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The many facets of 3D

Total questions: 16

Worksheet time: 15mins

Name
Class
Date
1.

Match the word to the correct definition.

a)

Vertex

1.

A defined location in 3D space (x,y,z)

b)

Axis

2.

a line that defines direction in 3D

c)

Face (Polygon)

3.

A flat shape defined by 3 or 4 vertices

d)

Edge

4.

A line that connects two vertices.

e)

N-gon

5.

A shape defined by 5 or more vertices

2.

A face that has 3 vertices is called a​ ​ (a)   .

A face that has 4 vertices/edges is called a (b)   .

A face that has 5 or more vertices/edges is called an​ (c)   .

Choose from the below words
quad
tri
n-gon
polygon
square
rectangle
pentagon
3.

Is the selected face a tri, quad or n-gon?

a)

Tri

b)

Quad

c)

N-gon

4.

Is the selected face a tri, quad or n-gon?

a)

Tri

b)

Quad

c)

N-gon

5.

Is the selected face a tri, quad or n-gon?

a)

Tri

b)

Quad

c)

N-gon

6.

Is the selected face a tri, quad or n-gon?

a)

Tri

b)

Quad

c)

N-gon

7.

Is the selected face a tri, quad or n-gon?

a)

Tri

b)

Quad

c)

N-gon

8.

What kinds of topology does the mesh in the image utilise?

a)

Tris

b)

Quads

c)

N-Gons

d)

Porygons

9.

What is meant by the term "Game-Ready"?

a)
A feature that allows players to cheat in a game.
b)
A term used for games that are no longer supported.
c)
A state where a game is in early development stages.
d)

A state where a game or game asset is fully optimised and ready for deployment.

10.

Do you think this model is "Game-Ready"?

a)

Yes! Looks awesome!

b)

No! It could be more optimised. Looks awesome though!

11.

Do you think this model is "Game-Ready"?

a)

Yes! Looks awesome!

b)

No! It could be more optimised.

12.

Why is it a bad idea to use N-gons in your 3D modelling before you really understand them?

a)
N-gons are universally supported by all 3D software.
b)
N-gons are always the best choice for 3D modeling.
c)
Using N-gons can lead to rendering issues and complicate mesh topology, making modeling and editing difficult.
d)
Using N-gons simplifies the modeling process significantly.
13.

Is it better to use Tris, Quads or N-gons when actively working on a model?

a)
Quads are better for actively working on a model.
b)
Tris are better for actively working on a model.
c)
Tris are not suitable for detailed modeling.
d)
N-gons provide more flexibility than Tris.
14.

Mark the quad in the image.

15.

Mark the tris in the image.

16.

Mark the n-gon in the image.