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Production Process: Movement and Action, Designing and Modeling

Total questions: 20

Worksheet time: 10mins

Name
Class
Date
1.

__________are two fundamental techniques in animation, robotics, and motion capture for controlling articulated figures like character rigs.

a)

Forward Kinematics & Inverse Kinematics

b)

12 Principle Animation

c)

Stagging

d)

Exaggeration

2.

What is Forward kinematics

a)

Fk Calculate the rotation of joint or end effector (like a hand or foot) by applying tranformation from the root of the hierarchy down to the end.

b)

FK calculates the location of joint or end effector by applying transformation from the root of hierarchy down to the end

c)

FK calculates the position of a joint and generator by applying effect from the roots of hierarchy down to the end.

d)

FK calculates the position of a joint or end effector (like a hand or foot) by applying transformations from the root of the hierarchy down to the end

3.

Inverse Kinematics (IK)

a)

´IK calculates the necessary joint rotations needed to position the end effector at a specific anatomy

b)

IK calculates the necessary joint rotations needed to position the end effector at a specific location.

c)

´IK calculates the necessary joint position the end of effector at a specific position.

d)

´IK calculates the necessary joint location needed to position the end of effector at a specific location

4.

Once you have set keyframes or opened a file containing motion capture data, you can continue to ____________. You can edit keyframe animation by manipulating function curves and modifying interpolation. You can also use filters to clean, manipulate, and modify animation.

a)

Delete the Animation

b)

Rigging the Animation

c)

Refine the Animation

d)

Save the Animation

5.

Based on the image above, what type of equipment is used for character movement?

a)

Motion Capture

b)

Camera Movement

c)

Green Screen

d)

Rotoscoping

6.

Squash and stretch is what give __________ to object.

a)

Flexibility

b)

Movement

c)

Point

d)

Anticipation

7.

_____________ is used to push movements further, adding more appeal to an action, and should always be implemented to some degree

a)

Solid Drawing

b)

Anticipation

c)

Exaggeration

d)

Arcs

8.

____________refers to the actions that support or emphasize the main action to breathe more life into the animation and create a more convincing performance.

a)

Primary Action

b)

Secondary Action

c)

Multi Action

d)

Stagging

9.

This is one of the 12 principles of animation. What principle is shown in the image above?

a)

Secondary Action

b)

Arcs

c)

Appels

d)

Staging

10.

The principle that smooths animation and moves action in a realistic way. This sentence refer to?

a)

Arcs

b)

Squash and Stretch

c)

Anticipation

d)

Timing and Spacing

11.

______________refers to a system or tool that automatically creates multiple variations of a model or object within a 3D environment.

a)

Instance Generator

b)

Instance Reflector

c)

Instance Mentor

d)

Instance Modeling

12.

Understanding the _____________ is the first step to creating cohesive and harmonious visuals.

a)

Fundamentals of Movement

b)

Fundamentals of Animation

c)

fundamentals of Design

d)

Fundamentals of Audio

13.

Models are representations that can aid in defining, analyzing, and communicating a set of concepts. This statement refer to?

a)

Designing

b)

Coloring

c)

Drawing

d)

Modeling

14.

Applying materials, colors, and textures to 3D models to enhance realism or stylization. This sentence refer to?

a)

3D modeling

b)

Texturing & Shading

c)

Rigging

d)

Randering

15.

Adding a skeletal structure to models to enable movement for animation and interactive applications. This statement refer to??

a)

Rigging & Animation

b)

Rendering

c)

Texturing & Shading

d)

3D Modeling

16.

What is Rendering

a)

Generating high-quality visuals from 3D models for final production.

b)

Positioning high quality of visual from 3D model for final production

c)

Shading high quality of visual form 2D model for final production

d)

Designing high quality 2D animation for final production

17.

The Drawing stage our goal is not to create beautiful drawings. the purpose is to explore new ideas and communicate them to others in a fresh and accessible way

a)

High Sketching

b)

Rough Sketching

c)

Character Sketching

d)

Environment Sketching

18.

What is the incorrect role of sketching?

a)

Graphic Design: Logo concept, typography layout and branding idea

b)

Product Design: Concept Sketches, Form exploration and function testing

c)

Animation & VFX: Character Design, Storyboard and Motion planning

d)

UX/UI Design: 3D modeling, Character animation

19.

__________is the use of a computer to represent the dynamic responses of one system by the behavior of another system modeled after it. A simulation uses a mathematical description, or model, of a real system in the form of a computer program

a)

Computer Simulation

b)

Computer designing

c)

Rigging animation

d)

Interactive Design

20.

Line, Colour, Shape, Form, Value, Space and Texture, This content refer to?

a)

Colour theory

b)

Element of Design

c)

Element of Drawing

d)

Drawing theory