation, as animated motions that strive for a perfect imitation of reality can look static and dull

a)

Exaggeration

b)

Solid drawing

c)

Appeal

d)

Arc

29.

means taking into account forms in three-dimensional space, or giving them volume and weight.

a)

Solid drawing

b)

Appeal

c)

Timing

d)

Secondary action

30.

in a cartoon character corresponds to what would be called charisma in an actor.

a)

Appeal

b)

Solid drawing

c)

Exaggeration

d)

Timing

31.

where a character starts to move and parts of them take a few frames to catch up

a)

Drag

b)

Overlapping action

c)

Follow through

32.

Which principle helps give objects the illusion of gravity, weight, and volume as they move?

a)

Anticipation

b)

Squash and Stretch

c)

Timing

d)

Staging