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WorksheetsProduction Process: Movement and Action, Designing and Modeling
Total questions: 20
Worksheet time: 10mins
__________are two fundamental techniques in animation, robotics, and motion capture for controlling articulated figures like character rigs.
Forward Kinematics & Inverse Kinematics
12 Principle Animation
Stagging
Exaggeration
What is Forward kinematics
Fk Calculate the rotation of joint or end effector (like a hand or foot) by applying tranformation from the root of the hierarchy down to the end.
FK calculates the location of joint or end effector by applying transformation from the root of hierarchy down to the end
FK calculates the position of a joint and generator by applying effect from the roots of hierarchy down to the end.
FK calculates the position of a joint or end effector (like a hand or foot) by applying transformations from the root of the hierarchy down to the end
Inverse Kinematics (IK)
´IK calculates the necessary joint rotations needed to position the end effector at a specific anatomy
IK calculates the necessary joint rotations needed to position the end effector at a specific location.
´IK calculates the necessary joint position the end of effector at a specific position.
´IK calculates the necessary joint location needed to position the end of effector at a specific location
Once you have set keyframes or opened a file containing motion capture data, you can continue to ____________. You can edit keyframe animation by manipulating function curves and modifying interpolation. You can also use filters to clean, manipulate, and modify animation.
Delete the Animation
Rigging the Animation
Refine the Animation
Save the Animation
Based on the image above, what type of equipment is used for character movement?
Motion Capture
Camera Movement
Green Screen
Rotoscoping
Squash and stretch is what give __________ to object.
Flexibility
Movement
Point
Anticipation
_____________ is used to push movements further, adding more appeal to an action, and should always be implemented to some degree
Solid Drawing
Anticipation
Exaggeration
Arcs
____________refers to the actions that support or emphasize the main action to breathe more life into the animation and create a more convincing performance.
Primary Action
Secondary Action
Multi Action
Stagging
This is one of the 12 principles of animation. What principle is shown in the image above?
Secondary Action
Arcs
Appels
Staging
The principle that smooths animation and moves action in a realistic way. This sentence refer to?
Arcs
Squash and Stretch
Anticipation
Timing and Spacing
______________refers to a system or tool that automatically creates multiple variations of a model or object within a 3D environment.
Instance Generator
Instance Reflector
Instance Mentor
Instance Modeling
Understanding the _____________ is the first step to creating cohesive and harmonious visuals.
Fundamentals of Movement
Fundamentals of Animation
fundamentals of Design
Fundamentals of Audio
Models are representations that can aid in defining, analyzing, and communicating a set of concepts. This statement refer to?
Designing
Coloring
Drawing
Modeling
Applying materials, colors, and textures to 3D models to enhance realism or stylization. This sentence refer to?
3D modeling
Texturing & Shading
Rigging
Randering
Adding a skeletal structure to models to enable movement for animation and interactive applications. This statement refer to??
Rigging & Animation
Rendering
Texturing & Shading
3D Modeling
What is Rendering
Generating high-quality visuals from 3D models for final production.
Positioning high quality of visual from 3D model for final production
Shading high quality of visual form 2D model for final production
Designing high quality 2D animation for final production
The Drawing stage our goal is not to create beautiful drawings. the purpose is to explore new ideas and communicate them to others in a fresh and accessible way
High Sketching
Rough Sketching
Character Sketching
Environment Sketching
What is the incorrect role of sketching?
Graphic Design: Logo concept, typography layout and branding idea
Product Design: Concept Sketches, Form exploration and function testing
Animation & VFX: Character Design, Storyboard and Motion planning
UX/UI Design: 3D modeling, Character animation
__________is the use of a computer to represent the dynamic responses of one system by the behavior of another system modeled after it. A simulation uses a mathematical description, or model, of a real system in the form of a computer program
Computer Simulation
Computer designing
Rigging animation
Interactive Design
Line, Colour, Shape, Form, Value, Space and Texture, This content refer to?
Colour theory
Element of Design
Element of Drawing
Drawing theory
