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G4-5 AI with SCRATCH Session 8

Total questions: 5

Worksheet time: 3mins

Name
Class
Date
1.

Telling the apple sprite to always go back to a random position at the top edge of the screen when the game starts is an example of a:

a)

Ending Condition

b)

Condition

c)

Starting Condition

2.

Which block allows you to decide: If a specific thing happens > then what happens > if anything else happens > then what happens.

a)

Control Block

b)

If-Then-Else Block

c)

If-Then Block

d)

If-Then-Also Block

3.

You can't choose if the camera video is shown ion the stage or not when using the Teachable Machine model in SCRATCH.

a)

True

b)

False

4.

Having the sprites disappear and a "Game Over" screen appear once the timer reaches 0 is an example of:

a)

Starting Conditions

b)

Challenge

c)

Feedback

d)

Ending Conditions

5.

The speed at which the apple falls can be increased by increasing the y value in the "Change y by " block.

a)

True

b)

False