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Worksheets

MTECH

Total questions: 135

Worksheet time: 1hrs 10mins

Name
Class
Date
1.

What is the Shannon-Weaver model in communication?

a)

A model that describes only verbal communication

b)

A model focused exclusively on the technological aspects of data transmission

c)

A model that includes the sender, message, channel, receiver, and noise

d)

A model intended only for studying interpersonal conflicts

2.

What are the main components of the communication process?

a)

Only sender and receiver

b)

Message, noise, and technologies

c)

Sender, message, channel, receiver, feedback, and noise

d)

Encoding, decoding, and media

3.

How do nonverbal signals affect the effectiveness of communication?

a)

They do not matter in the communication process

b)

They can enhance, complement, or contradict verbal messages

c)

They are only used in art

d)

They replace verbal communication

4.

What is the difference between one-way and two-way communication?

a)

One-way communication is always more effective

b)

One-way communication does not include feedback, while two-way communication does

c)

Two-way communication is used only in written form

d)

There is no difference; they are synonyms

5.

How do cultural differences affect the interpretation of messages?

a)

They do not affect communication

b)

They are only important in business communication

c)

They can lead to different understandings of the same gestures or words

d)

Cultural differences are only considered in verbal communication

6.

What barriers can arise in the process of communication?

a)

Only technical disturbances

b)

Language, psychological, physical, and cultural barriers

c)

Barriers exist only in mass communication

d)

All barriers can be overcome with the help of technology

7.

What is the role of feedback in the communication process?

a)

It is not needed for effective communication

b)

It is only important in interpersonal communication

c)

It allows the sender to confirm that the message was understood correctly

d)

Feedback slows down the communication process

8.

What is context in communication and how does it affect understanding?

a)

Context is only the physical environment

b)

Context includes the setting, cultural norms, and relationships between participants, affecting the interpretation of the message

c)

Context is important only for written communication

d)

Context does not affect understanding

9.

How have technologies changed traditional communication models?

a)

They have completely replaced face-to-face communication

b)

They have added new channels and forms of communication, such as social media and video calls

c)

Technologies have not affected communication

d)

They have made communication less effective

10.

What modern communication models exist?

a)

Only the Shannon-Weaver model

b)

Models focused exclusively on mass communication

c)

Transactional model, convergent model, and social network model

d)

Modern models do not exist

11.

What does the term 'convergence' mean in the context of telecommunications and IT?

a)

Separation of networks into specialized ones

b)

Obsolescence of digital technologies

c)

Integration of voice, data, and multimedia services into a single infrastructure

d)

Exclusively the merger of companies

12.

What are the advantages of merging telecommunications and computing technologies?

a)

Increased costs for services

b)

Reduced costs, unified management, and new services (e.g., VoIP)

c)

Slowed data transmission

d)

Abandonment of internet protocols

13.

What problems arise when integrating these technologies?

a)

Only the need for new equipment

b)

Compatibility of standards, security, and network load

c)

No problems at all

d)

Simplification of network architecture

14.

How does convergence affect the development of network applications?

a)

Limits their functionality

b)

Allows for the creation of complex solutions (e.g., video conferencing + cloud storage)

c)

Makes applications less accessible

d)

Increases energy consumption

15.

What is a network computer and what is its role in convergence?

a)

Device only for data storage

b)

Simplified device dependent on servers, reducing infrastructure costs

c)

Analog of a gaming console

d)

Computer without internet access

16.

What are the architectural features of network applications in the context of convergence?

a)

Strict binding to a single protocol

b)

Flexibility, support for multiple protocols (IP, SIP), and modularity

c)

Absence of data encryption

d)

Use of only local networks

17.

Which protocols ensure compatibility between systems?

a)

Only HTTP

b)

IP, SIP, WebRTC

18.

Which protocols ensure compatibility between systems?

a)

Only HTTP

b)

IP, SIP, WebRTC

c)

SMTP for video

d)

No standard solutions

19.

How do cloud technologies contribute to convergence?

a)

Complicate access to data

b)

Provide centralized management and scalability of services

c)

Require only offline work

d)

Reduce bandwidth

20.

What are some examples of successful convergent solutions?

a)

Offline databases

b)

Unified communications (Microsoft Teams, Zoom)

c)

Analog telephone networks

d)

Local text editors

21.

How does convergence affect the security of information systems?

a)

Excludes cyberattacks

b)

Requires comprehensive protection (VPN, encryption, authentication)

c)

Makes systems vulnerable by default

d)

Excludes the need for passwords

22.

What is SONET and what is its main function?

a)

Programming language

b)

Standard for synchronous data transmission over fiber optics

c)

Router brand

d)

Email protocol

23.

What are the main characteristics of BISDN?

a)

Only for analog telephony

b)

High bandwidth and multimedia support

c)

Works exclusively in local networks

d)

No routing

24.

What is the difference between SONET and BISDN?

a)

SONET is for radio, BISDN is for TV

b)

SONET is synchronous transmission, BISDN is asynchronous (ATM) with flexible bandwidth

c)

BISDN is outdated

d)

SONET does not support data

25.

How does SONET provide synchronous data transmission?

a)

Over Wi-Fi

b)

Using time slots and strict clock synchronization

c)

Only for voice

d)

No error control

26.

What advantages does BISDN offer for multimedia applications?

a)

Only low speed

b)

Guaranteed quality of service (QoS) and support for various types of traffic

c)

No data compression

d)

Requires a wired connection

27.

What are the levels of hierarchy in SONET architecture?

a)

Only the physical layer

b)

STS (Synchronous Transport Signal) and VT (Virtual Tributary)

c)

TCP/IP levels

d)

No hierarchy

28.

How does ATM technology integrate with BISDN?

a)

By email

b)

Provides fixed cell transmission for various types of traffic

c)

Only for text

d)

Excludes routing

29.

What types of services are supported in BISDN?

a)

Voice only

b)

Video, voice, data (e.g., video on demand)

c)

Offline storage

d)

Email without internet

30.

What are the limitations of using SONET in modern networks?

a)

No limitations

b)

High cost and redundancy for small data packets

c)

Does not support fiber optics

d)

Only for mobile networks

31.

How has the development of IP networks affected the use of SONET and BISDN?

a)

Completely replaced them

b)

Partially shifted their functions to IP/MPLS, but SONET remains for backbones

c)

Increased dependence on ATM

d)

Made BISDN the main standard

32.

What is multicasting and how is it used in multimedia networks?

a)

Data transmission to only one recipient

b)

Traffic encryption

c)

Simultaneous distribution of data to a group of recipients (e.g., streaming video)

d)

Silent file compression

33.

What are the advantages of multicasting compared to unicasting?

a)

High implementation cost

b)

Saves bandwidth for mass distribution

c)

Low transmission speed

d)

Does not require router support

34.

Which protocols support multicasting?

a)

HTTP and FTP

b)

IGMP and PIM

c)

SMTP and POP3

d)

TCP and UDP (without specific extensions)

35.

What are the main components of a multimedia conference?

a)

Only a microphone

b)

Audio, video, codec, network protocols, and user interface

c)

Printer and scanner

d)

Local database

36.

How is audio and video synchronization ensured in conferences?

a)

Ignoring delays

b)

Using timestamps (RTP/RTCP)

c)

Manual adjustment

d)

Only for pre-recorded content

37.

What technologies are used for Quality of Service (QoS) management in multimedia networks?

a)

Random packet prioritization

b)

DiffServ, MPLS, traffic management

c)

Disabling encryption

d)

Increasing packet size

38.

What are the bandwidth requirements for video conferencing?

a)

1 Mbps for 4K

b)

Depends on resolution: 1-8 Mbps for HD

c)

No more than 100 Kbps

d)

Only for local networks

39.

How is security ensured in multimedia conferences?

a)

No passwords

b)

Encryption (SRTP), authentication, VPN

c)

Open IP addresses

d)

Using o

40.

How is security ensured in multimedia conferences?

a)

No passwords

b)

Encryption (SRTP), authentication, VPN

c)

Open IP addresses

d)

Use of only analog signals

41.

What standards exist for multimedia conferencing?

a)

Only proprietary solutions

b)

H.323, SIP, WebRTC

c)

SMTP and FTP

d)

None

42.

What are the prospects of multimedia networks in the future?

a)

Abandonment of digital technologies

b)

Adoption of 5G/6G, AR/VR, AI traffic optimization

c)

Return to analog systems

d)

Only for gaming platforms

43.

Why is standardization important for multimedia technologies?

a)

Slows down development

b)

Ensures compatibility between devices and services

c)

Increases costs

d)

Only required for scientific research

44.

Which organizations are involved in multimedia standardization?

a)

Only private companies

b)

ITU-T, ISO/IEC, MPEG

c)

Social networks

d)

Local providers

45.

What are the main stages of the standardization process?

a)

Only development

b)

Research, design, approval, implementation

c)

Patent sales

d)

No stages

46.

What are interface standards and what is their role?

a)

Rules for button design

b)

Specifications for interaction between components (e.g., HDMI, USB)

c)

Only for source code

d)

Not used in multimedia

47.

How do standards ensure compatibility between different devices?

a)

Through unique protocols for each manufacturer

b)

Unification of data formats and protocols (e.g., H.264, MP3)

c)

Require the same OS

d)

Compatibility is not needed

48.

What problems arise when developing new standards?

a)

Only financial costs

b)

Balancing innovation and backward compatibility

c)

Lack of technologies

d)

Reluctance of companies to cooperate

49.

What are some examples of successful multimedia standards?

a)

Only outdated formats

b)

MPEG-4, AAC, WebM

c)

Proprietary codecs

d)

None

50.

How do standards affect innovation in multimedia?

a)

Completely block them

b)

Create a foundation for development (e.g., transition from MP3 to Opus)

c)

Require abandonment of new technologies

d)

Have no effect

51.

What are the time frames for the development and implementation of standards?

a)

1-2 months

b)

Years (for example, H.265 took more than 5 years to develop)

c)

Unlimited

d)

Only for academic purposes

52.

How does international cooperation contribute to standardization?

a)

Complicates the process

b)

Allows for the consideration of the requirements of different countries and markets

c)

Creates competition between standards

d)

Has no influence

53.

What is the Global Information Infrastructure (GII)?

a)

Local corporate network

b)

System of interconnected global telecommunications networks

c)

Single server in a data center

d)

Only satellite communication

54.

What are the goals of the GII?

a)

Restricting access to information

b)

Ensuring universal access to data and services

c)

Content control

d)

For military purposes only

55.

What standards are necessary for the functioning of the GII?

a)

Only national

b)

IP, DNS, international data transmission protocols

c)

Proprietary solutions

d)

None

56.

How does the GII facilitate global information exchange?

a)

Through isolated networks

b)

Integration of networks, standardization, and reduction of barriers

c)

Only for wealthy countries

d)

Uses analog technologies

57.

Which organizations are involved in the development of standards for AI?

a)

Only the UN

b)

ITU, IETF, IEEE

c)

Social networks

d)

No such organizations

58.

What are the main components of the GII?

a)

Only cable networks

b)

Fiber optics, satellites, data centers, protocols

c)

Analog phones

d)

Local disks

59.

How is security ensured in AI systems?

a)

Open access to all data

b)

Encryption, authentication, international agreements

c)

Only passwords

d)

Not ensured

60.

What problems does AI face?

a)

Only technical problems

b)

Cybersecurity, digital inequality, political barriers

c)

Lack of technology

d)

No problems

61.

How does AI influence the economic development of countries?

a)

Slows it down

b)

Stimulates digitalization, trade, and remote work

c)

Only for the IT sector

d)

Has no effect

62.

What are the prospects of AI in the future?

a)

Division into national segments

b)

Expansion of 5G/6G, IoT, quantum networks

c)

Abandonment of the internet

d)

Only for entertainment

63.

What are the main stages of multimedia standardization?

4 lines
64.

What are the main stages of standardization of multimedia communications?

a)

Only testing

b)

Analysis, development, approval, implementation

c)

Licensing sales

d)

No stages

65.

What role does ITU-T play in standardization?

a)

Creates software for streaming

b)

Develops international telecommunications standards

c)

Controls social networks

d)

Does not participate

66.

How does ISO/IEC JTC1 contribute to the development of standards?

a)

Only for hardware

b)

Coordinates IT and multimedia standards (e.g., MPEG)

c)

Creates national laws

d)

No influence

67.

What are the ITU-T strategies for developing new standards?

a)

Copying proprietary solutions

b)

Open working groups, collaboration with the industry

c)

Only for military purposes

d)

No strategies

68.

What areas of work are most relevant for ISO/IEC JTC1?

a)

Only text formats

b)

Artificial intelligence, quantum computing, multimedia codecs

c)

Analog technologies

d)

Undefined

69.

How is the harmonization of standards ensured between different organizations?

a)

Competition between standards

b)

Joint working groups and memorandums

c)

Only through courts

d)

No harmonization

70.

What methods are used for testing and validating standards?

a)

Only theoretical

b)

Pilot projects, laboratory testing

c)

User surveys

d)

No testing

71.

What are examples of successful collaboration between ITU-T and ISO/IEC JTC1?

a)

No examples

b)

MPEG standards, H.26x

c)

Only local initiatives

d)

Competition instead of collaboration

72.

How are standards adapted to rapidly changing technologies?

a)

Prohibit innovations

b)

Revisions and additions (e.g., H.265 → H.266)

c)

Only every 10 years

d)

No adaptation

73.

What are the future prospects for standardization in multimedia?

a)

Complete decentralization

b)

Automation, AI analysis, global harmonization

c)

Abandonment of standards

d)

Only for commercial products

74.

What standards are used for digital television?

a)

PAL and NTSC (analog)

b)

DVB-T, ATSC, ISDB

c)

MP3 and WAV

d)

Only proprietary

75.

What technologies are used for signal encoding in digital broadcasting?

a)

Only JPEG

b)

MPEG-2, H.264/AVC, HEVC

c)

Analog modulations

d)

No compression

76.

How does streaming work in digital television?

a)

Through radio frequencies without the internet

b)

Packetization and transmission over IP networks

c)

Only via satellites

d)

Downloading the entire file before playback

77.

How is signal quality ensured in digital television?

a)

Increasing the transmitter power

b)

Error correction (FEC), adaptive bitrates

c)

Only for HD

d)

Ignoring interference

78.

How is universal access to multimedia content on mobile devices ensured?

a)

Only through SMS

b)

Adaptive formats (HTML5, HLS) and CDN

c)

Offline memory cards

d)

Unified screen standard

79.

What are the advantages of interactive television?

a)

Only live broadcast

b)

Video on demand, pause and rewind

c)

No ads

d)

Requires analog signal

80.

How does digital radio broadcasting work?

a)

Only AM/FM

b)

Audio compression (AAC, MP3) and packet transmission

c)

Through telephone lines

d)

No encoding

81.

What problems arise when developing multimedia applications for 5G?

a)

Low speed

b)

Real-time synchronization, QoS for AR/VR

c)

Only for voice

d)

No standards

82.

What are the features of adaptive bitrate in mobile applications?

a)

Fixed quality

b)

Automatic resolution switching depending on network speed

c)

Only for Wi-Fi

d)

Increases server load

83.

What technologies are the basis for streaming multimedia in mobile networks?

a)

Only TCP

b)

HLS, DASH, WebRTC

c)

SMTP

d)

Offline caching

84.

How do multi-service networks handle multimedia traffic?

a)

Only for voice

b)

Packet prioritization (VoIP > email)

c)

No QoS

d)

Excluding video

85.

How does a mediator facilitate interaction between components of a multimedia system?

a)

Only for data storage

b)

Unified APIs (e.g., WebRTC)

c)

No standards

d)

Requires direct connection

86.

How does a mediator affect the performance of a multimedia application?

a)

Slows down all processes

b)

Optimizes data processing (buffering, caching)

c)

No impact

d)

Only for offline work

87.

What is DVB-MHP and what is its role in interactive television?

a)

Analog radio standard

b)

Platform for interactive applications (guides, voting)

c)

Type of antenna

d)

Protocol for electronic mail

88.

How can multimedia content be optimized for mobile applications?

a)

Using uncompressed formats

b)

Compression (WebP for images), lazy loading

c)

Only for PCs

d)

Ignoring screen resolution

89.

What are the architectures of multimedia software?

a)

Only client-server

b)

P2P, cloud, hybrid

c)

Analog

d)

No architecture

90.

How is buffering implemented in streaming services?

a)

Downloading the entire file

b)

Preloading segments for smooth playback

c)

Only for audio

d)

No buffering

91.

What is transcoding and why is it necessary?

a)

File deletion

b)

Real-time format conversion for compatibility with devices

c)

Traffic encryption

d)

Only for text

92.

What standards are used in mobile multimedia services?

a)

Only MP3

b)

3GPP, H.265, AAC

c)

Analog

d)

No standards

93.

How does software interact with a CDN for content delivery?

a)

Only via email

b)

Redirecting requests to the nearest CDN server

c)

Ignoring geolocation

d)

No caching

94.

How do standards ensure the reliability of multimedia connections?

a)

By ignoring errors

b)

Channel redundancy, FEC, QoS

c)

Only for LAN

d)

No guarantees

95.

What functions does the network perform during the transmission of multimedia data?

a)

Only routing

b)

Traffic prioritization, congestion control

c)

Content storage

d)

No functions

96.

How are GPS and multimedia integrated into mobile services?

a)

Only for calls

b)

Geotagging photos, AR navigation

c)

No integration

d)

Only for games

97.

What are the principles of voice transmission over IP (VoIP)?

a)

Analog lines

b)

Compression (codecs G.711, Opus), RTP/RTCP

c)

Only for local networks

d)

No compression

98.

How can multimedia compatibility be ensured across different platforms?

a)

Only for iOS

b)

Cross-platform standards (WebRTC, H.264)

c)

Proprietary formats

d)

No solution

99.

What trends are observed in the development of mobile multimedia services?

a)

Refusal of streaming

b)

AR/VR, 5G, low-latency codecs

c)

Only SMS

d)

Analog return

100.

What is content caching and how is it implemented in multimedia?

a)

Data deletion

b)

Storing copies on edge servers for faster access

c)

Only in browsers

d)

No benefit

101.

What are the current trends in multimedia software development?

a)

Only desktop

b)

AI optimization, microservices, WebAssembly

c)

16-bit graphics

d)

No trends

102.

What are QoS protocols and how are they applied in multimedia networks?

a)

Only for email

b)

Traffic prioritization (e.g., VoIP > torrents)

c)

No configuration

d)

Slowing down speed

103.

How does multimedia message routing work?

a)

Only through one server

b)

Optimal path selection (CDN, Anycast)

c)

No routing

d)

Only for text

104.

What is software and what is its role in multimedia systems?

a)

Hardware

b)

Level between OS and applications (e.g., WebRTC)

c)

Only for databases

d)

Not used

105.

What does the concept of mobile multimedia include?

a)

Only calls

b)

Video, audio, streaming, AR on smartphones

c)

Text

d)

Offline files

106.

How is multimedia streaming processing implemented in software?

a)

Complete download

b)

Buffering, "on-the-fly" transcoding

c)

Only for photographs

d)

No processing

107.

How do standards affect the performance of a multimedia network?

a)

Only slow it down

b)

Optimization of encoding (e.g., H.265 vs H.264)

c)

No impact

d)

Only for audio

108.

How can energy-efficient operation of multimedia on mobile devices be ensured?

a)

Turning off the screen

b)

Hardware acceleration, low bitrate codecs

c)

Only Wi-Fi

d)

No optimization

109.

What is jitter and how does it affect the quality of multimedia?

a)

Internet speed

b)

Variation in packet delay (causes "jumps" in video)

c)

Only for audio

d)

No impact

110.

What is digital broadcasting and how does it differ from analog?

a)

Only for radio

b)

Data transmission in digital format (better quality, compression)

c)

Analog is cheaper

d)

No difference

111.

What is the future of digital broadcasting with the development of OTT services?

a)

Disappearance

b)

Hybrid models (broadcasting + internet), personalization

c)

Only satellite

d)

No changes

112.

How is the electronic program guide (EPG) implemented?

a)

Printed magazine

b)

XML data about broadcasts + TV interface

c)

Only for advertising

d)

No standards

113.

What problems arise when transmitting video over a network in high resolution?

a)

Only cost

b)

High bandwidth, low latency

c)

Only for 4K

d)

No problems

114.

What technologies are used for adaptive streaming of video in digital broadcasting?

a)

Only MP3

b)

HLS, DASH, CMAF

c)

Analog modulations

d)

No adaptation

115.

What is MPEG and how is it used in multimedia technologies?

a)

Programming language

b)

Group of compression standards (MP3, MPEG-4)

c)

Only for photographs

d)

Outdated

116.

How is copyright protection implemented in digital television?

a)

Only watermarks

b)

DRM (Widevine, PlayReady)

c)

Open access

d)

No protection

117.

How does IPTV technology work and how does it differ from DVB?

a)

Only through an antenna

b)

Transmission over IP networks (interactivity vs broadcasting)

c)

No compression

d)

Only for radio

118.

What is OTT and how has it changed media consumption?

a)

Only for TV

b)

Content delivery over the internet (Netflix, YouTube)

c)

Analog standard

d)

No changes

119.

What are the features of mobile digital television (DVB-H)?

a)

Only for stationary TVs

b)

Energy efficiency, adaptation to mobile networks

c)

No compression

d)

Does not work

120.

What is HbbTV and what is its role in interactive services?

a)

Type of antenna

b)

Hybrid TV (broadcasting + internet)

c)

Only for radio

d)

Outdated

121.

What is the role of 5G in the development of multimedia applications?

a)

Only for calls

b)

Low latency (1 ms), streaming 4K/8K

c)

Analog standard

d)

Not important

122.

What is client-server architecture in the context of multimedia?

a)

Only P2P

b)

Centralized server (e.g., YouTube)

c)

No network

d)

Only offline

123.

What audio coding standards are used in mobile multimedia applications?

a)

Only WAV

b)

AAC, Opus, AMR

c)

No compression

d)

Only MP3

124.

How does transcoding help adapt content for different devices?

a)

Removes data

b)

Converts formats to match the device's resolution and codec

c)

Only for text

d)

No help

125.

What components are included in the H.323 stack?

a)

Audio only

b)

Terminals, gateways, MCU

c)

Browsers

d)

Outdated

126.

How does video telephony work over IP networks?

a)

Only through analog lines

b)

Video compression (H.264) and packet transmission

c)

No codecs

d)

Does not work

127.

What approaches exist for routing multimedia content in networks?

a)

Only static

b)

CDN, Anycast, QoS routing

c)

No optimization

d)

Only for LAN

128.

What is a CDN and how is it used for multimedia?

a)

Type of antenna

b)

Content Delivery Network (caching on edge servers)

c)

Only for email

d)

Not used

129.

How is the security of multimedia messages ensured in network applications?

a)

Only passwords

b)

Encryption (SRTP), TLS

c)

No protection

d)

Only for text

130.

What approaches exist for encrypting streaming video?

a)

Only AES

b)

DRM (Widevine), HTTPS, TLS

c)

No encryption

d)

Only for audio

131.

What is latency and how does it affect multimedia transmission?

a)

Internet speed

b)

Latency (causes audio/video desynchronization)

c)

Only for photographs

d)

No impact

132.

How are push notifications implemented for multimedia applications?

a)

Only SMS

b)

Through services (Firebase Cloud Messaging)

c)

No internet

d)

Only for email

133.

Which APIs are most commonly used in the development of multimedia services?

a)

Only SQL

b)

WebRTC, FFmpeg, YouTube API

c)

No APIs

d)

Only for text

134.

What video coding standard is used in Blu-ray?

a)

MPEG-1

b)

H.264/MPEG-4 AVC

c)

JPEG

d)

GIF

135.

What are "metadata" in multimedia files?

a)

Main video content

b)

Additional information