wayground logo

Free Printable Worksheets

Font size

S
M
L
XL
Worksheets

STEAM for Wellbeing - quiz evaluation for kids

Total questions: 21

Worksheet time: 21mins

Name
Class
Date
1.

What does the word "wellbeing" mean?

a)
A measure of financial success.
b)
A type of food that promotes health.
c)
A synonym for sadness.
d)
A state of being comfortable, healthy, or happy.
2.

Which activities help take care of wellbeing? (Check all that apply)

a)

Getting enough sleep

b)

Watching TV

c)

Talking with friends

d)

Yelling at others

e)

Eating vegetables and fruits

3.

Wellbeing only means being free of illness.

a)

TRUE

b)

FALSE

4.

Which emotions indicate good wellbeing?

a)

Anger

b)

Jealousy

c)

Happiness, contentment, gratitude, love

d)

Fear

5.

What did we do in the project to learn new words related to wellbeing?

a)

We learned new words related to wellbeing created an English Dictionary 3D

b)
We watched movies unrelated to wellbeing.
c)
We memorized random words without context.
d)
We only focused on physical exercises.
6.

Taking care of wellbeing means completely avoiding rest.

a)

True

b)
False
7.

Why is sleep important for wellbeing?

a)
Sleep is important for wellbeing because it supports physical health, mental clarity, and emotional stability.
b)
Sleep can be replaced by caffeine and energy drinks.
c)
Sleep has no impact on emotional health.
d)
Sleep is only necessary for children and teenagers.
8.

What were the "Puzzle Emotions" in our project?

a)

The puzzles only showed positive emotions.

b)

The puzzles only showed negative emotions.

c)

The puzzles depicted emotions and situations in which we feel them.

9.

How does art help in taking care of wellbeing?

a)
Art is only for decoration and has no impact on wellbeing.
b)
Art can lead to increased stress and anxiety.
c)
Art is primarily a financial investment rather than a form of expression.
d)
Art helps in taking care of wellbeing by providing a means for emotional expression and stress relief.
10.

What did we create in the project to motivate ourselves and others?

a)

Rap songs

b)

Motivational posters

c)

Computer games

d)

Short stories.

11.

What types of activity can improve our wellbeing?

a)
Watching TV for hours
b)
Staying isolated from friends
c)
Eating junk food
d)
Physical exercise, mindfulness, social connections, hobbies, and adequate sleep.
12.

How did we collaborate with project partners?

a)

By exchanging work and creating joint projects

b)

By competing in sports contests

c)

By writing letters about our feelings

13.

Technology (T in STEAM) can help with development if used wisely.

a)

TRUE

b)

FALSE

14.

Which countries did we collaborate with in the project?

a)

Greece, Italy, Turkey, Lithuania, Croatia, Romania, Czech Republic, Slovakia, Poland

b)

Canada, Egypt, Australia, Peru, Mexico

c)

Spain, Portugal, Brazil, China, Latvia

15.

What is a healthy lifestyle?

a)
A healthy lifestyle is only about dieting.
b)
A healthy lifestyle is a way of living that promotes physical, mental, and emotional well-being.
c)
A healthy lifestyle is solely focused on physical appearance.
d)
A healthy lifestyle means avoiding all fats.
16.

What does creating things together with others, like mandalas or puzzles, teach us?

a)

It fosters teamwork, patience, and the ability to appreciate different perspectives

b)

It encourages individualism and personal achievement above all

c)

It focuses solely on the speed of completion rather than the process.

d)

It teaches us that mistakes should be avoided at all costs

17.

Complete the sentence: By taking care of our wellbeing, we learn to be (a)   towards ourselves and others.

18.

What does the acronym STEAM stand for?

a)

Sports, Dance, Ecology, Astronomy, Music

b)

Science, Technology, Engineering, Arts, Mathematics

c)

Jumps, Training, Emotions, Activity, Motivation

19.

What tools did we use in the project to develop creativity?

a)

Graphic programs, online apps, and digital technologies

b)

Toys and computer games

c)

Only paper books

20.

Why is it valuable to combine learning with creativity in the STEAM method?

a)

It helps us finish tasks faster

b)

It helps us understand things better and solve problems

c)

It makes learning only about memorizing facts

d)

It focuses only on art and ignores science

21.

What did we learn during the "STEAM for Wellbeing" project?

a)

How to complete homework faster

b)

How to take care of our wellbeing and develop creativity in different areas.

c)

Only how to do homework faster

d)

Only how to use the internet