WorksheetsSTEAM for Wellbeing - quiz evaluation for kids
Total questions: 21
Worksheet time: 21mins
What does the word "wellbeing" mean?
Which activities help take care of wellbeing? (Check all that apply)
Getting enough sleep
Watching TV
Talking with friends
Yelling at others
Eating vegetables and fruits
Wellbeing only means being free of illness.
TRUE
FALSE
Which emotions indicate good wellbeing?
Anger
Jealousy
Happiness, contentment, gratitude, love
Fear
What did we do in the project to learn new words related to wellbeing?
We learned new words related to wellbeing created an English Dictionary 3D
Taking care of wellbeing means completely avoiding rest.
True
Why is sleep important for wellbeing?
What were the "Puzzle Emotions" in our project?
The puzzles only showed positive emotions.
The puzzles only showed negative emotions.
The puzzles depicted emotions and situations in which we feel them.
How does art help in taking care of wellbeing?
What did we create in the project to motivate ourselves and others?
Rap songs
Motivational posters
Computer games
Short stories.
What types of activity can improve our wellbeing?
How did we collaborate with project partners?
By exchanging work and creating joint projects
By competing in sports contests
By writing letters about our feelings
Technology (T in STEAM) can help with development if used wisely.
TRUE
FALSE
Which countries did we collaborate with in the project?
Greece, Italy, Turkey, Lithuania, Croatia, Romania, Czech Republic, Slovakia, Poland
Canada, Egypt, Australia, Peru, Mexico
Spain, Portugal, Brazil, China, Latvia
What is a healthy lifestyle?
What does creating things together with others, like mandalas or puzzles, teach us?
It fosters teamwork, patience, and the ability to appreciate different perspectives
It encourages individualism and personal achievement above all
It focuses solely on the speed of completion rather than the process.
It teaches us that mistakes should be avoided at all costs
Complete the sentence: By taking care of our wellbeing, we learn to be (a) towards ourselves and others.
What does the acronym STEAM stand for?
Sports, Dance, Ecology, Astronomy, Music
Science, Technology, Engineering, Arts, Mathematics
Jumps, Training, Emotions, Activity, Motivation
What tools did we use in the project to develop creativity?
Graphic programs, online apps, and digital technologies
Toys and computer games
Only paper books
Why is it valuable to combine learning with creativity in the STEAM method?
It helps us finish tasks faster
It helps us understand things better and solve problems
It makes learning only about memorizing facts
It focuses only on art and ignores science
What did we learn during the "STEAM for Wellbeing" project?
How to complete homework faster
How to take care of our wellbeing and develop creativity in different areas.
Only how to do homework faster
Only how to use the internet
