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3DS Max Capstone Vocabulary

Total questions: 25

Worksheet time: 13mins

Name
Class
Date
1.

This component of the 3DS Max workspace is docked on the right by default

a)

Scene Explorer

b)

Viewports

c)

Command Panel

d)

Animation Timeline

2.

Holding down the control (CTRL) key will allow you to:

a)

change options of the viewport

b)

save your scene as a .max file

c)

select multiple objects

d)

see the poly/vertices count

3.

Move, Scale and Rotate are referred to as:

a)

Transformations

b)

Translators

c)

Editing Tools

d)

Viewport Options

4.

This viewport display setting allows you to view objects in a given viewport as a wire mesh

a)

Lines

b)

Wireframe

c)

Splines

d)

Outlines

5.

When you activate a viewport, it will have a yellow outline

a)

True

b)

False

6.

What is the area of the user interface where objects are displayed in 3DS Max?

a)

window

b)

interframe

c)

face

d)

viewport

7.

A single point whose sole property is its position in 3D space, which is typically defined by values of x,y and z axes.

a)

point

b)

dot

c)

vertex

d)

indent

8.

A subset of an object's geometry: vertices, edges, faces, polygons, and elements

a)

Sub-object

b)

Command panel

c)

Modifier

d)

Viewport

9.

To output the image or scene with camera, lights, shadows, modifiers, and materials applied to it:

a)

.Max file

b)

Viewport image

c)

Preview

d)

Render

10.

(Short for Picture Element) is a single point in a graphic image

a)

Vertex

b)

Polygon

c)

Pixel

d)

Invert

11.

A setting or value that you can change

a)

Print preview

b)

Parameters

c)

Force

d)

Toolbar

12.

Displays drop down menus common to many software programs:

a)

Navigation

b)

Menu Bar

c)

Control Pane

d)

Menu Panel

13.

Two-dimensional arrays of lines similar to graph paper

a)

grid

b)

segments

c)

lines

d)

menu bar

14.

Provides a visual aid when you transform objects

a)

grid

b)

command panel

c)

gizmo

d)

tracer

15.

One of two or more individual mesh objects grouped together into one larger object is a polygon

a)

True

b)

False

16.

Most used part of the interface in 3DS Max

a)

Compass

b)

Control pane

c)

Modification bar

d)

Command Panel

17.

In this view, objects are viewed with the rules of perspective applied to them. They have a vanishing point.

a)

Top down view

b)

Front and left views

c)

Perspective view

d)

Collaborative view

18.

This view is the 2D representation:

a)

Perspective view

b)

Camera view

c)

Top View

d)

Orthographic view

19.

Modifiers change an object's geometrical structure by deforming it in some way

a)

True

b)

False

20.

Planar objects that fill in the gaps between edges in the object structure:

a)

Sub-object

b)

Line

c)

Face/Polygon

d)

Complex Shapes

21.

Based on the principle of human vision, a series of related still images in quick succession perceived as a continuous motion:

a)

Stop-frame

b)

Animation

c)

Frames per second

d)

Modify

22.

Type of geometric model of a 3-D object in which the basic shape is made up of points/vertices connected by edges

a)

Edit poly

b)

Turbosmooth

c)

Render

d)

Mesh

23.

Any geometry, camera, light or other element created in your scene can be referred to as:

a)

Object

b)

Element

c)

Shapes

d)

Ingredient

24.

An edge is a straight or curved line that connects two vertices in a mesh object or spline

a)

Edge

b)

Vertex

c)

Mesh Line

d)

Element

25.

The one element of a windows-based user interface that exists in all software programs:

a)

Render options

b)

Menu Bar

c)

Ruler

d)

Command Panel