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Module 5: Educational Technology and Classroom Integration

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.

Augmented Reality (AR) adds digital elements to the real world using devices like smartphones or tablets.

a)

TRUE

b)

FALSE

2.

Virtual Reality (VR) is experienced by looking at animations on a textbook page.

a)

TRUE

b)

FALSE

3.

Gamified learning platforms like Quizizz and Kahoot increase student engagement.

a)

TRUE

b)

FALSE

4.

Educational technology tools such as smartboards help teachers deliver interactive lessons.

a)

TRUE

b)

FALSE

5.

AR and VR can only be used in science classes.

a)

TRUE

b)

FALSE

6.

Using tablets in class allows students to access digital textbooks and educational apps.

a)

TRUE

b)

FALSE

7.

Gamification in learning makes students passive learners.

a)

TRUE

b)

FALSE

8.

VR can simulate environments that are too dangerous or expensive to visit in real life.

a)

TRUE

b)

FALSE

9.

Quizizz is a tool used to make presentations only.

a)

TRUE

b)

FALSE

10.

Educational technology makes teaching and learning more efficient and engaging.

a)

TRUE

b)

FALSE