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Worksheets3DS Max Capstone Vocabulary
Total questions: 25
Worksheet time: 13mins
This component of the 3DS Max workspace is docked on the right by default
Scene Explorer
Viewports
Command Panel
Animation Timeline
Holding down the control (CTRL) key will allow you to:
change options of the viewport
save your scene as a .max file
select multiple objects
see the poly/vertices count
Move, Scale and Rotate are referred to as:
Transformations
Translators
Editing Tools
Viewport Options
This viewport display setting allows you to view objects in a given viewport as a wire mesh
Lines
Wireframe
Splines
Outlines
When you activate a viewport, it will have a yellow outline
True
False
What is the area of the user interface where objects are displayed in 3DS Max?
window
interframe
face
viewport
A single point whose sole property is its position in 3D space, which is typically defined by values of x,y and z axes.
point
dot
vertex
indent
A subset of an object's geometry: vertices, edges, faces, polygons, and elements
Sub-object
Command panel
Modifier
Viewport
To output the image or scene with camera, lights, shadows, modifiers, and materials applied to it:
.Max file
Viewport image
Preview
Render
(Short for Picture Element) is a single point in a graphic image
Vertex
Polygon
Pixel
Invert
A setting or value that you can change
Print preview
Parameters
Force
Toolbar
Displays drop down menus common to many software programs:
Navigation
Menu Bar
Control Pane
Menu Panel
Two-dimensional arrays of lines similar to graph paper
grid
segments
lines
menu bar
Provides a visual aid when you transform objects
grid
command panel
gizmo
tracer
One of two or more individual mesh objects grouped together into one larger object is a polygon
True
False
Most used part of the interface in 3DS Max
Compass
Control pane
Modification bar
Command Panel
In this view, objects are viewed with the rules of perspective applied to them. They have a vanishing point.
Top down view
Front and left views
Perspective view
Collaborative view
This view is the 2D representation:
Perspective view
Camera view
Top View
Orthographic view
Modifiers change an object's geometrical structure by deforming it in some way
True
False
Planar objects that fill in the gaps between edges in the object structure:
Sub-object
Line
Face/Polygon
Complex Shapes
Based on the principle of human vision, a series of related still images in quick succession perceived as a continuous motion:
Stop-frame
Animation
Frames per second
Modify
Type of geometric model of a 3-D object in which the basic shape is made up of points/vertices connected by edges
Edit poly
Turbosmooth
Render
Mesh
Any geometry, camera, light or other element created in your scene can be referred to as:
Object
Element
Shapes
Ingredient
An edge is a straight or curved line that connects two vertices in a mesh object or spline
Edge
Vertex
Mesh Line
Element
The one element of a windows-based user interface that exists in all software programs:
Render options
Menu Bar
Ruler
Command Panel
