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WorksheetsG4-5 AI with SCRATCH Session 8
Total questions: 5
Worksheet time: 3mins
Telling the apple sprite to always go back to a random position at the top edge of the screen when the game starts is an example of a:
Ending Condition
Condition
Starting Condition
Which block allows you to decide: If a specific thing happens > then what happens > if anything else happens > then what happens.
Control Block
If-Then-Else Block
If-Then Block
If-Then-Also Block
You can't choose if the camera video is shown ion the stage or not when using the Teachable Machine model in SCRATCH.
True
False
Having the sprites disappear and a "Game Over" screen appear once the timer reaches 0 is an example of:
Starting Conditions
Challenge
Feedback
Ending Conditions
The speed at which the apple falls can be increased by increasing the y value in the "Change y by " block.
True
False
