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Cuestionario sobre Diseño

Total questions: 80

Worksheet time: 40mins

Name
Class
Date
1.

By truly understanding the emotional and cultural realities of the people you are designing for, you will be able to design a better solution with real value. That is why _________________ is so important to the design process.

a)

Cultural

b)

Desirability

c)

Human

d)

Empathy

2.

Design thinking does not see failure as a threat as long as it occurs early and is used as a springboard for later learning - in other words "_________________".

a)

Fear of failure

b)

Iterate the ideation phase

c)

Fail early to succeed soon

d)

Funky prototyping

3.

What are the phases of the design process of the Stanford Design School? (another variation of the design thinking process).

a)

Ideate

b)

Test

c)

Define

d)

Prototype

e)

Empathy

4.

During an interview, you should minimize yes/no questions and instead ask ______________________ questions.

a)

color defined by exercise.

b)

open-ended.

c)

by sticky note.

d)

team on a color code.

5.

What is a constructive conflict process that merges into unifying solutions through the power of observation, synthesis, exploration and generation of alternatives, critical thinking, feedback, visual representation, creativity, problem-solving, and value creation?

a)

Iterate the ideation phase

b)

Funky prototyping

c)

Design

d)

Human being

6.

__________________________ is an important part of the ideation process.

a)

Multiplication

b)

Blue Ocean REICC

c)

Persona

d)

Brainstorming

7.

These interviews are conducted after a customer has purchased or used a product/service.

a)

Funky prototyping

b)

LEGO-based prototyping

c)

Iterate the ideation phase

d)

feedback interviews

8.

The design thinking process is linear.

a)

TRUE

b)

FALSE

9.

The inspiration (1st phase of design thinking) begins with a broad problem, or what is called ________________________________________.

a)

Observe

b)

fill in the blank

c)

Empathy

d)

Design challenge

10.

Designers actively__________________people in their own environment to identify their real needs.

a)

Observe

b)

Blue Ocean REICC

c)

Persona

d)

Multiplication

11.

While observations focus on the raw data you have consciously recorded about the things you have heard and seen, a _______________ comes next: it is an interesting and non-obvious piece of information derived from interview or observation data that drives opportunities.

a)

Opposite side

b)

Interior

c)

Exterior

d)

Export side

12.

What are the 3 main phases of design thinking? (3 correct answers)

a)

Overlapping phases

b)

Implementation (Testing)

c)

Ideation (Creating)

d)

Inspiration (Empathizing)

13.

What is the essence of design thinking?

a)

What do you expect to test with the user? What kind of behavior do you expect?

b)

Identify what is being tested with each prototype. A prototype should answer a particular question when tested

c)

In the early stages of a project, that question can be broad

d)

How one identifies new solutions that meet the needs of a market; TO CREATE SOMETHING NEW

14.

An idea is considered successful if it achieves a balance between these three main criteria: (3 correct answers)

a)

Desirability - Who will want to use or buy the product/service?

b)

Viability - How sustainable is the idea in the long term?

c)

Feasibility - What can be achieved in the near future?

d)

Differentiability - What is attractive to people directly?

15.

The empathy map contains four main components that help you organize data from the people you interview: (3 correct answers)

a)

Think

b)

Say and Do

c)

Create

d)

Feel

16.

Divergent thinking is similar to the practice of _______________, which frees the imagination, opens our minds to a wealth of opportunities and possibilities, and helps us to be more innovative.

a)

About

b)

Start

c)

Close

d)

Play

17.

What is the golden rule of the interview?

a)

Experience

b)

Actively listen to the other person

c)

Trust

d)

Statement

18.

Recognizing__________________generates ideas that allow us to see everyday things in a new light.

a)

Remember the future

b)

Person

c)

Multiplication

d)

Patterns

19.

An idea is not just to inform what you heard in the conversation, but instead it is a ______________________ that identifies a need of the client and explains why.

a)

Experience

b)

Statement

c)

Confidence

20.

This phase focuses on early, quick, and cost-effective testing to strengthen ideas and ensure that the design team is on the right track to meet the demands of the people for whom they are designing.

a)

Implementation

b)

Multiple-choice interviews

c)

On-site interviews

d)

Phone interviews

21.

This leading company in innovation and design has popularized design thinking and takes on all kinds of diverse design challenges.

a)

IDEO

b)

NIEO

c)

IDTO

d)

HDEO

22.

Use your_____________________________data as a basis to generate ideas.

a)

Observation

b)

Latent needs

c)

creation

d)

Exportation

23.

Observation gives designers the opportunity to develop_________________to better identify needs and ultimately develop solutions, which is an excellent way to see the world differently to capitalize on needs that the competition has not yet had time to recognize.

a)

Experience

b)

Empathy

c)

Confidence

24.

Why do you empathize with your target user and stay focused on summarizing the common characteristics, needs, and pain points of the user into a single person?

a)

Interview your users

b)

Create a persona

c)

Test your sketches with users

d)

Sketch a prototype

25.

During the__________________________phase, the ideas generated through the ideation process are transformed into concrete ideas.

a)

Implementation

b)

Person

c)

Multiplication

d)

Remember the future

26.

Design thinking is a human-centered approach.

a)

FALSE

b)

TRUE

27.

A____________________________should not be too narrow, nor should it be too broad. You want to have the freedom to imagine, but you also want to have some boundaries in order to manage the process.

a)

fill in the blank

b)

Limits

c)

Observe

d)

design challenge

28.

Companies that manage to identify and satisfy customer needs have a better opportunity to obtain that all-important________________________________________.

a)

Empathize

b)

Competitive advantage

c)

Ideate

d)

Test

29.

What is brainstorming?

a)

Ideation

b)

Person

c)

Multiplication

d)

Remember the future

30.

How do we become successful design thinkers? What is the first step?

a)

Iterate the ideation phase

b)

Be human

c)

Design

d)

Funky prototyping

31.

Observe, listen, and ask why? Find the "human problems" and fall in love with them. Understanding users is how we create solutions that they want and will use.

a)

Collaboration

b)

Optimism

c)

Empathy

d)

Potential

32.

______________________ improves networking, plays a role in effective leadership, promotes team building, and helps us understand not only how but why people think and feel the way they do.

a)

Human being

b)

Cultural

c)

Empathy

d)

Desirability

33.

The Minimum Viable Product is the product that is least expensive but provides a good representation of the product being sold - to obtain customer feedback while spending the least amount of money possible.

a)

DFG

b)

MNP

c)

MVP

d)

RED

34.

Objective of the interview.

a)

Involve

b)

Observe

c)

Learn as much as possible

d)

Look and listen

35.

Prototypes must be expensive and sophisticated.

a)

FALSE

b)

TRUE

36.

At the beginning of an interview, you must briefly state the____________________of the interview.

a)

Expose

b)

Purpose

c)

Discard

d)

Lux pose

37.

An_____________________________is a tool that helps you collate and integrate your interview data in order to discover surprising or unanticipated insights. It also enables you to uncover unmet needs, nd the source of any frustrations, discover areas for improvement, explore dierent perspectives, and question your own assumptions and beliefs

a)

Any kind of thought

b)

iideas and concerns

c)

related to the challenge

d)

Empathy map

38.

Think of a_________________________________questionnaire that develops your design challenge statement: how could we improve/create/redesign/expand/grow/....?

a)

Experience

b)

fill in the blank

c)

Space

d)

Trust

39.

What are the dimensions of observation? (3 correct answers)

a)

Space - the physical place

b)

Activity - a set of related acts that people perform

c)

Trust - it also helps you learn about what they need

d)

Actor - the people involved

40.

When do client development and product development occur simultaneously?

a)

new methodology

b)

Trust

c)

Experience

d)

Space

41.

Bringing together diverse perspectives unlocks potential. Modern challenges are too large and complex for a single person, discipline, or even industry.

a)

Collaboration

b)

Optimism

c)

Empathy

d)

Potential

42.

Design thinkers welcome_____________________ and see them as opportunities to identify innovative solutions.

a)

ideation

b)

Constraints

c)

Inspiration

d)

Popularized

43.

A software company likes to use the User Story Mapping method along with Design Thinking. For what purpose would you recommend using User Story Mapping? Please choose the correct answer.

a)

To find data that serves to inspire the team and gain empathy

b)

To verify feasibility, viability, and desirability

c)

To gain a common understanding of the challenge/problem space

d)

To define the elements of the implementation list

44.

What types of thoughts are allowed during a brainstorming exercise? (2 correct answers)

a)

Any type of thought

b)

Ideas and concerns

c)

Anything except questions related to the challenge

d)

Anything except concerns related to the challenge

45.

Which of the following techniques are structured ideation techniques?

a)

Dedicación

b)

Empathy

c)

Space

d)

Humor

46.

What are the 3 steps to interview? (3 correct answers)

a)

Write an introduction to the interview that outlines your intentions and the purpose of the interview

b)

Think about whom you want to interview

c)

Challenging questions to lead the interviewee to make creative suggestions

d)

Prepare your interview questions

47.

The design thinking process is based on what two main types of thinking? (2 correct answers)

a)

Convergence

b)

Human-centered

c)

Design challenge

d)

Divergence

48.

Why is desirability the starting point when it comes to a successful idea?

a)

As a design thinker, the problems you are trying to solve are rarely your own; they belong to a particular group of people; to design for them, you must gain empathy for who they are and what is important to them.

b)

Because it is not about building a new product and service and then looking for customers. It is about going to the customers first, determining their needs, and then creating something to meet those needs.

49.

The "why" behind something.

a)

Prototype

b)

Define mode

c)

Inspiration

d)

Empathize

50.

At the heart of the phase of__________________________ is low-cost experimentation through rapid prototypes, which creates a real model of the product/service, that is then tested repeatedly to identify strengths and weaknesses until it takes the project stage to the lives of people.

a)

Funky prototyping

b)

Iterative ideation phase

c)

LEGO-based prototyping

d)

Implementation

51.

The elements of empathy and user engagement make design thinking inherently an ethical endeavour

a)

FALSE

b)

TRUE

52.

What are the brainstorming rules created by IDEO? (3 correct)

a)

Be open to developing the ideas of others and stay on topic

b)

It involves getting out of the building and taking action

c)

Avoid judging others and let the creativity flow

d)

Follow the "one at a time" rule and use visuals and Generate as many new ideas as possible

53.

- _______________________________are more easily identied by observing rather than talking

a)

Implementation

b)

Old methodology

c)

Inspiration

d)

Latent Needs

54.

The concept of design thinking aligns with many of the facets of: The Practice of Entrepreneurship (it incorporates the core elements of the practice and the essential skills of play, empathy, reection, creation, and experimentation)

a)

FALSE

b)

TRUE

55.

- What are four questions that are useful to ask during the design thinking process? (another variation to the design thinking process) (4 correct)

a)

What if?

b)

What is?

c)

What works?

d)

What are?

e)

What wows?

56.

The_____________________phase uses brainstorming as a way to generate as many ideas as possible to meet the need identied in the____________________phase. (2 correct)

a)

Reverberation

b)

DeFLoration

c)

Inspiration

d)

Ideation

57.

One of the most common interviewing mistakes.

a)

In the data section

b)

Seeking validation for your ideas

c)

In the comments section

d)

In the header section

58.

Taking a design-thinking approach forces you to answer an entirely dierent question in the beginning. The FIrst question is what?

a)

What do people need?

b)

How do people execute design?

c)

How do people begin thinking?

59.

Working with sticky notes is a key activity in many Design Thinking workshops. What rules would you set when using sticky notes? (3 correct)

a)

Go for bold statements and be visual.

b)

Keep workshop results unstructured to foster creativity

c)

Use one dened colour per exercise.

d)

Aim for one thought per sticky note.

e)

Agree within the team on a color code.

60.

What are the 2 most important techniques that entrepreneurs use during the inspiration phase? (2 correct)

a)

challenging questions to bring the interviewee to make creative suggestions

b)

key guiding questions

c)

Observation and Insight Development

d)

user types that you might encounter

61.

Of the 3 main criteria for a successful idea - feasibility, viability, and desirability - which is the starting point?

a)

Viability

b)

Desirability

c)

Dierentiability

d)

Feasibility

62.

- What gets you to the root of the problem and builds optimism for both problem FInding and problem solving?

a)

Process

b)

Client

c)

Place

d)

People

63.

The ideation process is in line with the__________________view described in the Practice of Entrepreneurship, as it requires general openness to the world and involves using our creative ability to solve problems.

a)

Ideation

b)

Creation

c)

Submit

d)

AEIOU

64.

What is BUILD THEN SHIR hope hypothesis was correct 1. very costly if wrong?

a)

Advanced methodology

b)

Old methodology

c)

New methodology

d)

Free methodology

65.

- Building a culture of innovation takes collaborative, diverse, & empowered employees who seek empathy for their end-users.

a)

Client

b)

Place

c)

Process

d)

People

66.

- What is experiment - learn - repeat ?

a)

Implementation

b)

Phone interviews

c)

Onsite interviews

d)

Panel interviews

67.

- What is one of the biggest obstacles in trying new things or generating new ideas?

a)

Fail early to succeed sooner

b)

Funky prototyping

c)

Fear of Failure

d)

Iterate ideation phase

68.

- A useful interview technique that gives a way to delve into a problem one layer at a time. (Starts with the challenges they are facing and ends up at what emotions are driving their actions)

a)

Phone interviews

b)

"Peel the Onion"

c)

Onsite interviews

d)

Panel interviews

69.

_________________________can be an alternative or a complement to observation.

a)

People

b)

Interviewing

c)

Multiplication

d)

Remember the Future

70.

_____________________________is also relevant to the implementation phase, as it involves acting in order to learn, trying something new, learning from the attempt, and building that learning into the next iteration.

a)

Implementation

b)

Experimentation

c)

Exportation

d)

Refreshment

71.

- By which process, test your designs, get feedback, and give yourself a chance to make improvements before investing the time to develop?

a)

Test your sketches with users

b)

Create a persona

c)

Sketch a prototype

d)

Interview your users

72.

- What will provide many insights you will benet from while building a solution?

a)

Create a persona

b)

Interview your users

c)

Test your sketches with users

d)

Sketch a prototype

73.

What are 4 notable characteristics about design thinking? (4 correct)

a)

It applies to everyone, regardless of experience levels

b)

It works best in unpredictable environments

c)

It requires continuous practice with a focus on doing in order to learn

d)

It involves getting out of the building and taking action

e)

Anything except questions related to the challenge

74.

- Take risks. Be gritty. Learn from failure and adjust. Do it fast, and do it with an encouraging smile. Pessimism paralyzes, but belief in what could be propels us forward.

a)

Collaboration

b)

Potential

c)

Empathy

d)

Optimism

75.

- Which of the following techniques are structured ideation techniques? (2 correct)

a)

Multiplication

b)

Blue Ocean REICC

c)

People

d)

Remember the Future

76.

Are insights and observations the same thing?

a)

NO

b)

YES

77.

The environment must facilitate collaboration and encourage risk taking with a 'fail early & fail often' mentality.

a)

Process

b)

People

c)

Client

d)

Place

78.

- IDEO looks on the design-thinking process as a system of____________________, rather than a linear, predictive approach where organizations determine the goals they need to achieve and look for the resources to enable them to reach their goals.

a)

Implementation (Test)

b)

Ideation (Create)

c)

Overlapping phases

d)

Inspiration (Empathize)

79.

:- The CEO of IDEO credits one key phrase for sparking the design thinking process: "_______________________________"

a)

"How part CEO?"

b)

"How part phrase?"

c)

"How Might We?

d)

"How" part presumes?"

80.

- What software is a good practice to support virtual workshops? (2 Correct)

a)

MS Teams

b)

MS PowerPoint

c)

Mural

d)

MS Excel

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