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Artificial Intelligence

Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.

What is Artificial Intelligence?

a)

Artificial Intelligence is a field that aims to make humans more intelligent

b)

Artificial Intelligence is a field that aims to improve the security

c)

Artificial Intelligence is a field that aims to develop intelligent machines

d)

Artificial Intelligence is a field that aims to mine the data

2.

The 1956 Dartmouth workshop is notable for which of the following?

a)

The first public demonstration of the ENIAC computer

b)

The invention of the Lisp programming language

c)

The first official usage of the term "artificial intelligence."

d)

The development of the first expert system, DENDRAL.

3.

In how many categories process of Artificial Intelligence is categorized?

a)

categorized into 3 categories

b)

categorized into 5 categories

c)

processes are categorized based on the input provided

d)

process is not categorized

4.

Which of the following is not a type of Artificial Intelligence agent?

a)

Learning AI agent

b)

Goal-based AI agent

c)

Simple reflex AI agent

d)

Unity-based AI agent

5.

In which type of task environment does the current decision of an agent affect all future decisions, contrasting with environments where decisions are based only on the current situation?

a)

Episodic

b)

Deterministic

c)

Static

d)

Sequential

6.

What are the five essential parts that constitute a well-defined problem in the context of problem-solving agents?

a)

Percept sequence, performance measure, agent function, utility function, and environment

b)

The initial state, a set of actions, a transition model, a set of goal states, and an action cost function

c)

Sensors, actuators, knowledge base, inference engine, and learning element

d)

Problem description, heuristic function, search tree, optimal path, and solution length

7.

What is the primary goal of machine learning within the field of Artificial Intelligence?

a)

To enable machines to learn from data and improve over time

b)

To create machines that can think like humans

c)

To develop software that can perform calculations faster

d)

To design robots that can perform physical tasks

8.

Which of the following best describes a 'reactive agent' in Artificial Intelligence?

a)

An agent that uses past experiences to inform future actions

b)

An agent that responds to current situations without memory of past events

c)

An agent that learns from its mistakes over time

d)

An agent that plans ahead based on future predictions

9.

What is the significance of the Turing Test in the context of Artificial Intelligence?

a)

It measures the speed of a computer's processing power

b)

It evaluates a machine's ability to exhibit intelligent behavior indistinguishable from a human

c)

It determines the efficiency of an AI algorithm

d)

It assesses the learning capabilities of a neural network

10.

What are the four main criteria used to evaluate the performance of a search algorithm?

a)

Completeness, cost optimality, time complexity, and space complexity

b)

Feasibility, scalability, adaptability, and robustness

c)

Accuracy, precision, recall, and F1 score

d)

Efficiency, generality, interpretability, and modularity.

11.

Which uninformed search algorithm is generally preferred when the search state space is larger than can fit in memory and the depth of the solution is not known?

a)

Breadth-first search

b)

Dijkstra's algorithm (Uniform-cost search)

c)

Depth-first search

d)

Iterative deepening search

12.

The A* search algorithm uses an evaluation function defined as f(n) = g(n) + h(n). For A* to be both complete and cost-optimal, the heuristic function h(n) must possess which specific property?

a)

Consistency

b)

Monotonicity

c)

Admissibility

d)

Dominance

13.

For the 8-puzzle and 15-puzzle problems, which heuristic function calculates the sum of the horizontal and vertical distances of the tiles from their goal positions, also known as city-block distance?

a)

The number of misplaced tiles (h1)

b)

The Manhattan distance (h2)

c)

The effective branching factor (b****)

d)

The pattern database heuristic (hDB)

14.

What defines a "zero-sum" game in game theory?

a)

A game where what is good for one player is just as bad for the other.

b)

A game where all players can achieve a win-win outcome

c)

A game played with a fixed number of turns, totaling zero

d)

A game where the sum of all players' scores at the end is zero.

15.

In game-playing algorithms like minimax and alpha-beta search, what is the purpose of an "evaluation function"?

a)

To determine the legal moves from a given state.

b)

To identify if a state is a terminal state.

c)

To estimate the utility of states at a certain search depth when the search is cut off.

d)

To calculate the exact optimal move for any given game state.