WorksheetsModule 5: Educational Technology and Classroom Integration
Total questions: 10
Worksheet time: 5mins
Augmented Reality (AR) adds digital elements to the real world using devices like smartphones or tablets.
TRUE
FALSE
Virtual Reality (VR) is experienced by looking at animations on a textbook page.
TRUE
FALSE
Gamified learning platforms like Quizizz and Kahoot increase student engagement.
TRUE
FALSE
Educational technology tools such as smartboards help teachers deliver interactive lessons.
TRUE
FALSE
AR and VR can only be used in science classes.
TRUE
FALSE
Using tablets in class allows students to access digital textbooks and educational apps.
TRUE
FALSE
Gamification in learning makes students passive learners.
TRUE
FALSE
VR can simulate environments that are too dangerous or expensive to visit in real life.
TRUE
FALSE
Quizizz is a tool used to make presentations only.
TRUE
FALSE
Educational technology makes teaching and learning more efficient and engaging.
TRUE
FALSE
