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Video Game Design EOY Test Prep

Total questions: 50

Worksheet time: 4hrs 10mins

Name
Class
Date
1.
What career position would be responsible for assuring that all project components are on task and well-managed?
a)
Project manager
b)
Producer
c)
Writer
d)
Director
2.
What career position would be responsible for sound equipment used to record, mix, or reproduce music, voices, and other audio?
a)
Audio engineer
b)
Assistant audio technician
c)
Producer
d)
Composer
3.
What color should dominate a scene in order to convey a mood of passion?
a)
Red
b)
Blue
c)
Green
d)
Black
4.
What color should dominate a scene in order to convey a sense of gloom?
a)
Gray
b)
White
c)
Red
d)
Orange
5.
What is the RGB color code for true black?
a)
(0, 0, 0)
b)
(0, 100, 0)
c)
(256, 256, 256)
d)
(10, 10, 10)
6.
What is the term for a set of colors you are using consistently throughout a scene?
a)
Color palette
b)
Color scene
c)
Pixel palette
d)
Hue set
7.
Which effect is demonstrated by making the middle of a curved wall lighter in color to show it is closer to the viewer?
a)
Pixel Shading
b)
Bent shading
c)
Emphasis shadowing
d)
Pixel proximity
8.
What are assets typically called in the development of 3D games?
a)
Models
b)
Mesh objects
c)
Perspective shapes
d)
Forms
9.
What do you call an object made up of a group of polygons stuck together?
a)
Mesh
b)
Grid
c)
Cell
d)
Model
10.
What does a programmer select if he wants the computer to track and resize all other lines proportional to this?
a)
A reading edge
b)
A function
c)
A tracing edge
d)
A method
11.
What is an example of a common geodesic sphere?
a)
Soccer ball
b)
Tennis racquet
c)
Billiard ball
d)
Grapefruit
12.
What is an example of a common UV sphere?
a)
Globe of the earth
b)
Epcot structure in Disney World
c)
Soccer Ball
d)
Football
13.
What kind of objects can a player interact with in a game scene?
a)
Active objects
b)
Kinetic objects
c)
Stationary objects
d)
Static objects
14.
What kind of objects can a player NOT interact with in a game scene?
a)
Static objects
b)
Active objects
c)
Kinetic objects
d)
Stationary objects
15.
When you stretch a picture over a 3D model, you ________ the picture.
a)
Drag
b)
Scale
c)
Pull
d)
Skew
16.
As a video game designer, which perspective are you LEAST likely to use?
a)
Second-person perspective
b)
First-person perspective
c)
Third-person perspective
d)
Top-down perspective
17.
If you wanted to make objects move toward a vanishing point, which illusion would you use?
a)
Visual perspective
b)
Proportional scaling
c)
Dithering
d)
Parallax
18.
If you were developing a 2D video game that viewed the character from directly overhead, then you are working on a ____________ game.
a)
Top-down
b)
first-person
c)
side-scrolling
d)
third-person
19.
In a typical 2D sidescroller, what direction would the player choose to progress through a level?
a)
Right
b)
Left
c)
Down
d)
Up
20.
The classic video game Frogger uses a(an) _______ view.
a)
Overhead
b)
side-scrolling
c)
isometric
d)
orthographic
21.
Using _______ gives the illusion of depth by moving layers at different speeds to allow a player to see behind a tree.
a)
parallax
b)
vanishing points
c)
dithering
d)
proportional scaling
22.
What depth effect would you use to make parallel lines appear to angle toward each other and intersect?
a)
Vanishing point
b)
Dithering
c)
Pixel shading
d)
Parallax
23.
What does the computer have to do if the player moves around a game environment that is larger than the display screen?
a)
It has to scroll through the environment.
b)
It has to open a new screen.
c)
It has to duplicate the environment.
d)
It has to drag the environment.
24.
What is the portion of the game environment that a player sees during gameplay called?
a)
Visible play area
b)
Invisible play area
c)
Scene view
d)
Active scene
25.
What is the term for the view through which a player perceives the game?
a)
Perspective
b)
Vanishing point
c)
Dithering
d)
Pixel shading
26.
What computer component is the "brain" of the computer?
a)
CPU, or central processing unit
b)
GPU, or graphics processing unit
c)
SSD, or solid-state drive
d)
Wireless network card
27.
What kind of computer chip has three distinct processors running simultaneously?
a)
A multiprocessor chip
b)
A quad-core processor
c)
A single-processor chip
d)
A microcontroller chip
28.
You need a multi-purpose computer for your home that has the size, capabilities, and price to make it a good pick for indie game development. What kind of computer are you looking for?
a)
A personal computer
b)
A Chromebook
c)
A multi-user public computer
d)
A budget laptop
29.
As a video game designer, which kind of game are you LEAST likely to make?
a)
1D game
b)
2D game
c)
3D game
d)
2.5D game
30.
What dimension is an object that has only length and width?
a)
2D
b)
3D
c)
4D
d)
1D
31.
What dimension is used in hybrid game design?
a)
2.5D
b)
1D
c)
2D
d)
3D
32.
What are the tiny dots of color that an image is comprised of?
a)
Pixels
b)
Shades
c)
Hues
d)
Points
33.
What is a pixel called before it is stretched?
a)
Native pole
b)
Dithered pole
c)
Native pixel
d)
Origin point
34.
What is an example of a lossy image format?
a)
JPG
b)
PNG
c)
GIF
d)
TIFF
35.
What would you call an image that has been made larger to the point that it has become blurry and less defined?
a)
Pixelated
b)
Dithered
c)
Interpolated
d)
Shaded
36.
What is the process of adding a pixel between two native poles?
a)
Interpolation
b)
Parallax
c)
Dithering
d)
Pixel Shading
37.
What is the term for when the computer fills in a pixel between native poles when an image is stretched larger?
a)
Dithering
b)
Interpolation
c)
Parallax
d)
Pixel Shading
38.
What kind of scaling allows you to resize an object without skewing it?
a)
Proportional scaling
b)
Fixed scaling
c)
Ratioed scaling
d)
Free scaling
39.
What unit is best for measuring image clarity?
a)
Dots per inch
b)
Dots per increment
c)
Digits per inch
d)
Dimensions per increment
40.
In a Cartesian coordinate system, what is the point (0,0) called?
a)
The origin point
b)
The starting point
c)
The zero point
d)
The native point
41.
In the Cartesian coordinate system, what happens to the X-coordinate if you move farther to the right?
a)
It increases.
b)
It decreases.
c)
It stays the same.
d)
It becomes negative.
42.
In the Cartesian coordinate system, what happens to the Y-coordinate if you move farther down?
a)
It decreases.
b)
It increases.
c)
It stays the same.
d)
It doubles.
43.
If you are working on the placement of objects to create an attractive layout, obstacles, and objectives, then you are developing a...
a)
Scene
b)
GameObject
c)
Mesh
d)
Model
44.
What is the term for the sequential drawings of scenes that tell a game's story?
a)
Storyboard
b)
Scene
c)
Film strip
d)
Design Document
45.
What kind of animation would you include in your design if you wanted it to have moving parts?
a)
Active animation
b)
Static animation
c)
Kinetic animation
d)
Stationary animation
46.
What program could you use for UV mapping?
a)
Adobe Photoshop
b)
Microsoft Paint
c)
Google Doc
d)
Adobe Acrobat
47.
What view features objects rendered with edges and no faces?
a)
Wireframe view
b)
Orthograhic view
c)
Scaled view
d)
Isometric view
48.
What was the first commercial video game system?
a)
Magnavox Odyssey
b)
Sega Saturn
c)
Super NES
d)
PlayStation 1
49.
Which term best describes the inside of a curved wall?
a)
Concave
b)
Convex
c)
Equilateral
d)
Congruent
50.
Which term best describes the outside of a curved wall?
a)
Convex
b)
Concave
c)
Equilateral
d)
Congruent