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Football Coverages

Total questions: 20

Worksheet time: 10mins

Name
Class
Date
1.

BUZZ

a)

HURRICANE

b)

TORNADO

c)

EARTHQUAKE

d)

FLOOD

2.

MEG

a)

QTRS- M2M on #1 everywhere

b)

QTRS- M2M on #2 nowhere

c)

QTRS- M2M on #3 somewhere

d)

QTRS- M2M on #4 everywhere

3.

MOD

a)

Qtrs-- M2M if #1 goes past 5 yards; zone off if anything else

b)

Qtrs-- M2M if #1 goes past 10 yards; zone off if anything else

c)

Qtrs-- M2M if #1 goes past 3 yards; zone off if anything else

d)

Qtrs-- M2M if #1 goes past 7 yards; zone off if anything else

4.

BUZZ

a)

WOLVERINE

b)

SPIDER-MAN

c)

IRON MAN

d)

CAPTAIN AMERICA

5.

BUZZ

a)

STARLORD

b)

IRONMAN

c)

THOR

d)

CAPTAIN AMERICA

6.

BUZZ

a)

FIRE

b)

WATER

c)

EARTH

d)

AIR

7.

AXE

a)

M2M-inside leverage

b)

M2M-outside leverage

c)

M2M-transaction cost

d)

M2M-risk assessment

8.

HARD

a)

QTRS- single WR check; you have the FLAT

b)

QTRS- double WR check; you have the FLAT

c)

QTRS- single WR check; you have the ROUND

d)

QTRS- single WR check; you have the SQUARE

9.

TEXANS

a)

A zone cover 2 call, you are to take the FLAT UNLESS you have 1 WR to your side;

b)

A man-to-man coverage scheme with no safety help.

c)

A blitzing strategy that focuses on pressuring the quarterback.

d)

A zone coverage that requires two safeties deep.

10.

PURPLE

a)

M2M -outside leverage

b)

M2M -inside leverage

c)

M2M -neutral leverage

d)

M2M -high leverage

11.

STEAL

a)

QTRS-3 WR check-you are playing MOE technique to #2 & #3

b)

QTRS-2 WR check-you are playing MOE technique to #1 & #4

c)

QTRS-4 WR check-you are playing MOE technique to #3 & #5

d)

QTRS-1 WR check-you are playing MOE technique to #2 & #4

12.

BUZZ

a)

PANTHER

b)

BEAR

c)

EAGLE

d)

FISH

13.

STUMP-

a)

QTRS- 3 WR check; most of the time you are LOCKED on #1

b)

QTRS- 2 WR check; often you are LOCKED on #2

c)

QTRS- 4 WR check; sometimes you are LOCKED on #3

d)

QTRS- 1 WR check; rarely you are LOCKED on #4

14.

RED

a)

M2M - outside leverage to boundary; inside leverage to the field

b)

M2M - inside leverage to boundary; outside leverage to the field

c)

M2M - equal leverage to both boundary and field

d)

M2M - no leverage to either boundary or field

15.

BUZZ

a)

HURRICANE

b)

CYCLONE

c)

TORNADO

d)

WINDSTORM

16.

Tite 6

a)

REDZONE call- be outside #1- if #1 runs out to you take him M2M; if not- zone off

b)

REDZONE call- be inside #1- if #1 runs out to you zone off; if not- take him M2M

c)

REDZONE call- be outside #2- if #2 runs out to you take him M2M; if not- zone off

d)

REDZONE call- be outside #1- if #1 runs in take him M2M; if not- zone off

17.

MIC

a)

QTRS call when the only WR is a Y to your side; you will play MEG tech to the Y

b)

QTRS call when there are two WRs on the field; you will play ZONE coverage

c)

QTRS call when the WR is on the opposite side; you will play MAN coverage

d)

QTRS call when there are no WRs; you will play BASE defense

18.

SLUG

a)

QTRS- made to a 3 WR side with a wing; you are playing MOD/MEG to the 3WR side and M2M to the #1 WR side

b)

QTRS- made to a 2 WR side with a tight end; you are playing ZONE to the 2WR side and M2M to the #1 WR side

c)

QTRS- made to a 4 WR side with no wing; you are playing M2M to the 4WR side and ZONE to the #1 WR side

d)

QTRS- made to a 3 WR side with a fullback; you are playing ZONE to the 3WR side and MOD/MEG to the #1 WR side

19.

BUZZ

a)

HAIL

b)

FALL

c)

RING

d)

FLY

20.

MOE

a)

QTRS- eyes on #2-if #2 comes out within 5 yards-take #2 M2M; take #1 with anything else

b)

QTRS- focus on #1 and ignore #2 unless necessary

c)

QTRS- maintain distance from both #1 and #2

d)

QTRS- prioritize #2 only if #1 is not a threat