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WorksheetsFootball Coverages
Total questions: 20
Worksheet time: 10mins
BUZZ
HURRICANE
TORNADO
EARTHQUAKE
FLOOD
MEG
QTRS- M2M on #1 everywhere
QTRS- M2M on #2 nowhere
QTRS- M2M on #3 somewhere
QTRS- M2M on #4 everywhere
MOD
Qtrs-- M2M if #1 goes past 5 yards; zone off if anything else
Qtrs-- M2M if #1 goes past 10 yards; zone off if anything else
Qtrs-- M2M if #1 goes past 3 yards; zone off if anything else
Qtrs-- M2M if #1 goes past 7 yards; zone off if anything else
BUZZ
WOLVERINE
SPIDER-MAN
IRON MAN
CAPTAIN AMERICA
BUZZ
STARLORD
IRONMAN
THOR
CAPTAIN AMERICA
BUZZ
FIRE
WATER
EARTH
AIR
AXE
M2M-inside leverage
M2M-outside leverage
M2M-transaction cost
M2M-risk assessment
HARD
QTRS- single WR check; you have the FLAT
QTRS- double WR check; you have the FLAT
QTRS- single WR check; you have the ROUND
QTRS- single WR check; you have the SQUARE
TEXANS
A zone cover 2 call, you are to take the FLAT UNLESS you have 1 WR to your side;
A man-to-man coverage scheme with no safety help.
A blitzing strategy that focuses on pressuring the quarterback.
A zone coverage that requires two safeties deep.
PURPLE
M2M -outside leverage
M2M -inside leverage
M2M -neutral leverage
M2M -high leverage
STEAL
QTRS-3 WR check-you are playing MOE technique to #2 & #3
QTRS-2 WR check-you are playing MOE technique to #1 & #4
QTRS-4 WR check-you are playing MOE technique to #3 & #5
QTRS-1 WR check-you are playing MOE technique to #2 & #4
BUZZ
PANTHER
BEAR
EAGLE
FISH
STUMP-
QTRS- 3 WR check; most of the time you are LOCKED on #1
QTRS- 2 WR check; often you are LOCKED on #2
QTRS- 4 WR check; sometimes you are LOCKED on #3
QTRS- 1 WR check; rarely you are LOCKED on #4
RED
M2M - outside leverage to boundary; inside leverage to the field
M2M - inside leverage to boundary; outside leverage to the field
M2M - equal leverage to both boundary and field
M2M - no leverage to either boundary or field
BUZZ
HURRICANE
CYCLONE
TORNADO
WINDSTORM
Tite 6
REDZONE call- be outside #1- if #1 runs out to you take him M2M; if not- zone off
REDZONE call- be inside #1- if #1 runs out to you zone off; if not- take him M2M
REDZONE call- be outside #2- if #2 runs out to you take him M2M; if not- zone off
REDZONE call- be outside #1- if #1 runs in take him M2M; if not- zone off
MIC
QTRS call when the only WR is a Y to your side; you will play MEG tech to the Y
QTRS call when there are two WRs on the field; you will play ZONE coverage
QTRS call when the WR is on the opposite side; you will play MAN coverage
QTRS call when there are no WRs; you will play BASE defense
SLUG
QTRS- made to a 3 WR side with a wing; you are playing MOD/MEG to the 3WR side and M2M to the #1 WR side
QTRS- made to a 2 WR side with a tight end; you are playing ZONE to the 2WR side and M2M to the #1 WR side
QTRS- made to a 4 WR side with no wing; you are playing M2M to the 4WR side and ZONE to the #1 WR side
QTRS- made to a 3 WR side with a fullback; you are playing ZONE to the 3WR side and MOD/MEG to the #1 WR side
BUZZ
HAIL
FALL
RING
FLY
MOE
QTRS- eyes on #2-if #2 comes out within 5 yards-take #2 M2M; take #1 with anything else
QTRS- focus on #1 and ignore #2 unless necessary
QTRS- maintain distance from both #1 and #2
QTRS- prioritize #2 only if #1 is not a threat
